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        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_sangres_fix_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_body" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_acc_slaughterhouse/shared_textures/sus_acc_slaughterhouse_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_acc_slaughterhouse/shared_textures/sus_acc_slaughterhouse_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_gloves" version="2">
        <bump_normal_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_nm"/>
        <diffuse_texture file="units/pd2_dlc_trd/characters/shared_textures/wrinkled_plastic_gloves_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
</materials>
