<materials version="3" group="weapon_group">
    <material name="mtr_bullet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc_gage_assault/weapons/wpn_fps_bullet/wpn_fps_bullet_556_df" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc_gage_assault/weapons/wpn_fps_bullet/wpn_fps_bullet_556_nm" mip="1"/>
    </material>
    <material name="mag" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_ass_p90_m_standard_df" mip="1"/>
        <bump_normal_texture file="units/payday2/weapons/wpn_fps_smg_p90_pts/wpn_fps_ass_p90_m_standard_nm" mip="1"/>
    </material>
	<material name="mtr_strap" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP" version="2">
		<diffuse_texture file="units/pd2_dlc_tng/weapons/wpn_fps_smg_p90_m_strap/wpn_fps_smg_p90_m_strap_df" />
		<bump_normal_texture file="units/pd2_dlc_tng/weapons/wpn_fps_smg_p90_m_strap/wpn_fps_smg_p90_m_strap_nm" />
	</material>
</materials>
