<materials version="3">
    <material render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" name="ammo" version="2">
        <diffuse_texture file="units/vanilla/pickups/pku_health_ammo_granade/ammo_df"/>
        <bump_normal_texture file="units/vanilla/pickups/pku_health_ammo_granade/ammo_nm"/>
        <material_texture file="units/vanilla/pickups/pku_health_ammo_granade/ammo_gsm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" name="health" version="2">
        <diffuse_texture file="units/vanilla/pickups/pku_health_ammo_granade/health_df"/>
        <bump_normal_texture file="units/vanilla/pickups/pku_health_ammo_granade/health_nm"/>
        <material_texture file="units/vanilla/pickups/pku_health_ammo_granade/health_gsm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE" name="granade" version="2">
        <diffuse_texture file="units/vanilla/pickups/pku_health_ammo_granade/granade_df"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:INTERSECTION_FADEOUT" name="mat_beam" version="2">
        <variable type="scalar" name="intensity" value="sun"/>
        <diffuse_texture file="units/vanilla/pickups/pku_health_ammo_granade/textures/mat_effect_red_df"/>
        <variable type="scalar" name="fadeout_distance" value="351"/>
    </material>
    <material unique="true" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_UVANIM:DIFFUSE0_UVOFFSET" version="2" name="mat_effect">
        <variable type="scalar" name="intensity" value="sun"/>
        <diffuse_texture file="units/vanilla/pickups/pku_health_ammo_granade/textures/mat_effect_red_df"/>
        <variable type="vector3" name="uv0_speed" value="0 -0.60000001192093 0"/>
        <variable type="vector3" name="uv0_offset" value="0 0 0"/>
    </material>
    <material render_template="shadow_caster_only" name="shadow_caster" version="2"/>
</materials>
