<materials version="3" group="weapon_sko12">
    <material render_template="generic_customizable:CUBE_ENVIRONMENT_MAPPING:DECAL_STICKER_UV2:DEPTH_SCALING:DIFFUSE_TEXTURE:GRADIENTMAP:NORMALMAP:PATTERN_GRADIENTMAP:PATTERN_GRADIENTMAP_ANGLE_OFFSET:PATTERN_UV2:WEAR_TEAR_MASKING" name="mtr_sko12_mag_drum" version="2">
        <diffuse_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/mag_drum_df_cc"/>
        <bump_normal_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/mag_drum_nm"/>
		<diffuse_layer1_texture file="units/payday2_cash/safes/default/base_gradient/base_default_df"/>
		<diffuse_layer2_texture file="units/payday2_cash/safes/default/pattern_gradient/gradient_default_df"/>
		<diffuse_layer0_texture file="units/payday2_cash/safes/default/pattern/pattern_default_df"/>
		<reflection_texture type="cube" global_texture="current_global_texture"/>
		<variable value="1 0 1" type="vector3" name="pattern_tweak"/>
		<variable value="0 0 0" type="vector3" name="pattern_pos"/>
		<variable value="0" type="scalar" name="wear_tear_value"/>
		<diffuse_layer3_texture file="units/payday2_cash/safes/default/sticker/sticker_default_df"/>
		<variable value="1 1 1" type="vector3" name="uv_scale"/>
		<variable value="0 0 0" type="vector3" name="uv_offset_rot"/>
		<variable value="0 0 0" type="vector3" name="cubemap_pattern_control"/>
        <material_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/mag_drum_gsma"/>
    </material>
    <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" name="mtr_sko12_mag_drum_window" version="2">
        <diffuse_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/mag_drum_df"/>
        <bump_normal_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/mag_drum_nm"/>
        <material_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/mag_drum_gsma"/>
    </material>
    <material name="mtr_sko12_shell" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/g2rip_df" />
        <bump_normal_texture file="units/pd2_dlc_pxp2/weapons/wpn_fps_sho_sko12_pts/g2rip_nm" />
    </material>
</materials>
