<table name="Counterfeit Stealthable">
	<AssetUpdates id="-1" provider="modworkshop" use_local_dir="true" version="1"/>
	<Localization default="english.txt" directory="loc"/>
	<level ai_group_type="America" briefing_dialog="Play_pln_pal_brf" cube="cube_apply_heist_bank" id="palstelf" intro_event="Play_pln_pal_intro" max_bags="999" music="heist" player_invulnerable="false" player_style="poolrepair">
		<add directory="assets"/>
		<assets>
			<asset name="ammo_bag"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<include directory="levels/palstelf">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="collision/collision.continent" type="binary"/>
			<file file="collision/collision.mission" type="binary"/>
			<file file="lights/lights.continent" type="binary"/>
			<file file="lights/lights.mission" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="art_prop/art_prop.continent" type="binary"/>
			<file file="art_prop/art_prop.mission" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
		</include>
		<outro_event>
			<value_node value="Play_pln_pal_81"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_pal"/>
			<value_node value="packages/job_pal"/>
			<value_node value="levels/narratives/classics/pal/world"/>
			<value_node value="levels/narratives/classics/pal/world_sounds"/>
			<value_node value="levels/narratives/classics/pal/collision/collision"/>
			<value_node value="levels/narratives/classics/pal/lights/lights"/>
			<value_node value="levels/narratives/classics/pal/world/world"/>
			<value_node value="levels/narratives/classics/pal/art_prop/art_prop"/>
			<value_node value="levels/narratives/classics/pal/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="pln_pal_cbf_01" contact="classic" dlc="pal" id="CounterfeitStealthable" jc="30" load_screen="guis/dlcs/pic/textures/loading/job_counterfeit" region="street">
		<chain>
			<table dlc="pal" level_id="palstelf" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="31000"/>
			<value_node value="62000"/>
			<value_node value="155000"/>
			<value_node value="310000"/>
			<value_node value="400000"/>
			<value_node value="400000"/>
			<value_node value="400000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="pln_pal_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_branchbank1"/>
			<value_node value="cn_branchbank2"/>
			<value_node value="cn_branchbank3"/>
		</crimenet_videos>
		<debrief_event/>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="3.621e+006"/>
			<value_node value="3.621e+006"/>
			<value_node value="3.621e+006"/>
			<value_node value="3.621e+006"/>
			<value_node value="3.621e+006"/>
			<value_node value="3.621e+006"/>
			<value_node value="3.621e+006"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="21000"/>
			<value_node value="21000"/>
			<value_node value="21000"/>
			<value_node value="21000"/>
			<value_node value="21000"/>
			<value_node value="21000"/>
			<value_node value="21000"/>
		</min_mission_xp>
		<payout>
			<value_node value="115000"/>
			<value_node value="230000"/>
			<value_node value="575000"/>
			<value_node value="1.15e+006"/>
			<value_node value="1.5e+006"/>
			<value_node value="1.5e+006"/>
			<value_node value="1.5e+006"/>
		</payout>
	</narrative>
</table>
