<?xml version="1.0"?>
<dynamic_object>
  <diesel materials="units/payday2/weapons/wpn_npc_sniper/wpn_npc_sniper" orientation_object="rp_wpn_npc_sniper_p1" />
  <sequence_manager file="units/payday2/weapons/wpn_npc_sniper/wpn_npc_sniper" />
  <bodies>
    <body name="body" enabled="false" template="debris" pushed_by_mover="false">
		<object name="rp_wpn_npc_sniper_p1" />
		<object name="c_box" collision_type="box" mass="2.5" />
    </body>
  </bodies>
  <effects>
  	<effect_spawner name="flashlight" object="a_effect_flashlight" effect="effects/particles/weapons/flashlight/flashlight" enabled="false" assign_parent="true"/>
  </effects>
  
  <graphics>
	<graphic_group name="lod_group" enabled="true" culling_object="co_weapon">
      <lod_object name="weapon_lod">
        <object  name="g_sight" enabled="true" max_draw_lod="0" max_distance="1000" />
        <object lod="1" name="g_sight_lod1" enabled="true" />
      </lod_object>
      <lod_object name="sight_lod">
        <object  name="g_psg" enabled="true" max_draw_lod="0" max_distance="1000" />
        <object lod="1" name="g_psg_lod1" enabled="true" />
      </lod_object>
      <lod_object name="glint_lod">
        <object  name="g_glint1" enabled="true" max_draw_lod="0" max_distance="500" />
        <object lod="1" name="g_glint2" enabled="true" max_distance="1500" />
        <object lod="2" name="g_glint3" enabled="true" max_distance="2000" />
        <object lod="3" name="g_glint4" enabled="true" />	
      </lod_object>	  
    </graphic_group>
  </graphics>

  
  <lights>
    <light multiplier="identity" far_range="1000" name="ls_flashlight" enabled="false" type="spot|specular" />
  </lights>  
</dynamic_object>