<materials version="3">
	
	<material name="mtr_mask" render_template="solid_mask" unique="true" version="2">
		<diffuse_texture file="units/payday2/characters/shared_textures/john_wick_head_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/john_wick_head_nm"/>
		<reflection_texture file="units/payday2/matcaps/matcap_plastic_df" />
		<material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df" />
		<variable value="0 0 0" type="vector3" name="tint_color_a" />
		<variable value="0 0 0" type="vector3" name="tint_color_b" />
		<variable value="1" type="scalar" name="material_amount" />
	</material>

	<material name="glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" unique="true">
        <variable value="0 1 0.66999995708466" type="vector3" name="fresnel_settings"/>
		<diffuse_texture file="units/mods/masks/msk_egon_shades/glass_df" />
		<opacity_texture file="units/mods/masks/msk_egon_shades/shades_op" />
		<reflection_texture type="cube" global_texture="current_global_texture"/>
	</material>

</materials>
