<table>
    <AssetUpdates id="" name="asset_updates" folder_name="Vyse_Masks" provider=""/>
    
    <Localization directory="Localization" default="english.txt">
    </Localization>
    <GlobalValue id="pdth" color="Color(1, 0.5, 0)"/>

    <Mask id="vyse_wolf"	unit="units/characters/npc/criminal/masks/vyse/wolf_vyce" texture_bundle_folder="mods" global_value="pdth"/>
    <Mask id="vyse_hoxton"	unit="units/characters/npc/criminal/masks/vyse/hoxton_vyce" texture_bundle_folder="mods" global_value="pdth"/>
    <Mask id="vyse_dallas"	unit="units/characters/npc/criminal/masks/vyse/dallas_vyce" texture_bundle_folder="mods" global_value="pdth"/>
    <Mask id="vyse_chains"	unit="units/characters/npc/criminal/masks/vyse/chains_vyce" texture_bundle_folder="mods" global_value="pdth"/>
	
    <AddFiles directory="assets">
		<!-- Icons -->
        <texture			path="guis/dlcs/mods/textures/pd2/blackmarket/icons/masks/vyse_wolf"/>
        <texture			path="guis/dlcs/mods/textures/pd2/blackmarket/icons/masks/vyse_hoxton"/>
        <texture			path="guis/dlcs/mods/textures/pd2/blackmarket/icons/masks/vyse_dallas"/>
        <texture			path="guis/dlcs/mods/textures/pd2/blackmarket/icons/masks/vyse_chains"/>
        <!-- Beeef Wolf -->
        <cooked_physics		path="units/characters/npc/criminal/masks/vyse/wolf_vyce"/>
        <model				path="units/characters/npc/criminal/masks/vyse/wolf_vyce"/>
        <object				path="units/characters/npc/criminal/masks/vyse/wolf_vyce"/>
        <unit				path="units/characters/npc/criminal/masks/vyse/wolf_vyce"/>
        <material_config	path="units/characters/npc/criminal/masks/vyse/wolf_vyce"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/wolf_vyse_df"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/wolf_vyse_nm"/>

        <!-- Beeef Hoxton -->
        <cooked_physics		path="units/characters/npc/criminal/masks/vyse/hoxton_vyce"/>
        <model				path="units/characters/npc/criminal/masks/vyse/hoxton_vyce"/>
        <object				path="units/characters/npc/criminal/masks/vyse/hoxton_vyce"/>
        <unit				path="units/characters/npc/criminal/masks/vyse/hoxton_vyce"/>
        <material_config	path="units/characters/npc/criminal/masks/vyse/hoxton_vyce"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/hoxton_vyse_df"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/hoxton_vyse_nm"/>

        <!-- Beeef Dallas -->
        <cooked_physics		path="units/characters/npc/criminal/masks/vyse/dallas_vyce"/>
        <model				path="units/characters/npc/criminal/masks/vyse/dallas_vyce"/>
        <object				path="units/characters/npc/criminal/masks/vyse/dallas_vyce"/>
        <unit				path="units/characters/npc/criminal/masks/vyse/dallas_vyce"/>
        <material_config	path="units/characters/npc/criminal/masks/vyse/dallas_vyce"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/dallas_vyse_df"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/dallas_vyse_nm"/>

        <!-- Beeef Chains -->
        <cooked_physics		path="units/characters/npc/criminal/masks/vyse/chains_vyce"/>
        <model				path="units/characters/npc/criminal/masks/vyse/chains_vyce"/>
        <object				path="units/characters/npc/criminal/masks/vyse/chains_vyce"/>
        <unit				path="units/characters/npc/criminal/masks/vyse/chains_vyce"/>
        <material_config	path="units/characters/npc/criminal/masks/vyse/chains_vyce"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/chains_vyse_df"/>
        <texture			path="units/characters/npc/criminal/masks/vyse/textures/chains_vyse_nm"/>
    </AddFiles>
</table>