<materials version="3" group="weapon_group">
    <material name="std_grips" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:NORMALMAP_UV1" version="2">
        <diffuse_texture file="units/mods/weapons/wpn_fps_pis_p38_pts/p38_grip_p1_df" mip="1"/>
        <bump_normal_texture file="units/mods/weapons/wpn_fps_pis_p38_pts/p38_nm" mip="1"/>
    </material>	
</materials>
