<materials version="3">
	<material name="mtr_bag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_lootbag_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_lootbag_nm"/>
	</material>
</materials>

