<table name="nepgeardaggers">
<!-- Table name = id for the pack -->

    <!--<AssetUpdates id="18543" name="asset_updates" folder_name="bayonet" provider="lastbullet"/>
    
    Adds auto update to your mod
    id = the last bullet mod ID, example below:
        http://downloads.lastbullet.net/16956 = id 16956
    name = asset_updates (do not change this)
    folder_name = the name of your mod folder, try to keep it simple, lower case, no spaces / special characters
    provider = where the update comes from, no need to change
    -->


    <Localization directory="Localization" default="english.txt">
    </Localization>
    <!-- No need to change localization stuff, unless you wish to add other languages -->
    
    
    <GlobalValue id="nepgeardaggers" color="Color(1, 0.5, 0)"/>
    <!--
    globalvalue id = id for the entire pack
    color = The color of the "This is an X item!" text
    -->
    
      
    <Melee id="nepgeardaggers" based_on="twins" unit="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_fps_mel_nepgeardaggers" third_unit="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_third_mel_nepgeardaggers" texture_bundle_folder="nepgear" global_value="nepgeardaggers"/>
    <!--
    Melee id = the ID of the melee weapons
    based on = the original weapon that your new one borrows it's animations from
    unit = directory of your new weapon's .unit filename
    third_unit = directory of your new weapon's .unit filename
    texture_bundle_folder = directory path for the icons
    global_value = for packs of mods, a global id assigned to all
    -->    
    
    
    <AddFiles directory="assets">
        <cooked_physics path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_fps_mel_nepgeardaggers"/>
        <model path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_fps_mel_nepgeardaggers"/>
        <object path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_fps_mel_nepgeardaggers"/>
        <unit path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_fps_mel_nepgeardaggers"/>
        <material_config path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_fps_mel_nepgeardaggers"/>

        <cooked_physics path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_third_mel_nepgeardaggers"/>
        <model path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_third_mel_nepgeardaggers"/>
        <object path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_third_mel_nepgeardaggers"/>
        <unit path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_third_mel_nepgeardaggers"/>
        <material_config path="units/mods/weapons/wpn_mel_nepgeardaggers/wpn_third_mel_nepgeardaggers"/>

        <texture path="units/mods/weapons/wpn_mel_nepgeardaggers/nepgeardaggers_df"/>
        <texture path="units/mods/weapons/wpn_mel_nepgeardaggers/nepgeardaggers_nm"/>
        <texture path="guis/dlcs/nepgear/textures/pd2/blackmarket/icons/melee_weapons/nepgeardaggers"/>
     <!--
     This is a list of the files that will get added to the game, in this case. 5 first person files, 5 third person files, and 3 texture files
     -->
        
        
    </AddFiles>
</table>
