<table name="San_Martin_Bank_Advanced">
	<AssetUpdates id="-1" provider="modworkshop" use_local_dir="true" version="1"/>
	<Localization default="english.txt" directory="loc"/>
	<level ai_group_type="federales" briefing_dialog="Play_loc_bex_brf" cube="cube_apply_heist_bank" ghost_bonus="0.15" id="SMBA" intro_event="Play_loc_bex_intro" load_screen="guis/dlcs/bex/textures/loading/job_bex_01_df" music="heist" narrator="locke">
		<add file="levels/SMBA/add.xml"/>
		<assets/>
		<block_AIs old_hoxton="true"/>
		<include directory="levels/SMBA">
			<file file="world.world" type="binary"/>
			<file file="continents.continents" type="binary"/>
			<file file="mission.mission" type="binary"/>
			<file file="nav_manager_data.nav_data" type="binary"/>
			<file file="world_sounds.world_sounds" type="binary"/>
			<file file="world_cameras.world_cameras" type="binary"/>
			<file file="collision/collision.continent" type="binary"/>
			<file file="collision/collision.mission" type="binary"/>
			<file file="backdrop/backdrop.continent" type="binary"/>
			<file file="backdrop/backdrop.mission" type="binary"/>
			<file file="art_props_interior/art_props_interior.continent" type="binary"/>
			<file file="art_props_interior/art_props_interior.mission" type="binary"/>
			<file file="art_props/art_props.continent" type="binary"/>
			<file file="art_props/art_props.mission" type="binary"/>
			<file file="lights/lights.continent" type="binary"/>
			<file file="lights/lights.mission" type="binary"/>
			<file file="lights_interior/lights_interior.continent" type="binary"/>
			<file file="lights_interior/lights_interior.mission" type="binary"/>
			<file file="world/world.continent" type="binary"/>
			<file file="world/world.mission" type="binary"/>
			<file file="editor_only/editor_only.continent" type="binary"/>
			<file file="editor_only/editor_only.mission" type="binary"/>
			<file file="art_arch/art_arch.continent" type="binary"/>
			<file file="art_arch/art_arch.mission" type="binary"/>
			<file file="cover_data.cover_data" type="binary"/>
		</include>
		<outro_event>
			<value_node value="Play_loc_bex_end"/>
		</outro_event>
		<packages>
			<value_node value="packages/mexicoassets"/>
			<value_node value="packages/job_bex"/>
			<value_node value="levels/narratives/vlad/bex/world"/>
			<value_node value="levels/narratives/vlad/bex/world_sounds"/>
			<value_node value="levels/narratives/vlad/bex/collision/collision"/>
			<value_node value="levels/narratives/vlad/bex/art_arch/art_arch"/>
			<value_node value="levels/narratives/vlad/bex/art_props_interior/art_props_interior"/>
			<value_node value="levels/narratives/vlad/bex/editor_only/editor_only"/>
			<value_node value="levels/narratives/vlad/bex/art_props/art_props"/>
			<value_node value="levels/narratives/vlad/bex/lights_interior/lights_interior"/>
			<value_node value="levels/narratives/vlad/bex/world/world"/>
			<value_node value="levels/narratives/vlad/bex/backdrop/backdrop"/>
			<value_node value="levels/narratives/vlad/bex/lights/lights"/>
			<value_node value="levels/instances/unique/crojob/train_cargo_blocker/world/world"/>
			<value_node value="levels/instances/unique/fish/kitchen_cabinet/world/world"/>
			<value_node value="levels/narratives/classics/nmh/lights/lights"/>
			<value_node value="levels/narratives/bain/shadow_raid/world/world"/>
			<value_node value="levels/instances/unique/kenaz/cashier_cabinet/world/world"/>
			<value_node value="levels/narratives/e_welcome_to_the_jungle/stage_1/world/world"/>
			<value_node value="levels/narratives/classics/dah/world/world"/>
			<value_node value="levels/narratives/bain/big/world/world"/>
			<value_node value="levels/narratives/classics/dah/world/world"/>
			<value_node value="levels/narratives/bain/big/world"/>
			<value_node value="levels/narratives/vlad/jewelry_store/world/world"/>
			<value_node value="levels/instances/unique/kenaz/vault/world/world"/>
			<value_node value="levels/narratives/locke/sah/world/world"/>
			<value_node value="levels/instances/unique/kenaz/owners_office/world/world"/>
			<value_node value="levels/instances/unique/chill/aldstone_room/world/world"/>
			<value_node value="levels/narratives/locke/sah/props/props"/>
			<value_node value="levels/narratives/locke/sah/world"/>
		</packages>
		<preplanning mission_briefing_texture="guis/dlcs/bex/textures/pd2/pre_planning/bex_preview" post_event_prefix="loc" total_budget="10">
			<table map_size="1" map_x="-0.55" map_y="0" name_id="menu_pp_bex_bpr_loc_a" rotation="180" texture="guis/dlcs/bex/textures/pd2/pre_planning/bex_01" x1="-6000" x2="6000" y1="-7000" y2="5000">
				<custom_points/>
			</table>
			<table map_size="1" map_x="0.25" map_y="0" name_id="menu_pp_bex_bpr_loc_b" rotation="180" texture="guis/dlcs/bex/textures/pd2/pre_planning/bex_02" x1="-6000" x2="6000" y1="-7000" y2="5000">
				<custom_points/>
			</table>
			<table map_size="1" map_x="1.05" map_y="0" name_id="menu_pp_bex_bpr_loc_c" rotation="180" texture="guis/dlcs/bex/textures/pd2/pre_planning/bex_03" x1="-6000" x2="6000" y1="-7000" y2="5000">
				<custom_points/>
			</table>
			<default_plans/>
			<start_location group="a" x="512" y="512" zoom="1"/>
		</preplanning>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="Play_vld_bex_cbf_01" contact="vlad" dlc="bex" id="San_Martin_Bank_Advanced" jc="30" region="street">
		<chain>
			<table level_id="SMBA" type="d" type_id="heist_type_assault">
				<mission_filter>
					<value_node value="1"/>
				</mission_filter>
			</table>
		</chain>
		<contract_cost>
			<value_node value="24000"/>
			<value_node value="48000"/>
			<value_node value="120000"/>
			<value_node value="240000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
			<value_node value="300000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="Play_vld_bex_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_ukr1"/>
			<value_node value="cn_ukr2"/>
			<value_node value="cn_ukr3"/>
		</crimenet_videos>
		<date_added>
			<value_node value="2020"/>
			<value_node value="2"/>
			<value_node value="27"/>
		</date_added>
		<debrief_event>
			<value_node value=""/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
			<value_node value="23200"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
			<value_node value="14200"/>
		</min_mission_xp>
		<payout>
			<value_node value="50000"/>
			<value_node value="125000"/>
			<value_node value="250000"/>
			<value_node value="550000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
			<value_node value="700000"/>
		</payout>
	</narrative>
</table>
