<table>
    <sequence_manager path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminals_wild_1"/>
    <object path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminal_wild_1"/>
    <object path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminal_wild_1_menu"/>

    <object path="units/pd2_dlc_chill/characters/shared_character/npc_criminal_wild_chill"/>
    <sequence_manager path="units/pd2_dlc_chill/characters/shared_character/npc_criminal_wild_chill"/>    

    <texture path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminal_wild_1_hair_df"/>
    <texture path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminal_wild_1_hair_nm"/>
    <texture path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminal_wild_1_hair_op"/>
	
    <texture path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/npc_criminal_wild_1_suite_gsma"/>
	
</table>