<?xml version="1.0" ?>
<materials group="clown" version="3">
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/Haydee/Body_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/Haydee/Body_nm"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
            
        </material>
    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/Haydee/Body_df"/>
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/Haydee/Body_nm"/>
        <variable type="vector3" name="contour_color" value="1 1 1"/>
        <variable type="scalar" name="contour_opacity" value="0"/>
            
        </material>
    <material name="mtr_clock" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM:SKINNED_3WEIGHTS" unique="true" version="2">
        <diffuse_texture file="units/wardrobe_mod/armor_skins/Haydee/bluelight"/>
        <bump_normal_texture file="units/dev_tools/tangent_test/blank_nm"/>
        <self_illumination_texture file="units/wardrobe_mod/armor_skins/Haydee/bluelight"/>
        <variable type="scalar" name="il_bloom" value="4.9750004737871"/>
        <variable type="scalar" name="il_multiplier" value="megatron"/>
    </material>

</material>