<materials version="3" group="weapon_group">

	<material name="mtr_upper" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
		<diffuse_texture file="units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_upper_df" />
		<bump_normal_texture file="units/pd2_dlc_hotline2/weapons/wpn_fps_smg_cobray_pts/wpn_fps_smg_cobray_upper_nm" />
	</material>
</materials>
