    if not M14ScriptInitialized then
    	
    	if not tweak_data then return end
		
		tweak_data.shuno_crew = {
		usage = "mini",
		sounds = {},
		use_data = {},
		auto = {}
	}
	
		tweak_data.weapon.mp5_crew.auto.fire_rate = 0.075
		tweak_data.weapon.mp5_crew.DAMAGE = 3
		tweak_data.weapon.mp5_crew.can_shoot_through_enemy = true
    	tweak_data.weapon.mp5_crew.can_shoot_through_shield = true
    	tweak_data.weapon.mp5_crew.can_shoot_through_wall = true
		tweak_data.weapon.mp5_crew.armor_piercing_chance = 1
		tweak_data.weapon.mp5_crew.alert_size = 30000
		
		tweak_data.weapon.c45_npc.alert_size = 30000
		tweak_data.weapon.x_c45_npc.alert_size = 30000
		tweak_data.weapon.beretta92_npc.alert_size = 30000
		tweak_data.weapon.glock_18_npc.alert_size = 30000
		tweak_data.weapon.raging_bull_npc.alert_size = 30000
		tweak_data.weapon.m4_npc.alert_size = 30000
		tweak_data.weapon.m4_yellow_npc.alert_size = 30000
		tweak_data.weapon.ak47_npc.alert_size = 30000
		tweak_data.weapon.m14_npc.alert_size = 30000
		tweak_data.weapon.m14_sniper_npc.alert_size = 30000
		tweak_data.weapon.r870_npc.alert_size = 30000
		tweak_data.weapon.mossberg_npc.alert_size = 30000
		tweak_data.weapon.mp5_npc.alert_size = 30000
		tweak_data.weapon.mac11_npc.alert_size = 30000
		tweak_data.weapon.g36_npc.alert_size = 30000
		tweak_data.weapon.smoke_npc.alert_size = 30000
		tweak_data.weapon.mp9_npc.alert_size = 30000
		tweak_data.weapon.saiga_npc.alert_size = 30000
		tweak_data.weapon.sentry_gun.alert_size = 30000
		tweak_data.weapon.s552_npc.alert_size = 30000
		tweak_data.weapon.scar_npc.alert_size = 30000
		tweak_data.weapon.hk21_npc.alert_size = 30000
		tweak_data.weapon.m249_npc.alert_size = 30000
		tweak_data.weapon.mini_npc.alert_size = 30000
		tweak_data.weapon.contraband_m203_npc.alert_size = 30000
		
		tweak_data.weapon.m4_npc.auto.fire_rate = 0.075
		tweak_data.weapon.m4_yellow_npc.auto.fire_rate = 0.075
		tweak_data.weapon.ak47_npc.auto.fire_rate = 0.1
		tweak_data.weapon.mp5_npc.auto.fire_rate = 0.075
		tweak_data.weapon.mac11_npc.auto.fire_rate = 0.04
		tweak_data.weapon.g36_npc.auto.fire_rate = 0.08
		tweak_data.weapon.mp9_npc.auto.fire_rate = 0.0666666666666667
		tweak_data.weapon.scar_npc.auto.fire_rate = 0.1
		tweak_data.weapon.m60_crew.auto.fire_rate = 0.0923076923076923
		
		
				
		tweak_data.weapon.m16_crew.auto.fire_rate = 0,0666666666666667
		tweak_data.weapon.m16_crew.DAMAGE = 4.05
		tweak_data.weapon.m16_crew.can_shoot_through_enemy = true
    	tweak_data.weapon.m16_crew.can_shoot_through_shield = true
    	tweak_data.weapon.m16_crew.can_shoot_through_wall = true
		tweak_data.weapon.m16_crew.armor_piercing_chance = 1
tweak_data.weapon.m16.timers = {
		reload_not_empty = 2.00,
		reload_empty = 1.50,
		unequip = 0.6,
		equip = 0.6
	}
		
	tweak_data.weapon.glock_18_npc.auto = {
		fire_rate = 0.06
	}
		tweak_data.weapon.saiga_npc.auto.fire_rate = 0.24
		tweak_data.weapon.hk21_npc.auto.fire_rate = 0.075
		tweak_data.weapon.m249_npc.auto.fire_rate = 0.0521739130434783
		tweak_data.weapon.mini_npc.auto.fire_rate = 0.01
		tweak_data.weapon.contraband_m203_npc.auto.fire_rate = 0.1
		tweak_data.weapon.s552_npc.auto.fire_rate = 0.0857142857142857

		
		tweak_data.weapon.m14_crew.DAMAGE = 25
		tweak_data.weapon.m14_crew.CLIP_AMMO_MAX = 20
		tweak_data.weapon.m14_crew.muzzleflash = "effects/payday2/particles/weapons/big_762_auto_fps"
	    tweak_data.weapon.m14_crew.shell_ejection = "effects/payday2/particles/weapons/shells/shell_sniper"
		
			tweak_data.weapon.new_m14.muzzleflash = "effects/payday2/particles/weapons/big_762_auto_fps"
	        tweak_data.weapon.new_m14.shell_ejection = "effects/payday2/particles/weapons/shells/shell_sniper"
			tweak_data.weapon.new_m14.CLIP_AMMO_MAX = 20
			tweak_data.weapon.m14_crew.auto.fire_rate = 0.5
			
				tweak_data.weapon.new_m14.AMMO_PICKUP = {
		4,
		8
	}
	
		tweak_data.weapon.new_m14.single = {
		fire_rate = 0.5
	}
	
		tweak_data.weapon.new_m14.fire_mode_data = {
		fire_rate = 0.5
	}
	
	tweak_data.weapon.new_m14.timers = {
		reload_not_empty = 1.2,
		reload_empty = 2,
		unequip = 0.6,
		equip = 0.55
	}
	
		tweak_data.weapon.new_m14.can_shoot_through_enemy = true
    	tweak_data.weapon.new_m14.can_shoot_through_shield = true
    	tweak_data.weapon.new_m14.can_shoot_through_wall = true
    	tweak_data.weapon.new_m14.armor_piercing_chance = 1
		
		tweak_data.weapon.m14_crew.can_shoot_through_enemy = true
    	tweak_data.weapon.m14_crew.can_shoot_through_shield = true
    	tweak_data.weapon.m14_crew.can_shoot_through_wall = true
		tweak_data.weapon.m14_crew.armor_piercing_chance = 1
		
		      tweak_data.weapon.new_m14.stats_modifiers = {
            damage = 2
        }



		
    	M14ScriptInitialized = true
    	
    end