weapon_laser_on


	if data.char_tweak.weapon[data.unit:inventory():equipped_unit():base():weapon_tweak_data().usage].use_laser then
		data.unit:inventory():equipped_unit():base():set_laser_enabled(true)

		my_data.weapon_laser_on = true

		managers.enemy:_destroy_unit_gfx_lod_data(data.key)
		managers.network:session():send_to_peers_synched("sync_unit_event_id_16", data.unit, "brain", HuskCopBrain._NET_EVENTS.weapon_laser_on)
	end