<table>			
	<!--Classic spooc-->
	<unit path="units/payday2/characters/ene_spook_1/ene_spook_1" force="true"  load="true"/>
	<unit path="units/payday2/characters/ene_spook_1/ene_spook_1_husk" force="true"  load="true"/>
	<object path="units/payday2/characters/ene_spook_1/ene_spook_1" force="true"/>	
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_head_df"/>	
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_body_df"/>
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_body_lod1_df"/> <!--Required, the regular texture deforms badly on the lod mesh-->
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_body_nm"/>	
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_gasmask_df"/>		
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_nvg_df"/>		
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_nvg_il"/>	
	<!--<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_head_nm"/>	
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_gasmask_nm"/>		
	<texture path="units/payday2/characters/ene_spook_1/ene_spook_classic_nvg_nm"/>  Unnecessary, replaced with base game files-->

</table>
