<materials version="3">
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/khadgar/skins/khadgar/khadgar_nm"/>
        <diffuse_texture file="units/khadgar/skins/khadgar/khadgar_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

	    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/khadgar/skins/khadgar/khadgar_nm"/>
        <diffuse_texture file="units/khadgar/skins/khadgar/khadgar_df"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
	
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>