local _init_melee_weapons_actual = BlackMarketTweakData._init_melee_weapons

function BlackMarketTweakData:_init_melee_weapons(...)
    _init_melee_weapons_actual(self, ...)
	
    self.melee_weapons.great.stats.min_damage = 75
    self.melee_weapons.great.stats.max_damage = 144
    self.melee_weapons.great.stats.min_damage_effect = 1
    self.melee_weapons.great.stats.max_damage_effect = 1

    self.melee_weapons.sandsteel.stats.min_damage = 75
    self.melee_weapons.sandsteel.stats.max_damage = 144
    self.melee_weapons.sandsteel.stats.min_damage_effect = 1
    self.melee_weapons.sandsteel.stats.max_damage_effect = 1

    self.melee_weapons.iceaxe.stats.min_damage = 75
    self.melee_weapons.iceaxe.stats.max_damage = 144
    self.melee_weapons.iceaxe.stats.min_damage_effect = 1
    self.melee_weapons.iceaxe.stats.max_damage_effect = 1

    self.melee_weapons.cs.stats.min_damage = 75
    self.melee_weapons.cs.stats.max_damage = 144
    self.melee_weapons.cs.stats.min_damage_effect = 1
    self.melee_weapons.cs.stats.max_damage_effect = 1

    self.melee_weapons.chef.stats.min_damage = 30
    self.melee_weapons.chef.stats.max_damage = 48
    self.melee_weapons.chef.stats.min_damage_effect = 1
    self.melee_weapons.chef.stats.max_damage_effect = 1

    self.melee_weapons.rambo.stats.min_damage = 30
    self.melee_weapons.rambo.stats.max_damage = 48
    self.melee_weapons.rambo.stats.min_damage_effect = 1
    self.melee_weapons.rambo.stats.max_damage_effect = 1

    self.melee_weapons.kabar.stats.min_damage = 30
    self.melee_weapons.kabar.stats.max_damage = 48
    self.melee_weapons.kabar.stats.min_damage_effect = 1
    self.melee_weapons.kabar.stats.max_damage_effect = 1

    self.melee_weapons.kabartanto.stats.min_damage = 30
    self.melee_weapons.kabartanto.stats.max_damage = 48
    self.melee_weapons.kabartanto.stats.min_damage_effect = 1
    self.melee_weapons.kabartanto.stats.max_damage_effect = 1

    self.melee_weapons.gerber.stats.min_damage = 30
    self.melee_weapons.gerber.stats.max_damage = 48
    self.melee_weapons.gerber.stats.min_damage_effect = 1
    self.melee_weapons.gerber.stats.max_damage_effect = 1

    self.melee_weapons.x46.stats.min_damage = 30
    self.melee_weapons.x46.stats.max_damage = 48
    self.melee_weapons.x46.stats.min_damage_effect = 1
    self.melee_weapons.x46.stats.max_damage_effect = 1

    self.melee_weapons.bullseye.stats.min_damage = 30
    self.melee_weapons.bullseye.stats.max_damage = 48
    self.melee_weapons.bullseye.stats.min_damage_effect = 1
    self.melee_weapons.bullseye.stats.max_damage_effect = 1

    self.melee_weapons.bayonet.stats.min_damage = 30
    self.melee_weapons.bayonet.stats.max_damage = 48
    self.melee_weapons.bayonet.stats.min_damage_effect = 1
    self.melee_weapons.bayonet.stats.max_damage_effect = 1

    self.melee_weapons.scoutknife.stats.min_damage = 30
    self.melee_weapons.scoutknife.stats.max_damage = 48
    self.melee_weapons.scoutknife.stats.min_damage_effect = 1
    self.melee_weapons.scoutknife.stats.max_damage_effect = 1

    self.melee_weapons.cleaver.stats.min_damage = 30
    self.melee_weapons.cleaver.stats.max_damage = 48
    self.melee_weapons.cleaver.stats.min_damage_effect = 1
    self.melee_weapons.cleaver.stats.max_damage_effect = 1

    self.melee_weapons.catch.stats.min_damage = 30
    self.melee_weapons.catch.stats.max_damage = 48
    self.melee_weapons.catch.stats.min_damage_effect = 1
    self.melee_weapons.catch.stats.max_damage_effect = 1

    self.melee_weapons.shawn.stats.min_damage = 30
    self.melee_weapons.shawn.stats.max_damage = 48
    self.melee_weapons.shawn.stats.min_damage_effect = 1
    self.melee_weapons.shawn.stats.max_damage_effect = 1

    self.melee_weapons.grip.stats.min_damage = 30
    self.melee_weapons.grip.stats.max_damage = 48
    self.melee_weapons.grip.stats.min_damage_effect = 1
    self.melee_weapons.grip.stats.max_damage_effect = 1

    self.melee_weapons.pugio.stats.min_damage = 30
    self.melee_weapons.pugio.stats.max_damage = 48
    self.melee_weapons.pugio.stats.min_damage_effect = 1
    self.melee_weapons.pugio.stats.max_damage_effect = 1

    self.melee_weapons.grip.stats.min_damage = 30
    self.melee_weapons.grip.stats.max_damage = 48
    self.melee_weapons.grip.stats.min_damage_effect = 1
    self.melee_weapons.grip.stats.max_damage_effect = 1

    self.melee_weapons.bowie.stats.min_damage = 30
    self.melee_weapons.bowie.stats.max_damage = 48
    self.melee_weapons.bowie.stats.min_damage_effect = 1
    self.melee_weapons.bowie.stats.max_damage_effect = 1

    self.melee_weapons.kampfmesser.stats.min_damage = 30
    self.melee_weapons.kampfmesser.stats.max_damage = 48
    self.melee_weapons.kampfmesser.stats.min_damage_effect = 1
    self.melee_weapons.kampfmesser.stats.max_damage_effect = 1

    self.melee_weapons.becker.stats.min_damage = 30
    self.melee_weapons.becker.stats.max_damage = 48
    self.melee_weapons.becker.stats.min_damage_effect = 1
    self.melee_weapons.becker.stats.max_damage_effect = 1

    self.melee_weapons.boxcutter.stats.min_damage = 30
    self.melee_weapons.boxcutter.stats.max_damage = 48
    self.melee_weapons.boxcutter.stats.min_damage_effect = 1
    self.melee_weapons.boxcutter.stats.max_damage_effect = 1

    self.melee_weapons.meat_cleaver.stats.min_damage = 30
    self.melee_weapons.meat_cleaver.stats.max_damage = 48
    self.melee_weapons.meat_cleaver.stats.min_damage_effect = 1
    self.melee_weapons.meat_cleaver.stats.max_damage_effect = 1

    self.melee_weapons.switchblade.stats.min_damage = 30
    self.melee_weapons.switchblade.stats.max_damage = 48
    self.melee_weapons.switchblade.stats.min_damage_effect = 1
    self.melee_weapons.switchblade.stats.max_damage_effect = 1

    self.melee_weapons.wing.stats.min_damage = 30
    self.melee_weapons.wing.stats.max_damage = 48
    self.melee_weapons.wing.stats.min_damage_effect = 1
    self.melee_weapons.wing.stats.max_damage_effect = 1

    self.melee_weapons.fairbair.stats.min_damage = 30
    self.melee_weapons.fairbair.stats.max_damage = 48
    self.melee_weapons.fairbair.stats.min_damage_effect = 1
    self.melee_weapons.fairbair.stats.max_damage_effect = 1

    self.melee_weapons.clean.stats.min_damage = 30
    self.melee_weapons.clean.stats.max_damage = 48
    self.melee_weapons.clean.stats.min_damage_effect = 1
    self.melee_weapons.clean.stats.max_damage_effect = 1

    self.melee_weapons.oxide.stats.min_damage = 30
    self.melee_weapons.oxide.stats.max_damage = 48
    self.melee_weapons.oxide.stats.min_damage_effect = 1
    self.melee_weapons.oxide.stats.max_damage_effect = 1

    self.melee_weapons.rambo.stats.min_damage = 30
    self.melee_weapons.rambo.stats.max_damage = 48
    self.melee_weapons.rambo.stats.min_damage_effect = 1
    self.melee_weapons.rambo.stats.max_damage_effect = 1

    self.melee_weapons.kabar.stats.min_damage = 30
    self.melee_weapons.kabar.stats.max_damage = 48
    self.melee_weapons.kabar.stats.min_damage_effect = 1
    self.melee_weapons.kabar.stats.max_damage_effect = 1

    self.melee_weapons.becker.stats.min_damage = 30
    self.melee_weapons.becker.stats.max_damage = 48
    self.melee_weapons.becker.stats.min_damage_effect = 1
    self.melee_weapons.becker.stats.max_damage_effect = 1

    self.melee_weapons.machete.stats.min_damage = 30
    self.melee_weapons.machete.stats.max_damage = 48
    self.melee_weapons.machete.stats.min_damage_effect = 1
    self.melee_weapons.machete.stats.max_damage_effect = 1

    self.melee_weapons.ostry.stats.min_damage = 30
    self.melee_weapons.ostry.stats.max_damage = 48
    self.melee_weapons.ostry.stats.min_damage_effect = 1
    self.melee_weapons.ostry.stats.max_damage_effect = 1

    self.melee_weapons.twins.stats.min_damage = 30
    self.melee_weapons.twins.stats.max_damage = 48
    self.melee_weapons.twins.stats.min_damage_effect = 1
    self.melee_weapons.twins.stats.max_damage_effect = 1

    self.melee_weapons.hauteur.stats.min_damage = 30
    self.melee_weapons.hauteur.stats.max_damage = 48
    self.melee_weapons.hauteur.stats.min_damage_effect = 1
    self.melee_weapons.hauteur.stats.max_damage_effect = 1

    self.melee_weapons.zeus.stats.min_damage = 0
    self.melee_weapons.zeus.stats.max_damage = 0

    self.melee_weapons.cqc.stats.min_damage = 5
    self.melee_weapons.cqc.stats.max_damage = 10

    self.melee_weapons.fear.stats.min_damage = 5
    self.melee_weapons.fear.stats.max_damage = 10

    self.melee_weapons.taser.stats.min_damage = 0
    self.melee_weapons.taser.stats.max_damage = 0

    self.melee_weapons.selfie.stats.min_damage = 0
    self.melee_weapons.selfie.stats.max_damage = 0
    self.melee_weapons.selfie.stats.min_damage_effect = 1
    self.melee_weapons.selfie.stats.max_damage_effect = 1

    self.melee_weapons.microphone.stats.min_damage = 0
    self.melee_weapons.microphone.stats.max_damage = 0
    self.melee_weapons.microphone.stats.min_damage_effect = 1
    self.melee_weapons.microphone.stats.max_damage_effect = 1

    self.melee_weapons.micstand.stats.min_damage = 0
    self.melee_weapons.micstand.stats.max_damage = 0
    self.melee_weapons.micstand.stats.min_damage_effect = 1
    self.melee_weapons.micstand.stats.max_damage_effect = 1

    self.melee_weapons.detector.stats.min_damage = 0
    self.melee_weapons.detector.stats.max_damage = 0
    self.melee_weapons.detector.stats.min_damage_effect = 1
    self.melee_weapons.detector.stats.max_damage_effect = 1

    self.melee_weapons.ballistic.stats.min_damage = 30
    self.melee_weapons.ballistic.stats.max_damage = 48
    self.melee_weapons.ballistic.stats.min_damage_effect = 1
    self.melee_weapons.ballistic.stats.max_damage_effect = 1

    self.melee_weapons.gator.stats.min_damage = 30
    self.melee_weapons.gator.stats.max_damage = 48
    self.melee_weapons.gator.stats.min_damage_effect = 1
    self.melee_weapons.gator.stats.max_damage_effect = 1

    self.melee_weapons.agave.stats.min_damage = 30
    self.melee_weapons.agave.stats.max_damage = 48
    self.melee_weapons.agave.stats.min_damage_effect = 1
    self.melee_weapons.agave.stats.max_damage_effect = 1

    self.melee_weapons.weapon.stats.min_damage = 9
    self.melee_weapons.weapon.stats.max_damage = 18
    self.melee_weapons.weapon.stats.min_damage_effect = 1
    self.melee_weapons.weapon.stats.max_damage_effect = 1

    self.melee_weapons.fists.stats.min_damage = 9
    self.melee_weapons.fists.stats.max_damage = 18
    self.melee_weapons.fists.stats.min_damage_effect = 1
    self.melee_weapons.fists.stats.max_damage_effect = 1

    self.melee_weapons.fight.stats.min_damage = 9
    self.melee_weapons.fight.stats.max_damage = 18
    self.melee_weapons.fight.stats.min_damage_effect = 1
    self.melee_weapons.fight.stats.max_damage_effect = 1

    self.melee_weapons.tiger.stats.min_damage = 9
    self.melee_weapons.tiger.stats.max_damage = 18
    self.melee_weapons.tiger.stats.min_damage_effect = 1
    self.melee_weapons.tiger.stats.max_damage_effect = 1

    self.melee_weapons.boxing_gloves.stats.min_damage = 9
    self.melee_weapons.boxing_gloves.stats.max_damage = 18
    self.melee_weapons.boxing_gloves.stats.min_damage_effect = 1
    self.melee_weapons.boxing_gloves.stats.max_damage_effect = 1

    self.melee_weapons.brass_knuckles.stats.min_damage = 9
    self.melee_weapons.brass_knuckles.stats.max_damage = 18
    self.melee_weapons.brass_knuckles.stats.min_damage_effect = 1
    self.melee_weapons.brass_knuckles.stats.max_damage_effect = 1

    self.melee_weapons.whiskey.stats.min_damage = 9
    self.melee_weapons.whiskey.stats.max_damage = 18
    self.melee_weapons.whiskey.stats.min_damage_effect = 1
    self.melee_weapons.whiskey.stats.max_damage_effect = 1

    self.melee_weapons.aziz.stats.min_damage = 9
    self.melee_weapons.aziz.stats.max_damage = 18
    self.melee_weapons.aziz.stats.min_damage_effect = 1
    self.melee_weapons.aziz.stats.max_damage_effect = 1

    self.melee_weapons.push.stats.min_damage = 9
    self.melee_weapons.push.stats.max_damage = 18
    self.melee_weapons.push.stats.min_damage_effect = 1
    self.melee_weapons.push.stats.max_damage_effect = 1

    self.melee_weapons.tomahawk.stats.min_damage = 48
    self.melee_weapons.tomahawk.stats.max_damage = 96
    self.melee_weapons.tomahawk.stats.min_damage_effect = 1
    self.melee_weapons.tomahawk.stats.max_damage_effect = 1

    self.melee_weapons.fireaxe.stats.min_damage = 48
    self.melee_weapons.fireaxe.stats.max_damage = 96
    self.melee_weapons.fireaxe.stats.min_damage_effect = 1
    self.melee_weapons.fireaxe.stats.max_damage_effect = 1

    self.melee_weapons.beardy.stats.min_damage = 48
    self.melee_weapons.beardy.stats.max_damage = 96
    self.melee_weapons.beardy.stats.min_damage_effect = 1
    self.melee_weapons.beardy.stats.max_damage_effect = 1

    self.melee_weapons.freedom.stats.min_damage = 48
    self.melee_weapons.freedom.stats.max_damage = 96
    self.melee_weapons.freedom.stats.min_damage_effect = 1
    self.melee_weapons.freedom.stats.max_damage_effect = 1

    self.melee_weapons.bullseye.stats.min_damage = 48
    self.melee_weapons.bullseye.stats.max_damage = 96
    self.melee_weapons.bullseye.stats.min_damage_effect = 1
    self.melee_weapons.bullseye.stats.max_damage_effect = 1

    self.melee_weapons.scalper.stats.min_damage = 48
    self.melee_weapons.scalper.stats.max_damage = 96
    self.melee_weapons.scalper.stats.min_damage_effect = 1
    self.melee_weapons.scalper.stats.max_damage_effect = 1

    self.melee_weapons.tenderizer.stats.min_damage = 48
    self.melee_weapons.tenderizer.stats.max_damage = 96
    self.melee_weapons.tenderizer.stats.min_damage_effect = 1
    self.melee_weapons.tenderizer.stats.max_damage_effect = 1

    self.melee_weapons.mining_pick.stats.min_damage = 48
    self.melee_weapons.mining_pick.stats.max_damage = 96
    self.melee_weapons.mining_pick.stats.min_damage_effect = 1
    self.melee_weapons.mining_pick.stats.max_damage_effect = 1

    self.melee_weapons.moneybundle.stats.min_damage = 10
    self.melee_weapons.moneybundle.stats.max_damage = 15
    self.melee_weapons.moneybundle.stats.min_damage_effect = 1
    self.melee_weapons.moneybundle.stats.max_damage_effect = 1

    self.melee_weapons.shillelagh.stats.min_damage = 10
    self.melee_weapons.shillelagh.stats.max_damage = 15
    self.melee_weapons.shillelagh.stats.min_damage_effect = 1
    self.melee_weapons.shillelagh.stats.max_damage_effect = 1

    self.melee_weapons.slot_lever.stats.min_damage = 10
    self.melee_weapons.slot_lever.stats.max_damage = 15
    self.melee_weapons.slot_lever.stats.min_damage_effect = 1
    self.melee_weapons.slot_lever.stats.max_damage_effect = 1

    self.melee_weapons.swagger.stats.min_damage = 10
    self.melee_weapons.swagger.stats.max_damage = 15
    self.melee_weapons.swagger.stats.min_damage_effect = 1
    self.melee_weapons.swagger.stats.max_damage_effect = 1

    self.melee_weapons.cutters.stats.min_damage = 10
    self.melee_weapons.cutters.stats.max_damage = 15
    self.melee_weapons.cutters.stats.min_damage_effect = 1
    self.melee_weapons.cutters.stats.max_damage_effect = 1

    self.melee_weapons.spatula.stats.min_damage = 10
    self.melee_weapons.spatula.stats.max_damage = 15
    self.melee_weapons.spatula.stats.min_damage_effect = 1
    self.melee_weapons.spatula.stats.max_damage_effect = 1

    self.melee_weapons.croupier_rake.stats.min_damage = 10
    self.melee_weapons.croupier_rake.stats.max_damage = 15
    self.melee_weapons.croupier_rake.stats.min_damage_effect = 1
    self.melee_weapons.croupier_rake.stats.max_damage_effect = 1

    self.melee_weapons.baton.stats.min_damage = 10
    self.melee_weapons.baton.stats.max_damage = 15
    self.melee_weapons.baton.stats.min_damage_effect = 1
    self.melee_weapons.baton.stats.max_damage_effect = 1

    self.melee_weapons.brick.stats.min_damage = 10
    self.melee_weapons.brick.stats.max_damage = 15
    self.melee_weapons.brick.stats.min_damage_effect = 1
    self.melee_weapons.brick.stats.max_damage_effect = 1

    self.melee_weapons.happy.stats.min_damage = 10
    self.melee_weapons.happy.stats.max_damage = 15
    self.melee_weapons.happy.stats.min_damage_effect = 1
    self.melee_weapons.happy.stats.max_damage_effect = 1

    self.melee_weapons.shock.stats.min_damage = 10
    self.melee_weapons.shock.stats.max_damage = 15
    self.melee_weapons.shock.stats.min_damage_effect = 1
    self.melee_weapons.shock.stats.max_damage_effect = 1

    self.melee_weapons.sword.stats.min_damage = 10
    self.melee_weapons.sword.stats.max_damage = 15
    self.melee_weapons.sword.stats.min_damage_effect = 1
    self.melee_weapons.sword.stats.max_damage_effect = 1

    self.melee_weapons.meter.stats.min_damage = 10
    self.melee_weapons.meter.stats.max_damage = 15
    self.melee_weapons.meter.stats.min_damage_effect = 1
    self.melee_weapons.meter.stats.max_damage_effect = 1

    self.melee_weapons.fork.stats.min_damage = 10
    self.melee_weapons.fork.stats.max_damage = 15
    self.melee_weapons.fork.stats.min_damage_effect = 1
    self.melee_weapons.fork.stats.max_damage_effect = 1

    self.melee_weapons.toothbrush.stats.min_damage = 10
    self.melee_weapons.toothbrush.stats.max_damage = 15
    self.melee_weapons.toothbrush.stats.min_damage_effect = 1
    self.melee_weapons.toothbrush.stats.max_damage_effect = 1

    self.melee_weapons.sap.stats.min_damage = 10
    self.melee_weapons.sap.stats.max_damage = 15
    self.melee_weapons.sap.stats.min_damage_effect = 1
    self.melee_weapons.sap.stats.max_damage_effect = 1

    self.melee_weapons.chac.stats.min_damage = 10
    self.melee_weapons.chac.stats.max_damage = 15
    self.melee_weapons.chac.stats.min_damage_effect = 1
    self.melee_weapons.chac.stats.max_damage_effect = 1

    self.melee_weapons.oldbaton.stats.min_damage = 20
    self.melee_weapons.oldbaton.stats.max_damage = 30
    self.melee_weapons.oldbaton.stats.min_damage_effect = 1
    self.melee_weapons.oldbaton.stats.max_damage_effect = 1

    self.melee_weapons.branding_iron.stats.min_damage = 20
    self.melee_weapons.branding_iron.stats.max_damage = 30
    self.melee_weapons.branding_iron.stats.min_damage_effect = 1
    self.melee_weapons.branding_iron.stats.max_damage_effect = 1

    self.melee_weapons.morning.stats.min_damage = 20
    self.melee_weapons.morning.stats.max_damage = 30
    self.melee_weapons.morning.stats.min_damage_effect = 1
    self.melee_weapons.morning.stats.max_damage_effect = 1

    self.melee_weapons.poker.stats.min_damage = 20
    self.melee_weapons.poker.stats.max_damage = 30
    self.melee_weapons.poker.stats.min_damage_effect = 1
    self.melee_weapons.poker.stats.max_damage_effect = 1

    self.melee_weapons.model24.stats.min_damage = 20
    self.melee_weapons.model24.stats.max_damage = 30
    self.melee_weapons.model24.stats.min_damage_effect = 1
    self.melee_weapons.model24.stats.max_damage_effect = 1

    self.melee_weapons.model24.stats.min_damage = 20
    self.melee_weapons.model24.stats.max_damage = 30
    self.melee_weapons.model24.stats.min_damage_effect = 1
    self.melee_weapons.model24.stats.max_damage_effect = 1

    self.melee_weapons.pitchfork.stats.min_damage = 20
    self.melee_weapons.pitchfork.stats.max_damage = 30
    self.melee_weapons.pitchfork.stats.min_damage_effect = 1
    self.melee_weapons.pitchfork.stats.max_damage_effect = 1

    self.melee_weapons.stick.stats.min_damage = 20
    self.melee_weapons.stick.stats.max_damage = 30
    self.melee_weapons.stick.stats.min_damage_effect = 1
    self.melee_weapons.stick.stats.max_damage_effect = 1

    self.melee_weapons.dingdong.stats.min_damage = 20
    self.melee_weapons.dingdong.stats.max_damage = 30
    self.melee_weapons.dingdong.stats.min_damage_effect = 1
    self.melee_weapons.dingdong.stats.max_damage_effect = 1

    self.melee_weapons.alien_maul.stats.min_damage = 20
    self.melee_weapons.alien_maul.stats.max_damage = 30
    self.melee_weapons.alien_maul.stats.min_damage_effect = 1
    self.melee_weapons.alien_maul.stats.max_damage_effect = 1

    self.melee_weapons.barbedwire.stats.min_damage = 20
    self.melee_weapons.barbedwire.stats.max_damage = 30
    self.melee_weapons.barbedwire.stats.min_damage_effect = 1
    self.melee_weapons.barbedwire.stats.max_damage_effect = 1

    self.melee_weapons.baseballbat.stats.min_damage = 20
    self.melee_weapons.baseballbat.stats.max_damage = 30
    self.melee_weapons.baseballbat.stats.min_damage_effect = 1
    self.melee_weapons.baseballbat.stats.max_damage_effect = 1

    self.melee_weapons.baseballbat.stats.min_damage = 20
    self.melee_weapons.baseballbat.stats.max_damage = 30
    self.melee_weapons.baseballbat.stats.min_damage_effect = 1
    self.melee_weapons.baseballbat.stats.max_damage_effect = 1

    self.melee_weapons.road.stats.min_damage = 20
    self.melee_weapons.road.stats.max_damage = 30
    self.melee_weapons.road.stats.min_damage_effect = 1
    self.melee_weapons.road.stats.max_damage_effect = 1

    self.melee_weapons.shovel.stats.min_damage = 20
    self.melee_weapons.shovel.stats.max_damage = 30
    self.melee_weapons.shovel.stats.min_damage_effect = 1
    self.melee_weapons.shovel.stats.max_damage_effect = 1

    self.melee_weapons.buck.stats.min_damage = 14
    self.melee_weapons.buck.stats.max_damage = 25
    self.melee_weapons.buck.stats.min_damage_effect = 1
    self.melee_weapons.buck.stats.max_damage_effect = 1

    self.melee_weapons.briefcase.stats.min_damage = 14
    self.melee_weapons.briefcase.stats.max_damage = 25
    self.melee_weapons.briefcase.stats.min_damage_effect = 1
    self.melee_weapons.briefcase.stats.max_damage_effect = 1

    self.melee_weapons.nin.stats.min_damage = 14
    self.melee_weapons.nin.stats.max_damage = 25
    self.melee_weapons.nin.stats.min_damage_effect = 1
    self.melee_weapons.nin.stats.max_damage_effect = 1

    self.melee_weapons.hammer.stats.min_damage = 14
    self.melee_weapons.hammer.stats.max_damage = 25
    self.melee_weapons.hammer.stats.min_damage_effect = 1
    self.melee_weapons.hammer.stats.max_damage_effect = 1

    self.melee_weapons.hockey.stats.min_damage = 14
    self.melee_weapons.hockey.stats.max_damage = 25
    self.melee_weapons.hockey.stats.min_damage_effect = 1
    self.melee_weapons.hockey.stats.max_damage_effect = 1

    self.melee_weapons.spoon.stats.min_damage = 100
    self.melee_weapons.spoon.stats.max_damage = 100
    self.melee_weapons.spoon.stats.min_damage_effect = 1
    self.melee_weapons.spoon.stats.max_damage_effect = 1

    self.melee_weapons.spoon_gold.stats.min_damage = 500
    self.melee_weapons.spoon_gold.stats.max_damage = 500
    self.melee_weapons.spoon_gold.stats.min_damage_effect = 1
    self.melee_weapons.spoon_gold.stats.max_damage_effect = 1
end