<materials version="3" group="weapon_group">

	<material name="mtr_body_lower_jacket" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_lower_jacket_df" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_lower_jacket_nm" mip="1"/>
		<reflection_texture type="cubemap" global_texture="current_global_texture"/>
    </material>	
</materials>
