#IF DLC_OPERA {
<materials version="3" group="fps_criminals_suit_1">
    <material name="mtr_hands" version="2" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/payday2/characters/shared_textures/fps_gloves_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/fps_gloves_nm"/>
    </material>

    <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_arms" version="2">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_wrist_female_1_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_wrist_female_1_nm"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
	
    <material render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" name="mtr_suit_outer" version="2">
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_saeko_inside_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_saeko_skirt_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_saeko_skirt_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
  
</materials>
} ELSE {
<materials version="3">
    <material name="dummy" render_template="generic" version="2"/>
</materials>
}