<materials version="3" group="npc_criminal_sydney">
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_zoey">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_head_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_head_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_head_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_suite_body">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_heels_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_heels_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_heels_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" unique="true" name="mtr_head" version="2">
        <bump_normal_texture file="units/pd2_dlc_xmn/characters/xmn_acc_poolrepair/shared_textures/xmn_acc_poolrepair_toolharness_default_nm"/>
        <diffuse_texture file="units/more_variants/characters/xmn_acc_poolrepair/shared_textures/xmn_acc_poolrepair_toolharness_plumber_df"/>
		<variable value="0" type="scalar" name="intensity"/>
    </material>
    <material render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_hair_2">
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_gsma"/>
        <opacity_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.35200001196936"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_hair_3">
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_gsma"/>
        <opacity_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.35200001196936"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:ALPHA_MASKED:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_hair_1">
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_gsma"/>
        <opacity_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.35200001196936"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_eyes">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_eye_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_eye_nm"/>
        <material_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_eye_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>

    <material name="mtr_glove_avgn" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_james_rolfe_df"/>
        <bump_normal_texture file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_zoey_james_rolfe_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_glove_frank" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fps_arms_bodhi_df"/>
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/fps_arms_bodhi_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_arms" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_df"/>
        <material_texture file="units/pd2_dlc_sus/characters/sus_npc_female_arms/npc_female_criminals_arms_caucasian_gsma"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" unique="true" name="mtr_vest_small" version="2">
        <bump_normal_texture file="units/pd2_dlc_xmn/characters/xmn_acc_poolrepair/shared_textures/xmn_acc_poolrepair_toolharness_default_nm"/>
        <diffuse_texture file="units/more_variants/characters/xmn_acc_poolrepair/shared_textures/xmn_acc_poolrepair_toolharness_plumber_df"/>
		<variable value="0" type="scalar" name="intensity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_enforcer_vest">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/vest_big_01_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/vest_big_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
    </material>

    <material name="mtr_toolbag" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bag_tools_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_bag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_medic" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_ammobag" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bag_ammo_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_bag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_sentry" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_equipment_sentry/gen_equipment_sentry_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_sentry/gen_equipment_sentry_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>

    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_firstaidbag">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bag_firstaid_df"/>
        <bump_normal_texture file="units/payday2/characters/shared_textures/equipment_bag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_armourbag">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_armor_bag_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2" name="mtr_bodybagsbag">
        <diffuse_texture file="units/payday2/characters/shared_textures/equipment_bodybagsbag_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_equipment_medicbag/gen_equipment_medicbag_nm"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
</materials>