<materials version="3" group="npc_criminals_suit_1">

<material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body_lod" version="2">
        <bump_normal_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_nm"/>
        <diffuse_texture file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_02_df"/>
        <material file="units/pd2_dlc_sus/characters/sus_npc_male_arms/npc_male_criminals_arms_caucasian_gsma"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
   </material>

    <material name="mtr_body" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
        <variable value="0" type="scalar" name="contour_opacity"/>
        <bump_normal_texture    file="units/tejimmy/skins/tejimmy_male_fat/body_nm"/>
        <diffuse_texture        file="units/tejimmy/skins/tejimmy_male_fat/body_df"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
    </material>
</materials>