<table name="codm">
	<GlobalValue id="codm" color="Color(0.5, 0.5, 0.5)"/>
	<Localization default="english.json" directory="localization"/>

	<WeaponSkin id="codm_gold" is_a_color_skin="true" global_value="codm">
		<color_skin_data

			base_default="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_default"
			base_metal="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_metal"
			base_plastic="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_plastic"
			base_half="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half"
			base_half_02="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half_02"
			base_detail="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_details"
			base_variation="units/pd2_dlc_wcs/weapon_colors/base_gradient/wcs_black_df"	

			pattern_default="codm_gold/pattern"	
			gradient_default="codm_gold/color"	
		/>
	</WeaponSkin>
	
	<WeaponSkin id="codm_diamond" is_a_color_skin="true" global_value="codm">
		<color_skin_data

			base_default="codm_diamond/base/default"
			base_metal="codm_diamond/base/metal"
			base_plastic="codm_diamond/base/plastic"
			base_half="codm_diamond/base/half"
			base_half_02="codm_diamond/base/half_02"
			base_detail="codm_diamond/base/details"	
			base_variation="codm_diamond/base/variation"

			pattern_default="codm_diamond/pattern"
			gradient_default="codm_diamond/color"
		/>
	</WeaponSkin>
	
	<WeaponSkin id="codm_redsprite" is_a_color_skin="true" global_value="codm">
		<color_skin_data

			base_default="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_default"
			base_metal="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_metal"
			base_plastic="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_plastic"
			base_half="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half"
			base_half_02="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half_02"
			base_detail="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_details"
			base_variation="units/pd2_dlc_wcs/weapon_colors/base_gradient/wcs_black_df"	

			pattern_default="codm_redsprite/pattern"	
			gradient_default="codm_redsprite/color"	
		/>
	</WeaponSkin>
	
	<WeaponSkin id="codm_aethercrystal" is_a_color_skin="true" global_value="codm">
		<color_skin_data

			base_default="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_default"
			base_metal="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_metal"
			base_plastic="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_plastic"
			base_half="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half"
			base_half_02="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half_02"
			base_detail="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_details"
			base_variation="units/pd2_dlc_wcs/weapon_colors/base_gradient/wcs_black_df"	

			pattern_default="codm_aethercrystal/pattern"	
			gradient_default="codm_aethercrystal/color"	
		/>
	</WeaponSkin>
	
	<WeaponSkin id="codm_platinum" is_a_color_skin="true" global_value="codm">
		<color_skin_data

			base_default="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_default"
			base_metal="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_metal"
			base_plastic="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_plastic"
			base_half="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half"
			base_half_02="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_half_02"
			base_detail="units/pd2_dlc_wcc/weapon_colors/base_gradient/base_gradient_wcc_pattern_details"
			base_variation="units/pd2_dlc_wcs/weapon_colors/base_gradient/wcs_black_df"	

			pattern_default="codm_platinum/pattern"	
			gradient_default="codm_platinum/color"	
		/>
	</WeaponSkin>	
	
	<AddFiles directory="assets">

		<dds path="guis/dlcs/codm/textures/pd2/blackmarket/icons/weapon_color/codm_gold"/>
		<dds path="guis/dlcs/codm/textures/pd2/blackmarket/icons/weapon_color/codm_redsprite"/>
		<dds path="guis/dlcs/codm/textures/pd2/blackmarket/icons/weapon_color/codm_aethercrystal"/>
		<dds path="guis/dlcs/codm/textures/pd2/blackmarket/icons/weapon_color/codm_diamond"/>
		<dds path="guis/dlcs/codm/textures/pd2/blackmarket/icons/weapon_color/codm_platinum"/>

		<dds path="codm_gold/color"/>
		<dds path="codm_gold/pattern"/>

		<dds path="codm_redsprite/color"/>
		<dds path="codm_redsprite/pattern"/>
		
		<dds path="codm_aethercrystal/color"/>
		<dds path="codm_aethercrystal/pattern"/>		

		<dds path="codm_platinum/color"/>
		<dds path="codm_platinum/pattern"/>

		<dds path="codm_diamond/color"/>
		<dds path="codm_diamond/pattern"/>

		<dds path="codm_diamond/base/default"/>
		<dds path="codm_diamond/base/details"/>
		<dds path="codm_diamond/base/half"/>
		<dds path="codm_diamond/base/half_02"/>
		<dds path="codm_diamond/base/metal"/>
		<dds path="codm_diamond/base/plastic"/>
		<dds path="codm_diamond/base/variation"/>

	</AddFiles>
</table>