local data = CharacterTweakData.init
function CharacterTweakData:init(tweak_data)
    data(self, tweak_data)
	self.tank.damage.explosion_damage_mul = 1.1
	self.tank.damage.hurt_severity = self.presets.hurt_severities.only_light_hurt_and_fire
	self.tank_medic.damage.explosion_damage_mul = 1.1
	self.tank_medic.damage.hurt_severity = self.presets.hurt_severities.only_light_hurt_and_fire
	self.tank_mini.damage.explosion_damage_mul = 1.1
	self.tank_mini.damage.hurt_severity = self.presets.hurt_severities.only_light_hurt_and_fire
	self.tank.chatter = {
		aggressive = true,
		retreat = true,
		go_go = true,
		contact = true,
		entrance = true
	}

	self.tank_medic.chatter = {
		aggressive = true,
		retreat = true,
		go_go = true,
		contact = true,
		entrance = true
	}

	self.tank_mini.chatter = {
		aggressive = true,
		retreat = true,
		go_go = true,
		contact = true,
		entrance = true
	}

	self.flashbang_multiplier = 2
	self.concussion_multiplier = 1
end