<materials version="3" group="melee_group">
    <material name="mtr_spoon" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc_apfo/weapons/wpn_fps_mel_spoon/shish_df"/>
        <bump_normal_texture file="units/pd2_dlc_apfo/weapons/wpn_fps_mel_spoon/shish_nm"/>
        <reflection_texture global_texture="current_global_texture" type="cubemap"/>
    </material>
</materials>
