<table name="Guitars">
    <Localization directory="Loc" default="EN.txt"/> <!--loc file so we can name the song. not having one causes errors. 
	named menu_jukebox_ID and menu_jukebox_screen_ID, where ID is listed below. in this case, it is id="knock_knock" -->
    <!-- id: Id of the music will be used as an id for your music and part of localization for the music name, source: path in game, menu: should the music play in menu?, 
        heist: should the music play in heist(make sure to have events because heist songs are split up to events.
     -->
    <Music id="guitars" source="music/guitars/assault" menu="false" heist="true"> 
        <!-- Those are the events that taken from the tweak data if overkill adds any new ones just add them from tweak_data.music
            *names are not important! you can call your files however you like just make sure they are the same case.
        -->
		<!--source, what the game will preview when selecting in jukebox-->
        <event name="setup" source="music/guitars/setup"/> <!--setup, also known as stealth section-->
        <event name="anticipation" source="music/guitars/anticipation"/> <!--anticipation, also known as time between control and assault. usually has a build up-->
        <event name="assault" source="music/guitars/assault"/> <!--assault, the music that plays during police assaults-->
        <event name="control" source="music/guitars/control"/> <!--control, when the heist is loud and not in anticipation or assault-->
    </Music>
    <!-- Add our music(movie) files-->
	<!--by taking a .wav file and converting it to a .bik using rad video tools, we then rename the .bik to a .movie file. the directories are pointed to here. the .movie extension is not needed-->
    <AddFiles directory="Assets">
        <movie path="music/guitars/setup"/>
        <movie path="music/guitars/anticipation"/>
        <movie path="music/guitars/assault"/>
        <movie path="music/guitars/control"/>
    </AddFiles>
</table>