<materials version="3">
    <material name="mtr_arms" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/fps_arms_jacket_nm"/>
        <diffuse_texture file="units/mws/skins/rino/arms_df"/>
    </material>

    <material name="mtr_hands" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_gloves_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_gloves_nm"/>
    </material>	
	
    <material name="mtr_suit" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture 		file="units/mws/skins/rino/wrists_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_sleeve_jimmy_nm"/>
    </material>	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>