<?xml version="1.0" ?>
<materials group="clown" version="3">
	<material name="mtr_swat" unique="true" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<diffuse_texture file="units/cop_outfits/zeal_swat_male/npc_zeal_swat_df"/>
		<bump_normal_texture file="units/pd2_dlc_gitgud/characters/ene_zeal_swat/ene_zeal_swat_nm"/>

		<variable value="0" type="scalar" name="contour_opacity"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
	</material>
</materials>
