<materials version="3">
    <material name="mtr_suite_body" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/mws/skins/rino/body_nm"/>
        <diffuse_texture file="units/mws/skins/rino2/body2_df"/>

        <opacity_texture file="units/transparent/rino_body_op"/>
        <variable value="1" type="scalar" name="alpha_ref"/>    
        
        <variable type="vector3" name="contour_color" value="0.2784 0.8784 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>    
    </material>

    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/mws/skins/rino/head_nm"/>
        <diffuse_texture file="units/mws/skins/rino/head_df"/>
		<variable value="0.2784 0.8784 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>		
    </material>
	
	<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_hands">
		<diffuse_texture file="units/payday2/characters/shared_textures/criminal_gloves_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/criminal_gloves_nm"/>
		<variable value="0.2784 0.8784 1" type="vector3" name="contour_color"/>
		<variable value="0" type="scalar" name="contour_opacity"/>
	</material>	
	
	<material version="2" unique="true" name="mtr_vest_small" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS">
		<variable value="0" type="scalar" name="contour_opacity"/>
		<diffuse_texture file="units/payday2/characters/shared_textures/vest_small_01_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/vest_small_nm"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
	</material>	
	
    <material name="mtr_hair" render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:EXTERNAL_ALPHA_REF:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/sokol_hair_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/sokol_hair_nm"/>
        <variable value="0.5" type="scalar" name="alpha_ref"/>
    </material>	
	
	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>