<effect force_synch="false">
    <atom name="eye_left" min_size="1" max_size="1" lifetime="-1" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="0" fade_in_length="10" fade_out_start="100" spawn_cull_policy="initialize" cull_policy="freeze" cull_gracetime="0" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
        <initializerstack>
            <boxrandomvelocity relative="effect" min="0 0 0" max="0 0 0"/>
            <boxrandomrotation relative="world" min="0 1 0" max="0 1 0" min_rot="0" max_rot="0"/>
            <localboxrandomposition min="4.4 9.5 27" max="4.4 9.5 27"/>
        </initializerstack>
        <simulatorstack>
            <worldtransform transform_rotations="true"/>
        </simulatorstack>
        <visualizerstack>
            <billboard texture="effects/particles/weapons/flashlight/e_flare_01" intensity="identity" billboard_type="camera_facing" rotation_channel="world_rotation" blend_mode="normal" render_template="effect_op_add" origo="0.5 0.5" per_particle_age="false" size_input="constant" size="25 25" color_input="constant" color="24 240 0" opacity_input="constant" opacity="255" rotation_input="constant" rotation="0" rotation_axis="0 1 0" uv_size="1 1" uv_offset_input="constant" uv_offset="0 0"/>
        </visualizerstack>
    </atom>
    <atom name="eye_right" min_size="1" max_size="1" lifetime="-1" random_start_time="false" start_time="0" preroll="0" inherit_velocity_multiplier="1" fade_in_start="0" fade_in_length="10" fade_out_start="100" spawn_cull_policy="initialize" cull_policy="freeze" cull_gracetime="0" max_particle_radius="-1" soundbank="" cue="" ambient="false" grab_relative="effect" grab_pos="0 0 0" grab_radius="200" grab_backfacing="false" timeline="">
        <initializerstack>
            <boxrandomvelocity relative="effect" min="0 0 0" max="0 0 0"/>
            <boxrandomrotation relative="world" min="0 1 0" max="0 1 0" min_rot="0" max_rot="0"/>
            <localboxrandomposition min="-4.1 9.5 27" max="-4.1 9.5 27"/>
        </initializerstack>
        <simulatorstack>
            <worldtransform transform_rotations="true"/>
        </simulatorstack>
        <visualizerstack>
            <billboard texture="effects/particles/weapons/flashlight/e_flare_01" intensity="identity" billboard_type="camera_facing" rotation_channel="world_rotation" blend_mode="normal" render_template="effect_op_add" origo="0.5 0.5" per_particle_age="false" size_input="constant" size="25 25" color_input="constant" color="24 240 0" opacity_input="constant" opacity="255" rotation_input="constant" rotation="0" rotation_axis="0 1 0" uv_size="1 1" uv_offset_input="constant" uv_offset="0 0"/>
        </visualizerstack>
    </atom>	
</effect>