<materials version="3">
    <material name="mtr_lootbag" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_df12"/>
        <bump_normal_texture file="units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag_nm12"/>
        <variable value="1 0.5 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
    </material>
</materials>