<materials version="3" group="npc_old_hoxton_prisonsuit_1">
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
		<diffuse_texture file="units/payday2/characters/shared_textures/old_hoxton_head_p_df"/>
		<bump_normal_texture file="units/payday2/characters/shared_textures/old_hoxton_head_p_nm"/>
        <variable value="0.2 0.8 1.0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body" version="2">
        <bump_normal_texture file="units/pd2_dlc_pex/characters/civ_male_prisoner_pex/civ_pex_prisoner_body_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/old_hoxton_prisonsuit_df"/>
		<variable value="0.2 0.8 1.0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
    </material>
    <material render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" name="mtr_body_lod" version="2">
        <bump_normal_texture file="units/pd2_dlc_pex/characters/civ_male_prisoner_pex/civ_pex_prisoner_body_nm" mip="4"/>
        <diffuse_texture file="units/pd2_dlc_pex/characters/npc_male_vladbroinlaw_pex/npc_male_vladbroinlaw_body_pex_df" mip="4"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
