<materials version="3" group="inf3_acc_t800">
    <material name="mtr_body" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/police_nm" mip="1"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/police_df"/>
		<material_texture 		file="units/payday2/characters/shared_textures/police_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>        
    </material>
</materials>