<?xml version="1.0"?>
<unit type="being" slot="16">
	<anim_state_machine name="anims/units/enemies/cop/cop_machine" />
	<object file="units/pd2_mod_john/characters/chill_nick/npc_nick_chill" />

	<dependencies>
		<depends_on bnk="soundbanks/safehouse_vo" />
	</dependencies>

	<extensions>
		<extension name="unit_data" class="ScriptUnitData" />
		<extension name="base" class="HuskCivilianBase" >
			<var name="_tweak_table" value="robbers_safehouse" />
			<var name="unintimidateable" value="true" />
		</extension>
		<extension name="inventory" class="HuskCopInventory" />
		<extension name="brain" class="HuskCopBrain" />
		<extension name="anim_data" class="PlayerAnimationData" />
		<extension name="character_damage" class="HuskCivilianDamage" >
			<var name="immortal" value="true" />
		</extension>
		<extension name="movement" class="HuskCopMovement" >
			<var name="_footwear" value="hardsole" />
		</extension>
		<extension name="interaction" class="CivilianHeisterInteractionExt" >
		    <var name="tweak_data" value="talk_to_heister" />
		    <var name="character" value="jowi" />
		    <var name="_ray_object_names" type="table" >
                <var value="Hips"/>
                <var value="Head"/>
                <var value="LeftFoot"/>
                <var value="RightFoot"/>
            </var>
		</extension>
		<extension name="network" class="NetworkBaseExtension" />
		<extension name="damage" class="UnitDamage" >
			<var name="_skip_save_anim_state_machine" value="true" />
		</extension>
		<extension name="contour" class="ContourExt" />
		<extension name="sound" class="CivilianHeisterSound" />
	</extensions>

	<network sync="husk" remote_unit=""/>

	<sounds>
		<default_soundsource source="Hips"/>
	</sounds>

</unit>