<?xml version="1.0"?>
<dynamic_object>
	#IF DLC_OPERA {
	<diesel orientation_object="root_point" materials="units/pd2_dlc_opera/characters/npc_criminals_fem_3/mtr_criminal_sydney" />
	<sequence_manager file="units/pd2_dlc_opera/characters/npc_criminals_fem_3/npc_criminal_sydney" /> <animation_def name="anims/units/enemies/cop/cop_def" />

 	<bodies>
		<body name="body" enabled="true" template="character" collision_group="1" friction="0.6">
			<object name="Spine1"/>
			<object name="c_capsule_body" collision_type="capsule"/>
		</body>
		<body name="head" enabled="true" template="character" collision_group="1" friction="0.6">
			<object name="Head"/>
			<object name="c_sphere_head" collision_type="sphere"/>
		</body>
	</bodies>

	<decal_surfaces default_material="flesh" />

	<effects>
		<effect_spawner name="es_e_taser" enabled="false"  object="e_taser" effect="effects/particles/weapons/taser_effect" />
	</effects>

	<graphics>
		<graphic_group name="character" enabled="true" culling_object="g_body">
			<object name="g_head"	 			enabled="true" />
			<object name="g_body" 				enabled="true" />
			<object name="g_vest_small" 		enabled="false" />
			<object name="g_vest_thies" 		enabled="false" />
			<object name="g_vest_neck" 			enabled="false" />
			<object name="g_vest_shoulder" 		enabled="false" />
			<object name="g_vest_body" 			enabled="false" />
			<object name="g_vest_leg_arm" 		enabled="false" />
			<object name="g_hands" 				enabled="true" />
			<object name="g_hair_mask_on" 		enabled="false" />
			<object name="g_hair_mask_off" 		enabled="true" />
			<object name="g_toolbag" 			enabled="false" />
			<object name="g_ammobag" 			enabled="false" />
			<object name="g_medicbag" 			enabled="false" />
			<object name="g_sentrybag" 			enabled="false" />		
			<object name="g_bodybagsbag" 		enabled="false" />
			<object name="g_armorbag" 			enabled="false" />
			<object name="g_firstaidbag" 		enabled="false" />
			<object name="s_body" 				enabled="true" shadow_caster="true"/>
		</graphic_group>	
	</graphics>
	}
	<_dummy_ name="preprocessor">
	</_dummy_>
</dynamic_object>
