<materials version="3" group="weapon_group">
    <material name="mtr_mag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/mag_df" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/mag_nm" mip="1"/>
    </material>
    <material name="mag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_ass_g36_pts/mag_df" mip="1"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_ass_g36_pts/mag_nm" mip="1"/>
    </material>
    <material name="mtr_bullet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc_gage_assault/weapons/wpn_fps_bullet/wpn_fps_bullet_556_df" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc_gage_assault/weapons/wpn_fps_bullet/wpn_fps_bullet_556_nm" mip="1"/>
    </material>
    <material name="mtr_mag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/mag_df" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc1/weapons/wpn_fps_ass_s552_pts/mag_nm" mip="1"/>
    </material>
</materials>
