<materials version="3" group="wpn_npc_sniper">
	<material name="p1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/payday2/weapons/wpn_npc_sniper/wpn_npc_sniper_p1_df" />
		<bump_normal_texture file="units/payday2/weapons/wpn_npc_sniper/wpn_npc_sniper_p1_nm" />
	</material>
	<material name="third_sight" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/payday2/weapons/wpn_npc_sniper/wpn_npc_sight_df" />
		<bump_normal_texture file="units/payday2/weapons/wpn_npc_sniper/wpn_npc_sight_nm" />
	</material>
    <material unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:VIEW_ANGLE_FALLOFF_OP" name="mtr_glint" version="2">
        <diffuse_texture file="units/pd2_dlc_ami/masks/ami_03/material_flare_il"/>
        <variable type="scalar" name="intensity" value="reddot"/>
        <variable type="scalar" name="falloff_exp" value="5"/>
    </material>	
</materials>