Updates: Thank you to Draza for creating this mod, and Dribbleondo-Van-Pelt for maintaining it.
0.2
Added 69 lines (Sexual reference not intended)

0.3
Added 43 lines

0.4
Added 40 lines (Mostly guard spotting and Sokol callouts)

0.5
Added 62 lines

0.6
Added 37 lines (I know it's not much, but I think that with this update I have most of the special callouts, a few interrogation lines 
and some domination lines)

0.7
Added 49 lines (Most of the interrogation lines done. Also, I think I'm finished with the domination lines, probably 1 or 2 left).

0.8
SPECIALS SPOTTED/KILLED AND DOMINATION LINES FINISHED! 49 lines added.

0.9
42 lines added. STARTED REPLACING MISSION LINES

Screw numbers (AKA not complete enough for 1.0)
58 lines added. I haven't touched the mod for 2 months after I was half done with this one, so I don't remember most of what I replaced.

THE CALLOUT UPDATE (1.0)
Replaced most of the character callouts, thanks to Dribbleondo-Van-Pelt!

THE EVERYTHING UPDATE (1.1111)
EVERY. SINGLE. UNIQUE. VOICE LINE. (Or rather, the ones we know the names of). For good measure, Dribbleondo-Van-Pelt also added Safehouse dialogue, 
so now you can talk to Duke in the Safehouse!

(1.113): Replaced original lines of Rust that somehow got into the mod's folder.
(1.114 aka 3 updates in a day): Added 2 more safe house lines.

The Robber Folder Exploration (1.2)
More lines added in robbers_mission_gen (specifically drills finishing, one half of the conversation from First World Bank and Duke finishing stuff).

The Duke Nukem Robbers 100! (1.3)
~100 more lines added to robbers_mission_gen. Too many to give specifics, as they cover a lot of bases. Everything from crowbars, 
to finding objective-related items. Though Rust's second half of his conversation in First World Bank has now been replaced.

1.31 - The "It's Fucking Nothing" Update
Added descriptions on this home page that describe which character callouts belong to which character. No changes to the download were planned.

1.40 - The Bain Callout Starter Update.
Found a few of the lines relating to flashbangs and when cuffed. There might be a few missing. Also the start of Duke being acknowledged by Bain 
via lines for Duke getting out of custody. I'm not entirely unconvinced that August was "renamed" Duke specifically so I could use them in this mod. 
Also Jacket is no longer called "Crazy monkey", as the voice clip was really badly done. He's now known as "The Other White Meat".

1.5 - The Locke Narration Update
Replaced Locke calling out when "Rust is down or [out/ in] custody". This was significantly easier than Bains lines to do due to Locke having a dedicated folder
named locke_system for me to use. Still working on Bains voice lines for the same situations.


Missing Lines / Things to do:
- Rusts Heat Speech - Added!
- Safehouse VO - Added!
- Lockes VO for when Duke is in or out of custody/ downed - Done!
- Sniper/ Taser lines for when Rust is sotto (i.e, not in an assault wave) - Impossible due to modding tools not capable of converting the weird file
format used for those specific lines.
- "I got it" Bag lines for when bots receive a bag.
- Character callouts. By that I mean, other characters calling for Duke. Cannot be done right now due to only Ethan and Hila having lines for such an event
that allows for me to replace those lines.
- Probably an ass-ton of lines relating to specific heists in robbers_mission_gen that have slipped through the cracks.
- Callouts for when other characters call for Duke. Because we have a Duke in-game now.
- Bains VO for when Duke is in or out of custody - In progress, approx 1/7 have been replaced.