<table>

		  <cooked_physics path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_wick"/>
   	      <object path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_wick"/>
   	      <model path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_wick"/>
   		  <unit path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_wick"/>
  		  <material_config path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_wick"/>

   		  <unit path="units/pd2_dlc_wild/characters/npc_criminals_wild_1/fps_wild_mover"/>	

</table>