<mod name="Otamatone" author="Tenshinen" image="guis/dlcs/mods/textures/pd2/blackmarket/icons/melee_weapons/otama">
	<Localization directory="localization" default="english.txt"/>

	<GlobalValue id="otama_mod" color="Color(1, 1, 1)" overwrite="true"/>

    <Melee id="otama" based_on="microphone" melee_charge_shaker="player_melee_charge_wing" unit="units/mods/weapons/wpn_fps_mel_otama/wpn_fps_mel_otama" dlc="otama_mod" global_value="otama_mod" anim_global_param="melee_otamatone" melee_damage_delay="0.4">
	
		<sounds charge="wp_otama_charge" hit_gen="wp_otama_impact" hit_body="wp_otama_impact"/>
	
	
	</Melee>

	<Sounds directory="assets\sounds">
		<sound id="wp_otama_charge" path="otama_charge.ogg" prefix="first"/>
		<sound id="wp_otama_impact" path="otama_impact_bonk.ogg" prefix="first"/>
	</Sounds>

    <AddFiles directory="assets">
    	<animation path="anims/fps/melee/otamatone/melee_start"/>
		<animation path="anims/fps/melee/otamatone/melee_idle"/>
		<animation path="anims/fps/melee/otamatone/melee_attack"/>

		<model path="units/mods/weapons/wpn_fps_mel_otama/wpn_fps_mel_otama" />
		<object path="units/mods/weapons/wpn_fps_mel_otama/wpn_fps_mel_otama" />
		<unit_mat path="units/mods/weapons/wpn_fps_mel_otama/wpn_fps_mel_otama" />	
		<texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/melee_weapons/otama"/>	
		<df_nm path="units/mods/weapons/wpn_fps_mel_otama/otama"/>
	</AddFiles>
</mod>