<materials version="3">
    <material name="mtr_slide_long" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_long_df"/>
        <bump_normal_texture file="units/pd2_dlc_dec5/weapons/wpn_fps_pis_p226_pts/wpn_fps_pis_p226_b_long_nm"/>
    </material>	
	<material name="no_blurr" version="2" render_template="effect:DOF_CUTTER">
        <variable value="4" type="scalar" name="fadeout_distance"/>
        <diffuse_texture file="units/payday2/weapons/wpn_effects_textures/wpn_effect_no_blurr_df"/>
        <variable value="182.69010925293" type="scalar" name="falloff_exp"/>
    </material>
</materials>
