<table directory="assets">
	<add path="units/payday2/pickups/gen_pku_bucket_of_money/gen_pku_bucket_of_money" type="unit">
		<object force="true" path="units/payday2/pickups/gen_pku_bucket_of_money/gen_pku_bucket_of_money" unload="true"/>
		<material_config force="true" path="units/payday2/pickups/gen_pku_bucket_of_money/gen_pku_bucket_of_money" unload="true"/>
		<unit force="true" path="units/payday2/pickups/gen_pku_bucket_of_money/gen_pku_bucket_of_money" unload="true"/>
		<sequence_manager force="true" path="units/payday2/pickups/gen_pku_bucket_of_money/gen_pku_bucket_of_money" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/grab/grab_money" unload="true"/>
	</add>
	<add path="units/pd2_dlc_dah/props/dah_prop_diamond_display_pillow/dah_prop_diamonds_01" type="unit">
		<object force="true" path="units/pd2_dlc_dah/props/dah_prop_diamond_display_pillow/dah_prop_diamonds_01" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_dah/props/dah_prop_diamond_display_pillow/dah_prop_diamond_display_pillow" unload="true"/>
		<unit force="true" path="units/pd2_dlc_dah/props/dah_prop_diamond_display_pillow/dah_prop_diamonds_01" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_dah/props/dah_prop_diamond_display_pillow/dah_prop_diamonds_01" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/grab/grab_gold" unload="true"/>
	</add>
	<add path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_money" type="unit">
		<material_config force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_money" unload="true"/>
		<unit force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_money" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_money" unload="true"/>
		<object force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_money" unload="true"/>
	</add>
	<add path="units/payday2/pickups/gen_pku_money_multi/gen_pku_money_multi" type="unit">
		<material_config force="true" path="units/payday2/pickups/gen_pku_money_multi/gen_pku_money_multi" unload="true"/>
		<unit force="true" path="units/payday2/pickups/gen_pku_money_multi/gen_pku_money_multi" unload="true"/>
		<sequence_manager force="true" path="units/payday2/pickups/gen_pku_money_multi/gen_pku_money_multi" unload="true"/>
		<object force="true" path="units/payday2/pickups/gen_pku_money_multi/gen_pku_money_multi" unload="true"/>
	</add>
	<add path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_money_luggage" type="unit">
		<material_config force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_money_luggage" unload="true"/>
		<unit force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_money_luggage" unload="true"/>
		<sequence_manager force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_money_luggage" unload="true"/>
		<object force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_money_luggage" unload="true"/>
	</add>
	<add path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_luggage_money_pile" type="unit">
		<material_config force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_money_luggage" unload="true"/>
		<unit force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_luggage_money_pile" unload="true"/>
		<sequence_manager force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_luggage_money_pile" unload="true"/>
		<object force="true" path="units/payday2/pickups/gen_pku_money_luggage/gen_pku_luggage_money_pile" unload="true"/>
	</add>
	<add path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/mus_prop_exhibit_d_pottery_c" type="unit">
		<unit force="true" path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/mus_prop_exhibit_d_pottery_c" unload="true"/>
		<object force="true" path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/mus_prop_exhibit_d_pottery_c" unload="true"/>
		<unit force="true" path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/spawn_pottery_c_dmg" unload="true"/>
		<object force="true" path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/spawn_pottery_c_dmg" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<sequence_manager force="true" path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/mus_prop_exhibit_d_pottery_c" unload="true"/>
		<material_config force="true" path="units/pd2_indiana/props/mus_prop_exhibit_d_pottery/mus_prop_exhibit_d_pottery_c" unload="true"/>
	</add>
	<add path="units/payday2/props/com_prop_jewelry_bag/jewelry_necklace_box_2" type="unit">
		<material_config force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_bag" unload="true"/>
		<unit force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_necklace_box_2" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_necklace_box_2" unload="true"/>
		<object force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_necklace_box_2" unload="true"/>
	</add>
	<add path="units/payday2/props/com_prop_jewelry_jewels/spawn_prop_jewelry_display_jewel_2_a" type="unit">
		<material_config force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_box" unload="true"/>
		<unit force="true" path="units/payday2/props/com_prop_jewelry_jewels/spawn_prop_jewelry_display_jewel_2_a" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_display_jewel" unload="true"/>
		<object force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_display_jewel_2_a" unload="true"/>
	</add>
	<add path="units/pd2_dlc_chill/props/chl_prop_jewelry_tiara/chl_prop_jewelry_tiara" type="unit">
		<material_config force="true" path="units/pd2_dlc_chill/props/chl_prop_jewelry_tiara/chl_prop_jewelry_tiara" unload="true"/>
		<unit force="true" path="units/pd2_dlc_chill/props/chl_prop_jewelry_tiara/chl_prop_jewelry_tiara" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_chill/props/chl_prop_jewelry_tiara/chl_prop_jewelry_tiara" unload="true"/>
		<object force="true" path="units/pd2_dlc_chill/props/chl_prop_jewelry_tiara/chl_prop_jewelry_tiara" unload="true"/>
	</add>
	<add path="units/world/props/diamondheist_diamond_pickups/jewelry_bust_3" type="unit">
		<material_config force="true" path="units/world/props/diamondheist_diamond_pickups/jewelry_bust_1" unload="true"/>
		<unit force="true" path="units/world/props/diamondheist_diamond_pickups/jewelry_bust_3" unload="true"/>
		<sequence_manager force="true" path="units/world/props/diamondheist_diamond_pickups/jewelry_bust_3" unload="true"/>
		<object force="true" path="units/world/props/diamondheist_diamond_pickups/jewelry_bust_3" unload="true"/>
	</add>
	<add path="units/payday2/props/com_prop_jewelry_bag/jewelry_bracelet_box" type="unit">
		<material_config force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_bag" unload="true"/>
		<unit force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_bracelet_box" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_bracelet_box" unload="true"/>
		<object force="true" path="units/payday2/props/com_prop_jewelry_bag/jewelry_bracelet_box" unload="true"/>
	</add>
	<add path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_bracelet" type="unit">
		<material_config force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_box" unload="true"/>
		<unit force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_bracelet" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_display_jewel" unload="true"/>
		<object force="true" path="units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_bracelet" unload="true"/>
	</add>
	<add path="units/payday2/props/gen_prop_golden_envelope/gen_prop_golden_envelope" type="unit">
		<material_config force="true" path="units/payday2/props/gen_prop_golden_envelope/gen_prop_golden_envelope" unload="true"/>
		<unit force="true" path="units/payday2/props/gen_prop_golden_envelope/gen_prop_golden_envelope" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/gen_prop_golden_envelope/gen_prop_golden_envelope" unload="true"/>
		<object force="true" path="units/payday2/props/gen_prop_golden_envelope/gen_prop_golden_envelope" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
	</add>
	<add path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_gold" type="unit">
		<object force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_gold" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_gold" unload="true"/>
		<unit force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_gold" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/ind_interactable_hardcase_loot/ind_interactable_hardcase_loot_gold" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/grab/grab_gold" unload="true"/>
	</add>
	<add path="units/payday2/props/gen_interactable_prop_ipad/gen_interactable_prop_ipad" type="unit">
		<material_config force="true" path="units/payday2/props/gen_interactable_prop_ipad/gen_interactable_prop_ipad" unload="true"/>
		<unit force="true" path="units/payday2/props/gen_interactable_prop_ipad/gen_interactable_prop_ipad" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/gen_interactable_prop_ipad/gen_interactable_prop_ipad" unload="true"/>
		<object force="true" path="units/payday2/props/gen_interactable_prop_ipad/gen_interactable_prop_ipad" unload="true"/>
	</add>
	<add path="units/payday2/props/gen_interactable_prop_iphone/gen_interactable_prop_iphone" type="unit">
		<material_config force="true" path="units/payday2/props/gen_interactable_prop_iphone/gen_interactable_prop_iphone" unload="true"/>
		<unit force="true" path="units/payday2/props/gen_interactable_prop_iphone/gen_interactable_prop_iphone" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/gen_interactable_prop_iphone/gen_interactable_prop_iphone" unload="true"/>
		<object force="true" path="units/payday2/props/gen_interactable_prop_iphone/gen_interactable_prop_iphone" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_d" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_d" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_d" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_d" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_d" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
	</add>
	<add path="units/pd2_dlc_dah/props/dah_prop_painting/dah_prop_painting_j" type="unit">
		<material_config force="true" path="units/pd2_dlc_dah/props/dah_prop_painting/dah_prop_painting_a" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_dah/props/dah_prop_painting/dah_prop_painting_j" unload="true"/>
		<unit force="true" path="units/pd2_dlc_dah/props/dah_prop_painting/dah_prop_painting_j" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_dah/props/dah_prop_painting/dah_prop_painting_j" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
		<physic_effect force="true" path="core/physic_effects/sequencemanager_push" unload="true"/>
	</add>
	<add path="units/pd2_dlc_mex/props/mex_prop_trash_container/mex_prop_trash_container" type="unit">
		<material_config force="true" path="units/pd2_dlc_mex/props/mex_prop_trash_container/mex_prop_trash_container" unload="true"/>
		<unit force="true" path="units/pd2_dlc_mex/props/mex_prop_trash_container/mex_prop_trash_container" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_mex/props/mex_prop_trash_container/mex_prop_trash_container" unload="true"/>
		<object force="true" path="units/pd2_dlc_mex/props/mex_prop_trash_container/mex_prop_trash_container" unload="true"/>
	</add>
	<add path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_varia" type="unit">
		<material_config force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_varia" unload="true"/>
		<unit force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_varia" unload="true"/>
		<object force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_varia" unload="true"/>
	</add>
	<add path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06" type="unit">
		<material_config force="true" path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06" unload="true"/>
		<object force="true" path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables06" unload="true"/>
	</add>
	<add path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_bookshelf/aru_int_wall_bookshelf_hidden_safe" type="unit">
		<object force="true" path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_bookshelf/aru_int_wall_bookshelf_hidden_safe" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_bookshelf/aru_int_wall_bookshelf_hidden_safe" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_bookshelf/aru_int_wall_bookshelf_hidden_safe" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_aru/architecture/aru_int/aru_int_wall_bookshelf/aru_int_wall_bookshelf" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_04" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_04" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_04" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_street_awning/bex_prop_street_awning_wine_3m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_fyccrew" type="unit">
		<material_config force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags" unload="true"/>
		<unit force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_fyccrew" unload="true"/>
		<object force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_fyccrew" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_secondfloor" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_secondfloor" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_secondfloor" unload="true"/>
	</add>
	<add path="units/pd2_dlc_casino/vegetation/sfm_veg_tree_desertfanpalm/sfm_veg_tree_desertfanpalm_large" type="unit">
		<material_config force="true" path="units/pd2_dlc_casino/vegetation/sfm_veg_tree_desertfanpalm/sfm_veg_tree_desertfanpalm_large" unload="true"/>
		<unit force="true" path="units/pd2_dlc_casino/vegetation/sfm_veg_tree_desertfanpalm/sfm_veg_tree_desertfanpalm_large" unload="true"/>
		<object force="true" path="units/pd2_dlc_casino/vegetation/sfm_veg_tree_desertfanpalm/sfm_veg_tree_desertfanpalm_large" unload="true"/>
	</add>
	<add path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser_2m" type="unit">
		<material_config force="true" path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser" unload="true"/>
		<unit force="true" path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser_2m" unload="true"/>
		<object force="true" path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser_2m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_rvd/props/rvd_prop_ext_pot/rvd_prop_ext_pot" type="unit">
		<object force="true" path="units/pd2_dlc_rvd/props/rvd_prop_ext_pot/rvd_prop_ext_pot" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_rvd/props/rvd_prop_ext_pot/rvd_prop_ext_pot" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_ext_pot/rvd_prop_ext_pot" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_rvd/props/rvd_prop_ext_pot/rvd_prop_ext_pot" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/destruction/dest_plant_matter" unload="true"/>
	</add>
	<add path="units/world/vegetation/jungle/vegetation_treestall_gentalltree_half" type="unit">
		<material_config force="true" path="units/world/vegetation/jungle/vegetation_treestall" unload="true"/>
		<unit force="true" path="units/world/vegetation/jungle/vegetation_treestall_gentalltree_half" unload="true"/>
		<object force="true" path="units/world/vegetation/jungle/vegetation_treestall_gentalltree_half" unload="true"/>
	</add>
	<add path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_a" type="unit">
		<material_config force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars" unload="true"/>
		<unit force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_a" unload="true"/>
		<object force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_a" unload="true"/>
	</add>
	<add path="units/world/props/suburbia_manhole/suburbia_manhole" type="unit">
		<object force="true" path="units/world/props/suburbia_manhole/suburbia_manhole" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/world/props/suburbia_manhole/suburbia_manhole" unload="true"/>
		<sequence_manager force="true" path="units/world/props/suburbia_manhole/suburbia_manhole" unload="true"/>
		<material_config force="true" path="units/equipment/garden_tap_interactive/main_water_valve_suburbia_contour" unload="true"/>
	</add>
	<add path="units/world/architecture/street/decals/ground/decal_ground_grate3" type="unit">
		<material_config force="true" path="units/world/architecture/street/decals/ground/decal_ground_grates_manhole" unload="true"/>
		<unit force="true" path="units/world/architecture/street/decals/ground/decal_ground_grate3" unload="true"/>
		<object force="true" path="units/world/architecture/street/decals/ground/decal_ground_grate3" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_02" unload="true"/>
	</add>
	<add path="units/pd2_dlc_casino/environment/cas_int/cas_controlroom_door/cas_controlroom_door" type="unit">
		<object force="true" path="units/pd2_dlc_casino/environment/cas_int/cas_controlroom_door/cas_controlroom_door" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/pd2_dlc_casino/environment/cas_int/cas_controlroom_door/cas_controlroom_door" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_casino/environment/cas_int/cas_controlroom_door/cas_controlroom_door" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_casino/environment/cas_int/cas_controlroom_door/cas_controlroom_door" unload="true"/>
	</add>
	<add path="units/world/props/street/concrete_barrier/concrete_barrier_stripes" type="unit">
		<material_config force="true" path="units/world/props/street/concrete_barrier/concrete_barrier_stripes" unload="true"/>
		<unit force="true" path="units/world/props/street/concrete_barrier/concrete_barrier_stripes" unload="true"/>
		<object force="true" path="units/world/props/street/concrete_barrier/concrete_barrier_stripes" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_fountain/bex_ext_fountain_01" type="unit">
		<effect force="true" load="true" path="effects/payday2/environment/water_splash_small_fountain" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/drizzle_and_ripples_8x8" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_fountain/bex_ext_fountain_01" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_fountain/bex_ext_fountain_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_fountain/bex_ext_fountain_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser_8m" type="unit">
		<material_config force="true" path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser" unload="true"/>
		<unit force="true" path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser_8m" unload="true"/>
		<object force="true" path="units/pd2_dlc_arena/props/are_prop_laser/are_prop_laser_8m" unload="true"/>
	</add>
	<add path="units/world/vegetation/jungle/backdrop_veg_wall" type="unit">
		<material_config force="true" path="units/world/vegetation/jungle/backdrop_veg_wall" unload="true"/>
		<unit force="true" path="units/world/vegetation/jungle/backdrop_veg_wall" unload="true"/>
		<object force="true" path="units/world/vegetation/jungle/backdrop_veg_wall" unload="true"/>
	</add>
	<add path="units/payday2/architecture/mkp/mkp_int_floor_1x1m_a" type="unit">
		<material_config force="true" path="units/payday2/architecture/mkp/mkp" unload="true"/>
		<unit force="true" path="units/payday2/architecture/mkp/mkp_int_floor_1x1m_a" unload="true"/>
		<object force="true" path="units/payday2/architecture/mkp/mkp_int_floor_1x1m_a" unload="true"/>
	</add>
	<add path="units/world/props/nick/nick_tags/nick_tag_cyanide" type="unit">
		<material_config force="true" path="units/world/props/nick/nick_tags/nick_tags" unload="true"/>
		<unit force="true" path="units/world/props/nick/nick_tags/nick_tag_cyanide" unload="true"/>
		<object force="true" path="units/world/props/nick/nick_tags/nick_tag_cyanide" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_pillar" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_pillar" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_pillar" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_left_corner" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_left_corner" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_left_corner" unload="true"/>
	</add>
	<add path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal" type="unit">
		<material_config force="true" path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal" unload="true"/>
		<unit force="true" path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal" unload="true"/>
		<object force="true" path="units/payday2/props/gen_prop_door_metal/gen_prop_door_metal" unload="true"/>
	</add>
	<add path="units/world/architecture/street/decals/ground/decal_ground_manhole_big" type="unit">
		<material_config force="true" path="units/world/architecture/street/decals/ground/decal_ground_manhole_big_io" unload="true"/>
		<unit force="true" path="units/world/architecture/street/decals/ground/decal_ground_manhole_big" unload="true"/>
		<object force="true" path="units/world/architecture/street/decals/ground/decal_ground_manhole_big" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_ground_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_ground_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_ground_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_ground_01" unload="true"/>
	</add>
	<add path="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" type="unit">
		<material_config force="true" path="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<effect force="true" load="true" path="effects/particles/bullet_hit/misc/misc_tire" unload="true"/>
		<object force="true" path="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" unload="true"/>
		<unit force="true" path="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" unload="true"/>
		<sequence_manager force="true" path="units/payday2/vehicles/str_vehicle_car_mondeo/str_vehicle_car_mondeo" unload="true"/>
	</add>
	<add path="units/pd2_dlc2/props/gen_prop_boombox/gen_prop_boombox" type="unit">
		<effect force="true" load="true" path="effects/particles/dest/security_camera_dest" unload="true"/>
		<effect force="true" load="true" path="effects/particles/dest/sparks_lamp_dest" unload="true"/>
		<object force="true" path="units/pd2_dlc2/props/gen_prop_boombox/gen_prop_boombox" unload="true"/>
		<material_config force="true" path="units/pd2_dlc2/props/gen_prop_boombox/gen_prop_boombox" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/props/gen_prop_boombox/gen_prop_boombox" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc2/props/gen_prop_boombox/gen_prop_boombox" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_close_backdrop_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_close_backdrop_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_close_backdrop_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/vehicles/bex_air_vehicle_blackhawk_unmarked/bex_vehicle_blackhawk" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/vehicles/bex_air_vehicle_blackhawk_unmarked/bex_vehicle_blackhawk" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/vehicles/bex_air_vehicle_blackhawk_unmarked/bex_vehicle_blackhawk" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/vehicles/bex_air_vehicle_blackhawk_unmarked/bex_vehicle_blackhawk" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/vehicles/bex_air_vehicle_blackhawk_unmarked/bex_vehicle_blackhawk" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/pd2_dlc_run/architecture/run_int_store_fronts/run_int_store_pizza_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_run/architecture/run_int_store_fronts/run_int_store_pizza_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_run/architecture/run_int_store_fronts/run_int_store_pizza_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_run/architecture/run_int_store_fronts/run_int_store_pizza_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_05" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_05" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_05" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_a" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_a" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_a" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_a" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_a" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
	</add>
	<add path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_c" type="unit">
		<material_config force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars" unload="true"/>
		<unit force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_c" unload="true"/>
		<object force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_c" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" type="unit">
		<object force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" unload="true"/>
		<effect force="true" load="true" path="effects/particles/dest/sparks_lamp_dest" unload="true"/>
	</add>
	<add path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_painting_var1" type="unit">
		<material_config force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_paintings" unload="true"/>
		<unit force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_painting_var1" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_paintings" unload="true"/>
		<object force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_painting_var1" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
	</add>
	<add path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn" type="unit">
		<material_config force="true" path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn" unload="true"/>
		<unit force="true" path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn" unload="true"/>
		<object force="true" path="units/pd2_dlc_friend/props/sfm_prop_lobby_statue_womanwithurn/sfm_prop_lobby_statue_womanwithurn" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_props_street_sign_01/bex_props_street_sign_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_props_street_sign_01/bex_props_street_sign_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_props_street_sign_01/bex_props_street_sign_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_props_street_sign_01/bex_props_street_sign_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_top_right" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_shelves" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_top_right" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_top_right" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_shelf_2m_b" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_shelves" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_shelf_2m_b" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_shelf_2m_b" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel_shortside" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof_skylight" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel_shortside" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel_shortside" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel_shortside" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_office_lamp_wall/bex_prop_office_lamp_wall" type="unit">
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_office_lamp_wall/bex_prop_office_lamp_wall" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_office_lamp_wall/bex_prop_office_lamp_wall" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_office_lamp_wall/bex_prop_office_lamp_wall" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_office_lamp_wall/bnk_prop_office_lamp_wall" unload="true"/>
		<effect force="true" load="true" path="effects/particles/dest/sparks_lamp_dest" unload="true"/>
	</add>
	<add path="units/world/architecture/hospital/props/rooftop/electrical_box/electricalbox02" type="unit">
		<material_config force="true" path="units/world/architecture/hospital/props/rooftop/electricalbox02" unload="true"/>
		<unit force="true" path="units/world/architecture/hospital/props/rooftop/electrical_box/electricalbox02" unload="true"/>
		<object force="true" path="units/world/architecture/hospital/props/rooftop/electrical_box/electricalbox02" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_lobby_paintings/bnk_prop_lobby_painting_g" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_lobby_paintings/bnk_prop_lobby_painting_g" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_lobby_paintings/bnk_prop_lobby_painting_g" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_lobby_paintings/bnk_prop_lobby_paintings" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_lobby_paintings/bnk_prop_lobby_painting_g" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_buildingsigns/bex_prop_buildingsigns_esquina_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_buildingsigns/bex_prop_buildingsigns" unload="true"/>
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		<object force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_top_left" unload="true"/>
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		<material_config force="true" path="units/world/props/nick/nick_tags/nick_tags" unload="true"/>
		<unit force="true" path="units/world/props/nick/nick_tags/nick_tag_kovard" unload="true"/>
		<object force="true" path="units/world/props/nick/nick_tags/nick_tag_kovard" unload="true"/>
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	<add path="units/pd2_dlc_run/props/run_prop_roof_ad/run_prop_roof_ad_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_run/props/run_prop_roof_ad/run_prop_roof_ad_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_run/props/run_prop_roof_ad/run_prop_roof_ad_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_run/props/run_prop_roof_ad/run_prop_roof_ad_03" unload="true"/>
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		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals_sparse" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals_sparse" unload="true"/>
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	<add path="units/pd2_dlc_bex/props/bex_props_street_busstop/bex_props_street_busstop" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_props_street_busstop/bex_props_street_busstop" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_props_street_busstop/bex_props_street_busstop" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_props_street_busstop/bex_props_street_busstop" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/props/bex_props_street_busstop/bex_props_street_busstop" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
		<physic_effect force="true" path="core/physic_effects/sequencemanager_push" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_bookstore" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_bookstore" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_bookstore" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_bookstore" unload="true"/>
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		<material_config force="true" path="units/pd2_dlc_arena/props/are_prop_office_lamp_ceiling/are_prop_office_lamp_ceiling_on" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<effect force="true" load="true" path="effects/particles/dest/sparks_lamp_dest" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/flares/indoor_lamp_small" unload="true"/>
		<object force="true" path="units/pd2_dlc_arena/props/are_prop_office_lamp_ceiling/are_prop_office_lamp_ceiling_short" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/pd2_dlc_arena/props/are_prop_office_lamp_ceiling/are_prop_office_lamp_ceiling_short" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_arena/props/are_prop_office_lamp_ceiling/are_prop_office_lamp_ceiling" unload="true"/>
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	<add path="units/payday2/props/are_prop_bathroom_toilet_support/are_prop_bathroom_toilet_support" type="unit">
		<material_config force="true" path="units/payday2/props/are_prop_bathroom_toilet_support/are_prop_bathroom_toilet_support" unload="true"/>
		<unit force="true" path="units/payday2/props/are_prop_bathroom_toilet_support/are_prop_bathroom_toilet_support" unload="true"/>
		<object force="true" path="units/payday2/props/are_prop_bathroom_toilet_support/are_prop_bathroom_toilet_support" unload="true"/>
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	<add path="units/pd2_dlc_nmh/props/nmh_props_painting_portrait01/nmh_props_painting_portrait01" type="unit">
		<material_config force="true" path="units/pd2_dlc_nmh/props/nmh_props_painting_portrait01/nmh_props_painting_portrait01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_nmh/props/nmh_props_painting_portrait01/nmh_props_painting_portrait01" unload="true"/>
		<object force="true" path="units/pd2_dlc_nmh/props/nmh_props_painting_portrait01/nmh_props_painting_portrait01" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_church_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_church_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_church_02" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/wood/wood_debris_large" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_03" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_03" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_03" unload="true"/>
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	<add path="units/pd2_indiana/props/mus_prop_exhibit_paintings/mus_prop_exhibit_painting_atlantis" type="unit">
		<material_config force="true" path="units/pd2_indiana/props/mus_prop_exhibit_paintings/mus_prop_exhibit_painting_atlantis" unload="true"/>
		<unit force="true" path="units/pd2_indiana/props/mus_prop_exhibit_paintings/mus_prop_exhibit_painting_atlantis" unload="true"/>
		<sequence_manager force="true" path="units/pd2_indiana/props/mus_prop_exhibit_paintings/mus_prop_exhibit_painting_atlantis" unload="true"/>
		<object force="true" path="units/pd2_indiana/props/mus_prop_exhibit_paintings/mus_prop_exhibit_painting_atlantis" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
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	<add path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_med" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_med" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_med" unload="true"/>
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	<add path="units/payday2/props/are_prop_bathroom_lamp/are_prop_bathroom_lamp" type="unit">
		<material_config force="true" path="units/payday2/props/are_prop_bathroom_lamp/are_prop_bathroom_lamp" unload="true"/>
		<unit force="true" path="units/payday2/props/are_prop_bathroom_lamp/are_prop_bathroom_lamp" unload="true"/>
		<object force="true" path="units/payday2/props/are_prop_bathroom_lamp/are_prop_bathroom_lamp" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_top" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof_skylight" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_top" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_top" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_top" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_02" type="unit">
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		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_02" unload="true"/>
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		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_corner" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_corner" unload="true"/>
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		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_church/bex_ext_church" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_church/bex_ext_church" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_churchstreet/bex_bldg_churchstreet" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_churchstreet/bex_bldg_churchstreet" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_churchstreet/bex_bldg_churchstreet" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_churchstreet/bex_bldg_churchstreet" unload="true"/>
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	<add path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03" unload="true"/>
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	<add path="units/payday2/architecture/lcm/lcm_int_storefront_8x8_c" type="unit">
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		<unit force="true" path="units/payday2/architecture/lcm/lcm_int_storefront_8x8_c" unload="true"/>
		<object force="true" path="units/payday2/architecture/lcm/lcm_int_storefront_8x8_c" unload="true"/>
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	<add path="units/dev_tools/level_tools/dev_bag_collision/dev_bag_collision_8x32m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_bag_collision/dev_bag_collision_8x32m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_bag_collision/dev_bag_collision_8x32m" unload="true"/>
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		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building_02/bex_ext_bank_side_building_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building_02/bex_ext_bank_side_building_02" unload="true"/>
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		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_02" unload="true"/>
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		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_treasure_chest/bex_prop_treasure_chest" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_treasure_chest/bex_prop_treasure_chest" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/props/bex_prop_treasure_chest/bex_prop_treasure_chest" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_treasure_chest/bex_prop_treasure_chest" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_02" unload="true"/>
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	<add path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_e" type="unit">
		<material_config force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars" unload="true"/>
		<unit force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_e" unload="true"/>
		<object force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_e" unload="true"/>
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		<material_config force="true" path="units/world/props/flags/large_flag_us" unload="true"/>
		<unit force="true" path="units/world/props/flags/large_flagpole" unload="true"/>
		<object force="true" path="units/world/props/flags/large_flagpole" unload="true"/>
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		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_restaurant_table_01/rvd_prop_restaurant_table_01" unload="true"/>
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		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_ext_bdrop_far_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_ext_bdrop_far_02" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_railing_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_instanced" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_railing_01" unload="true"/>
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		<material_config force="true" path="units/pd2_dlc2/csgo_models/props_foliage/urban_balcony_planter01" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/csgo_models/props_foliage/urban_balcony_planter01" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc2/csgo_models/props_foliage/urban_balcony_planter01" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/destruction/dest_plant_matter" unload="true"/>
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	<add path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_b/rvd_prop_diner_flower_wall_b" type="unit">
		<material_config force="true" path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_b/rvd_prop_diner_flower_wall_b" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_b/rvd_prop_diner_flower_wall_b" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_b/rvd_prop_diner_flower_wall_b" unload="true"/>
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	<add path="units/payday2/props/bnk_prop_office_shelf_books/bnk_prop_office_shelf_books_3m_b" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_office_shelf_books/bnk_prop_office_shelf_books" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_shelf_books/bnk_prop_office_shelf_books_3m_b" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_office_shelf_books/bnk_prop_office_shelf_books_3m_b" unload="true"/>
	</add>
	<add path="units/pd2_dlc_vit/props/vit_prop_bluerroom_lamp_chandelier_crystal/vit_prop_bluerroom_lamp_chandelier_crystal" type="unit">
		<material_config force="true" path="units/pd2_dlc_vit/props/vit_prop_bluerroom_lamp_chandelier_crystal/vit_prop_bluerroom_lamp_chandelier_crystal" unload="true"/>
		<unit force="true" path="units/pd2_dlc_vit/props/vit_prop_bluerroom_lamp_chandelier_crystal/vit_prop_bluerroom_lamp_chandelier_crystal" unload="true"/>
		<object force="true" path="units/pd2_dlc_vit/props/vit_prop_bluerroom_lamp_chandelier_crystal/vit_prop_bluerroom_lamp_chandelier_crystal" unload="true"/>
	</add>
	<add path="units/payday2/architecture/cas_bdrop/cas_bdrop_mountain_north" type="unit">
		<material_config force="true" path="units/payday2/architecture/cas_bdrop/cas_bdrop_mountain" unload="true"/>
		<unit force="true" path="units/payday2/architecture/cas_bdrop/cas_bdrop_mountain_north" unload="true"/>
		<object force="true" path="units/payday2/architecture/cas_bdrop/cas_bdrop_mountain_north" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_plack/bex_prop_bank_plack" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_plack/bex_prop_bank_plack" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_plack/bex_prop_bank_plack" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_plack/bex_prop_bank_plack" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_props_bollard_01/bex_props_bollard_01_fence_end" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_props_bollard_01/bex_props_bollard_01_fence" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_props_bollard_01/bex_props_bollard_01_fence_end" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_props_bollard_01/bex_props_bollard_01_fence_end" unload="true"/>
	</add>
	<add path="units/world/street/appliances_fuseboxes/appliances_closed_fuseboxes" type="unit">
		<material_config force="true" path="units/world/street/appliances_fuseboxes/appliances_fuseboxes" unload="true"/>
		<unit force="true" path="units/world/street/appliances_fuseboxes/appliances_closed_fuseboxes" unload="true"/>
		<object force="true" path="units/world/street/appliances_fuseboxes/appliances_closed_fuseboxes" unload="true"/>
	</add>
	<add path="units/world/vegetation/jungle/backdrop_trees_back_01" type="unit">
		<material_config force="true" path="units/world/vegetation/jungle/backdrop_trees" unload="true"/>
		<unit force="true" path="units/world/vegetation/jungle/backdrop_trees_back_01" unload="true"/>
		<object force="true" path="units/world/vegetation/jungle/backdrop_trees_back_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_avenue" type="unit">
		<material_config force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags" unload="true"/>
		<unit force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_avenue" unload="true"/>
		<object force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_avenue" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_2x3m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_2x3m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_2x3m" unload="true"/>
	</add>
	<add path="units/world/vegetation/jungle/backdrop_trees_01" type="unit">
		<material_config force="true" path="units/world/vegetation/jungle/backdrop_trees" unload="true"/>
		<unit force="true" path="units/world/vegetation/jungle/backdrop_trees_01" unload="true"/>
		<object force="true" path="units/world/vegetation/jungle/backdrop_trees_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals_medium" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals_medium" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_confetti_decals/bex_prop_confetti_decals_medium" unload="true"/>
	</add>
	<add path="units/pd2_dlc_arena/props/are_int_double_door_v2/are_int_double_door_v2" type="unit">
		<unit force="true" path="units/pd2_dlc_arena/props/are_int_double_door_v2/are_int_double_door_v2" unload="true"/>
		<object force="true" path="units/pd2_dlc_arena/props/are_int_double_door_v2/are_int_double_door_v2" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_arena/props/are_int_double_door_v2/are_int_double_door_v2" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_arena/props/are_int_double_door_v2/are_int_double_door_v2" unload="true"/>
		<unit force="true" path="units/payday2/equipment/item_door_drill_small/item_door_drill_small" unload="true"/>
		<object force="true" path="units/payday2/equipment/item_door_drill_small/item_door_drill_small" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/item_door_drill_small/item_door_drill_small" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/item_door_drill_small/item_door_drill_small" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/drill" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/parts/drill_sparks_particles" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/parts/drill_sparks" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/drill_jammed" unload="true"/>
		<unit force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<object force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<effect force="true" load="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/shapecharger_explosion" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/smoke_explosion/smoke" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/smoke_explosion/fire_smoke_mid" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/sparks/sparks" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/smoke_explosion/dark_smoke_big" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<gui force="true" path="guis/timer_gui" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_8x3m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_8x3m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_8x3m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_corner" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof_skylight" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_corner" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_corner" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_corner" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_pinto" type="unit">
		<material_config force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags" unload="true"/>
		<unit force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_pinto" unload="true"/>
		<object force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_pinto" unload="true"/>
	</add>
	<add path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_prop_folding_ladder" type="unit">
		<unit force="true" path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_prop_folding_ladder" unload="true"/>
		<object force="true" path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_prop_folding_ladder" unload="true"/>
		<unit force="true" path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_latch_debris" unload="true"/>
		<object force="true" path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_latch_debris" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_prop_folding_ladder" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_chew/props/chw_prop_folding_ladder/chw_prop_folding_ladder" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere" unload="true"/>
	</add>
	<add path="units/payday2/equipment/gen_interactable_drill_small/gen_interactable_drill_small_no_jam" type="unit">
		<effect force="true" load="true" path="effects/payday2/environment/drill" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/parts/drill_sparks_particles" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/parts/drill_sparks" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/environment/drill_jammed" unload="true"/>
		<object force="true" path="units/payday2/equipment/gen_interactable_drill_small/gen_interactable_drill_small" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/payday2/equipment/gen_interactable_drill_small/gen_interactable_drill_small_no_jam" unload="true"/>
		<gui force="true" path="guis/timer_gui" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/gen_interactable_drill_small/gen_interactable_drill_small" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/gen_interactable_drill_small/gen_interactable_drill_small" unload="true"/>
	</add>
	<add path="units/pd2_dlc2/csgo_models/props_vehicles/van" type="unit">
		<material_config force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/van" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/van" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/van" unload="true"/>
		<object force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/van" unload="true"/>
	</add>
	<add path="units/payday2/architecture/mkp/mkp_int_pillar_1m_b_round" type="unit">
		<material_config force="true" path="units/payday2/architecture/mkp/mkp" unload="true"/>
		<unit force="true" path="units/payday2/architecture/mkp/mkp_int_pillar_1m_b_round" unload="true"/>
		<object force="true" path="units/payday2/architecture/mkp/mkp_int_pillar_1m_b_round" unload="true"/>
	</add>
	<add path="units/world/architecture/secret_stash/props/secret_stash_antenna_3" type="unit">
		<material_config force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna" unload="true"/>
		<unit force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna_3" unload="true"/>
		<object force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna_3" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_church_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_church_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_church_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_e" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_e" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_e" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_e" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_e" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_03" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_central_square" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_central_square" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_central_square" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_central_square" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_park_tree/bex_prop_park_tree" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_park_tree/bex_prop_park_tree" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_park_tree/bex_prop_park_tree" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_park_tree/bex_prop_park_tree" unload="true"/>
	</add>
	<add path="units/world/props/nick/nick_tags/nick_tag_normy" type="unit">
		<material_config force="true" path="units/world/props/nick/nick_tags/nick_tags" unload="true"/>
		<unit force="true" path="units/world/props/nick/nick_tags/nick_tag_normy" unload="true"/>
		<object force="true" path="units/world/props/nick/nick_tags/nick_tag_normy" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_facade_glass_ceiling/bex_ext_bank_facade_glass_ceiling" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_facade_glass_ceiling/bex_ext_bank_facade_glass_ceiling" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_facade_glass_ceiling/bex_ext_bank_facade_glass_ceiling" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_facade_glass_ceiling/bex_ext_bank_facade_glass_ceiling" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_facade_glass_ceiling/bex_ext_bank_facade_glass_ceiling" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/payday2/props/shadow_mullplan/vit_mullplan_long_01" type="unit">
		<material_config force="true" path="units/payday2/props/shadow_mullplan/mullplan_vehicle" unload="true"/>
		<unit force="true" path="units/payday2/props/shadow_mullplan/vit_mullplan_long_01" unload="true"/>
		<object force="true" path="units/payday2/props/shadow_mullplan/vit_mullplan_long_01" unload="true"/>
	</add>
	<add path="units/world/props/prop_electricboxes/prop_electricbox_1" type="unit">
		<material_config force="true" path="units/world/props/prop_electricboxes/prop_electricbox_1" unload="true"/>
		<unit force="true" path="units/world/props/prop_electricboxes/prop_electricbox_1" unload="true"/>
		<object force="true" path="units/world/props/prop_electricboxes/prop_electricbox_1" unload="true"/>
	</add>
	<add path="units/world/architecture/street/decals/ground/decal_ground_grate2" type="unit">
		<material_config force="true" path="units/world/architecture/street/decals/ground/decal_ground_grates_manhole" unload="true"/>
		<unit force="true" path="units/world/architecture/street/decals/ground/decal_ground_grate2" unload="true"/>
		<object force="true" path="units/world/architecture/street/decals/ground/decal_ground_grate2" unload="true"/>
	</add>
	<add path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape" type="unit">
		<material_config force="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape" unload="true"/>
		<unit force="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape" unload="true"/>
		<object force="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape" unload="true"/>
	</add>
	<add path="units/pd2_dlc_friend/props/sfm_prop_office_table_coffee/sfm_prop_office_table_coffee" type="unit">
		<material_config force="true" path="units/pd2_dlc_friend/props/sfm_prop_office_table_coffee/sfm_prop_office_table_coffee" unload="true"/>
		<unit force="true" path="units/pd2_dlc_friend/props/sfm_prop_office_table_coffee/sfm_prop_office_table_coffee" unload="true"/>
		<object force="true" path="units/pd2_dlc_friend/props/sfm_prop_office_table_coffee/sfm_prop_office_table_coffee" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_collision/dev_collision_64x32m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_collision/dev_collision_64x32m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_collision/dev_collision_64x32m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ext_alley_flower_bed/rvd_ext_alley_flower_pot" type="unit">
		<material_config force="true" path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ext_alley_flower_bed/rvd_ext_alley_flower_pot" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ext_alley_flower_bed/rvd_ext_alley_flower_pot" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ext_alley_flower_bed/rvd_ext_alley_flower_pot" unload="true"/>
	</add>
	<add path="units/pd2_dlc_run/props/run_prop_restaurant_chair_01/run_prop_restaurant_chair_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_chair_01/run_prop_restaurant_chair_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_chair_01/run_prop_restaurant_chair_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_chair_01/run_prop_restaurant_chair_01" unload="true"/>
	</add>
	<add path="units/world/props/bank/bank_plant/bank_plant" type="unit">
		<material_config force="true" path="units/world/props/bank/bank_plant/bank_plant" unload="true"/>
		<unit force="true" path="units/world/props/bank/bank_plant/bank_plant" unload="true"/>
		<object force="true" path="units/world/props/bank/bank_plant/bank_plant" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_04" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_04" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_04" unload="true"/>
	</add>
	<add path="units/pd2_dlc_vit/props/vit_prop_cabinetroom_table/vit_prop_cabinetroom_table" type="unit">
		<material_config force="true" path="units/pd2_dlc_vit/props/vit_prop_cabinetroom_table/vit_prop_cabinetroom_table" unload="true"/>
		<unit force="true" path="units/pd2_dlc_vit/props/vit_prop_cabinetroom_table/vit_prop_cabinetroom_table" unload="true"/>
		<object force="true" path="units/pd2_dlc_vit/props/vit_prop_cabinetroom_table/vit_prop_cabinetroom_table" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
	</add>
	<add path="units/world/props/nick/nick_tags/nick_tag_prowler" type="unit">
		<material_config force="true" path="units/world/props/nick/nick_tags/nick_tags" unload="true"/>
		<unit force="true" path="units/world/props/nick/nick_tags/nick_tag_prowler" unload="true"/>
		<object force="true" path="units/world/props/nick/nick_tags/nick_tag_prowler" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_roof_access" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_roof_access" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_roof_access" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_16x3m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_16x3m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_16x3m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_05" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_05" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_05" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_pillar_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_pillar_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_pillar_01" unload="true"/>
	</add>
	<add path="units/payday2/architecture/bnk/bnk_int_fence_wall_short" type="unit">
		<material_config force="true" path="units/payday2/architecture/bnk/bnk_int" unload="true"/>
		<unit force="true" path="units/payday2/architecture/bnk/bnk_int_fence_wall_short" unload="true"/>
		<object force="true" path="units/payday2/architecture/bnk/bnk_int_fence_wall_short" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent_small" type="unit">
		<object force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent_small" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent_small" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_office_lamp_pendent/bnk_prop_office_lamp_pendent" unload="true"/>
		<effect force="true" load="true" path="effects/particles/dest/sparks_lamp_dest" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_posters_set/bex_prop_posters_set_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/props/lxy_int_prop_rug/lxy_int_prop_carpet_long" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/props/lxy_int_prop_rug/lxy_int_prop_carpet_long" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/props/lxy_int_prop_rug/lxy_int_prop_carpet_long" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/props/lxy_int_prop_rug/lxy_int_prop_carpet_long" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_2m" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_2m" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_2m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/lxy_prop_light_wall_01/lxy_prop_light_wall_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall_01/lxy_prop_light_wall_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall_01/lxy_prop_light_wall_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall_01/lxy_prop_light_wall_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence" type="unit">
		<material_config force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence" unload="true"/>
		<unit force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence" unload="true"/>
		<object force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence" unload="true"/>
	</add>
	<add path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_b" type="unit">
		<material_config force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars" unload="true"/>
		<unit force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_b" unload="true"/>
		<object force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_b" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner_03" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner_03" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner_03" unload="true"/>
	</add>
	<add path="units/payday2/vehicles/str_vehicle_bus_metro/str_vehicle_bus_metro" type="unit">
		<material_config force="true" path="units/payday2/vehicles/str_vehicle_bus_metro/str_vehicle_bus_metro" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<effect force="true" load="true" path="effects/particles/bullet_hit/misc/misc_tire" unload="true"/>
		<object force="true" path="units/payday2/vehicles/str_vehicle_bus_metro/str_vehicle_bus_metro" unload="true"/>
		<unit force="true" path="units/payday2/vehicles/str_vehicle_bus_metro/str_vehicle_bus_metro" unload="true"/>
		<sequence_manager force="true" path="units/payday2/vehicles/str_vehicle_bus_metro/str_vehicle_bus_metro" unload="true"/>
	</add>
	<add path="units/payday2/architecture/bnk/bnk_int_panel_wall4m_deposit_a1" type="unit">
		<material_config force="true" path="units/payday2/architecture/bnk/bnk_int" unload="true"/>
		<unit force="true" path="units/payday2/architecture/bnk/bnk_int_panel_wall4m_deposit_a1" unload="true"/>
		<object force="true" path="units/payday2/architecture/bnk/bnk_int_panel_wall4m_deposit_a1" unload="true"/>
	</add>
	<add path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_f" type="unit">
		<material_config force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars" unload="true"/>
		<unit force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_f" unload="true"/>
		<object force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_f" unload="true"/>
	</add>
	<add path="units/world/architecture/hospital/props/rooftop/acvent/acvent02" type="unit">
		<material_config force="true" path="units/world/architecture/hospital/props/rooftop/acvent02" unload="true"/>
		<unit force="true" path="units/world/architecture/hospital/props/rooftop/acvent/acvent02" unload="true"/>
		<object force="true" path="units/world/architecture/hospital/props/rooftop/acvent/acvent02" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_4m" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_4m" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_4m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/int/bex_int_bank/bex_bank_vaultroom" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/int/bex_int_bank/bex_bank_vaultroom" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/int/bex_int_bank/bex_bank_vaultroom" unload="true"/>
	</add>
	<add path="units/world/props/nick/nick_tags/nick_tag_zyddie209" type="unit">
		<material_config force="true" path="units/world/props/nick/nick_tags/nick_tags" unload="true"/>
		<unit force="true" path="units/world/props/nick/nick_tags/nick_tag_zyddie209" unload="true"/>
		<object force="true" path="units/world/props/nick/nick_tags/nick_tag_zyddie209" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_8x3m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_8x3m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_8x3m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_run/props/run_prop_street_bench_01/run_prop_street_bench_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_run/props/run_prop_street_bench_01/run_prop_street_bench_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_run/props/run_prop_street_bench_01/run_prop_street_bench_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_run/props/run_prop_street_bench_01/run_prop_street_bench_01" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner" unload="true"/>
	</add>
	<add path="units/world/architecture/hospital/props/rooftop/electrical_box/electricalbox01" type="unit">
		<material_config force="true" path="units/world/architecture/hospital/props/rooftop/props_rooftop" unload="true"/>
		<unit force="true" path="units/world/architecture/hospital/props/rooftop/electrical_box/electricalbox01" unload="true"/>
		<object force="true" path="units/world/architecture/hospital/props/rooftop/electrical_box/electricalbox01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/plate_number_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_01" unload="true"/>
	</add>
	<add path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape_bottom" type="unit">
		<material_config force="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape" unload="true"/>
		<unit force="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape_bottom" unload="true"/>
		<object force="true" path="units/payday2/architecture/res_ext_apartment/res_ext_apartment_fireescape_bottom" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_02" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_02" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_02" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/world/vegetation/jungle/thinpalmtree_03" type="unit">
		<material_config force="true" path="units/world/vegetation/jungle/palmtrees_anim_skinned" unload="true"/>
		<unit force="true" path="units/world/vegetation/jungle/thinpalmtree_03" unload="true"/>
		<object force="true" path="units/world/vegetation/jungle/thinpalmtree_03" unload="true"/>
	</add>
	<add path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper" type="unit">
		<material_config force="true" path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper" unload="true"/>
		<unit force="true" path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper" unload="true"/>
		<object force="true" path="units/payday2/props/are_prop_bathroom_toilet_paper/are_prop_bathroom_toilet_paper" unload="true"/>
	</add>
	<add path="units/payday2/props/gen_prop_door_protection/gen_prop_door_protection" type="unit">
		<material_config force="true" path="units/payday2/props/gen_prop_door_protection/gen_prop_door_protection" unload="true"/>
		<unit force="true" path="units/payday2/props/gen_prop_door_protection/gen_prop_door_protection" unload="true"/>
		<object force="true" path="units/payday2/props/gen_prop_door_protection/gen_prop_door_protection" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_pillar_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_instanced" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_pillar_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_pillar_01" unload="true"/>
	</add>
	<add path="units/payday2/vehicles/bdrop_vehicles_cars/bdrop_vehicles_cars" type="unit">
		<material_config force="true" path="units/payday2/vehicles/bdrop_vehicles_cars/bdrop_vehicles_cars" unload="true"/>
		<unit force="true" path="units/payday2/vehicles/bdrop_vehicles_cars/bdrop_vehicles_cars" unload="true"/>
		<object force="true" path="units/payday2/vehicles/bdrop_vehicles_cars/bdrop_vehicles_cars" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_50cm" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_50cm" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_50cm" unload="true"/>
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	<add path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_4x3m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_4x3m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_4x3m" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_entrance_carpet/bnk_prop_entrance_carpet" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_entrance_carpet/bnk_prop_entrance_carpet" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_entrance_carpet/bnk_prop_entrance_carpet" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_entrance_carpet/bnk_prop_entrance_carpet" unload="true"/>
	</add>
	<add path="units/world/props/nick/nick_tags/nick_tag_blazed" type="unit">
		<material_config force="true" path="units/world/props/nick/nick_tags/nick_tags" unload="true"/>
		<unit force="true" path="units/world/props/nick/nick_tags/nick_tag_blazed" unload="true"/>
		<object force="true" path="units/world/props/nick/nick_tags/nick_tag_blazed" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_03" unload="true"/>
	</add>
	<add path="units/world/architecture/street/decals/ground/decal_ground_grate4" type="unit">
		<material_config force="true" path="units/world/architecture/street/decals/ground/decal_ground_grates_manhole" unload="true"/>
		<unit force="true" path="units/world/architecture/street/decals/ground/decal_ground_grate4" unload="true"/>
		<object force="true" path="units/world/architecture/street/decals/ground/decal_ground_grate4" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_1x1m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_1x1m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_blocker/dev_nav_blocker_1x1m" unload="true"/>
	</add>
	<add path="units/world/architecture/suburbia/props/suburbia_thinpipes_2" type="unit">
		<material_config force="true" path="units/world/architecture/suburbia/props/suburbia_props_pipes_cables" unload="true"/>
		<unit force="true" path="units/world/architecture/suburbia/props/suburbia_thinpipes_2" unload="true"/>
		<object force="true" path="units/world/architecture/suburbia/props/suburbia_thinpipes_2" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bedroom_nightstand/bex_prop_bedroom_nightstand" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bedroom_nightstand/bex_prop_bedroom_nightstand" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bedroom_nightstand/bex_prop_bedroom_nightstand" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bedroom_nightstand/bex_prop_bedroom_nightstand" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
	</add>
	<add path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer" type="unit">
		<material_config force="true" path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer" unload="true"/>
		<unit force="true" path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer" unload="true"/>
		<object force="true" path="units/payday2/props/com_prop_restroom_dryer/com_prop_restroom_dryer" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/plate_number_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_03" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade" unload="true"/>
	</add>
	<add path="units/world/architecture/suburbia/props/suburbia_thinpipes_3" type="unit">
		<material_config force="true" path="units/world/architecture/suburbia/props/suburbia_props_pipes_cables" unload="true"/>
		<unit force="true" path="units/world/architecture/suburbia/props/suburbia_thinpipes_3" unload="true"/>
		<object force="true" path="units/world/architecture/suburbia/props/suburbia_thinpipes_3" unload="true"/>
	</add>
	<add path="units/pd2_dlc_flat/props/flt_prop_roof_aircondition_big/flt_prop_roof_aircondition_big" type="unit">
		<material_config force="true" path="units/pd2_dlc_flat/props/flt_prop_roof_aircondition_big/flt_prop_roof_aircondition_big" unload="true"/>
		<unit force="true" path="units/pd2_dlc_flat/props/flt_prop_roof_aircondition_big/flt_prop_roof_aircondition_big" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_flat/props/flt_prop_roof_aircondition_big/flt_prop_roof_aircondition_big" unload="true"/>
		<object force="true" path="units/pd2_dlc_flat/props/flt_prop_roof_aircondition_big/flt_prop_roof_aircondition_big" unload="true"/>
	</add>
	<add path="units/pd2_dlc_run/props/run_prop_restaurant_table_01/run_prop_restaurant_table_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_table_01/run_prop_restaurant_table_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_table_01/run_prop_restaurant_table_01" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_table_01/run_prop_restaurant_table_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_run/props/run_prop_restaurant_table_01/run_prop_restaurant_table_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_devil_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags" unload="true"/>
		<unit force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_devil_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_devil_01" unload="true"/>
	</add>
	<add path="units/world/architecture/bank/bank_door_toilet/bank_door_toilet" type="unit">
		<object force="true" path="units/world/architecture/bank/bank_door_toilet/bank_door_toilet" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/world/architecture/bank/bank_door_toilet/bank_door_toilet" unload="true"/>
		<sequence_manager force="true" path="units/world/architecture/bank/bank_door_toilet/bank_door_toilet" unload="true"/>
		<material_config force="true" path="units/world/architecture/bank/bank_door_toilet/bank_door_toilet" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_mecanico/bex_ext_mecanico" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_mecanico/bex_ext_mecanico" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_mecanico/bex_ext_mecanico" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_mecanico/bex_ext_mecanico" unload="true"/>
	</add>
	<add path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door" type="unit">
		<material_config force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door" unload="true"/>
		<unit force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door" unload="true"/>
		<object force="true" path="units/pd2_dlc_flat/props/flat_prop_plywood_fence/flt_prop_plywood_fence_door" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03_off" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_02" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03_off" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_light_wall/lxy_prop_light_wall_03_off" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_04" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/plate_number_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_04" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_plate_numbers/bex_prop_plate_number_04" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_250" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_250" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_250" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker_005x2x2m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker_005x2x2m" unload="true"/>
		<sequence_manager force="true" path="units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker_005x2x2m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker_005x2x2m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_table_marble/bex_prop_bank_table_marble" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_table_marble/bex_prop_bank_table_marble" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_table_marble/bex_prop_bank_table_marble" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_table_marble/bex_prop_bank_table_marble" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_shelf_3m" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_shelves" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_shelf_3m" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_shelf_3m" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_drawer_2m" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_shelves" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_drawer_2m" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_drawer_2m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_mullplan" type="unit">
		<material_config force="true" path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_mullplan" unload="true"/>
		<unit force="true" path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_mullplan" unload="true"/>
		<object force="true" path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_mullplan" unload="true"/>
	</add>
	<add path="units/payday2/props/com_prop_barista_saltpepper/com_prop_barista_saltpepper" type="unit">
		<material_config force="true" path="units/payday2/props/com_prop_barista_saltpepper/com_prop_barista_saltpepper" unload="true"/>
		<unit force="true" path="units/payday2/props/com_prop_barista_saltpepper/com_prop_barista_saltpepper" unload="true"/>
		<object force="true" path="units/payday2/props/com_prop_barista_saltpepper/com_prop_barista_saltpepper" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_offices" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_offices" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_offices" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_16x3m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_16x3m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_16x3m" unload="true"/>
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	<add path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_b" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_b" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_b" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_b" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_b" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
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	<add path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_painting_var2" type="unit">
		<material_config force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_paintings" unload="true"/>
		<unit force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_painting_var2" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_paintings" unload="true"/>
		<object force="true" path="units/pd2_dlc_casino/props/cas_bedroom_painting/cas_bedroom_painting_var2" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building_03/bex_ext_bank_side_building_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building_03/bex_ext_bank_side_building_03" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building_03/bex_ext_bank_side_building_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building_03/bex_ext_bank_side_building_03" unload="true"/>
	</add>
	<add path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables05" type="unit">
		<material_config force="true" path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables05" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables05" unload="true"/>
		<object force="true" path="units/pd2_dlc2/csgo_models/props/props_utilities/electric_cables05" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_1m" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_1m" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_1m" unload="true"/>
	</add>
	<add path="units/world/architecture/secret_stash/props/secret_stash_antenna_1" type="unit">
		<material_config force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna" unload="true"/>
		<unit force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna_1" unload="true"/>
		<object force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna_1" unload="true"/>
	</add>
	<add path="units/world/architecture/suburbia/props/suburbia_thinpipes_1" type="unit">
		<material_config force="true" path="units/world/architecture/suburbia/props/suburbia_props_pipes_cables" unload="true"/>
		<unit force="true" path="units/world/architecture/suburbia/props/suburbia_thinpipes_1" unload="true"/>
		<object force="true" path="units/world/architecture/suburbia/props/suburbia_thinpipes_1" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_teller_check/bnk_prop_teller_check" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_teller_check/bnk_prop_teller_check" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_teller_check/bnk_prop_teller_check" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_teller_check/bnk_prop_teller_check" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/int/bex_int_bank/bex_bank_vault" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/int/bex_int_bank/bex_bank_vault" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/int/bex_int_bank/bex_bank_vault" unload="true"/>
	</add>
	<add path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_d" type="unit">
		<material_config force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars" unload="true"/>
		<unit force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_d" unload="true"/>
		<object force="true" path="units/pd2_dlc_holly/river/props/lxa_bdrop_cars/lxa_bdrop_cars_d" unload="true"/>
	</add>
	<add path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock_unit" type="unit">
		<material_config force="true" path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock" unload="true"/>
		<unit force="true" path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock_unit" unload="true"/>
		<object force="true" path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock_unit" unload="true"/>
	</add>
	<add path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_drawer_125cm_tall" type="unit">
		<material_config force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_desk_shelves" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_drawer_125cm_tall" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_office_desk_shelves/bnk_prop_office_drawer_125cm_tall" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_ext_bdrop_far_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_ext_bdrop_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_ext_bdrop_far_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_ext_bdrop_far_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_f" type="unit">
		<material_config force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_f" unload="true"/>
		<unit force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_f" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_f" unload="true"/>
		<object force="true" path="units/pd2_dlc_fish/lxy_prop_maritime_paintings/lxy_prop_maritime_paintings_f" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere_unit" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_pillar" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_pillar" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_railing_pillar" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building/bex_ext_bank_side_building_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building/bex_ext_bank_side_building" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building/bex_ext_bank_side_building_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank_side_building/bex_ext_bank_side_building_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_rvd/props/rvd_prop_spotlight/vit_prop_spotlight_small" type="unit">
		<effect force="true" load="true" path="effects/payday2/particles/flares/scene_flare_small_01" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/spotlight/scene_spotlight_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/props/rvd_prop_spotlight/vit_prop_spotlight_small" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_rvd/props/rvd_prop_spotlight/rvd_prop_spotlight" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_spotlight/vit_prop_spotlight_small" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_rvd/props/rvd_prop_spotlight/rvd_prop_spotlight" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_alleyway_buildings/bex_ext_alleyway_building_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_tree_planting_01/bex_prop_tree_planting_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_tree_planting_01/bex_prop_tree_planting_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_tree_planting_01/bex_prop_tree_planting_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_tree_planting_01/bex_prop_tree_planting_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof" unload="true"/>
	</add>
	<add path="units/pd2_mcmansion/props/mcm_prop_garden_lamp_wall/mcm_prop_garden_lamp_wall" type="unit">
		<effect force="true" load="true" path="effects/payday2/particles/flares/indoor_lamp_small" unload="true"/>
		<effect force="true" load="true" path="effects/particles/dest/sparks_lamp_dest" unload="true"/>
		<object force="true" path="units/pd2_mcmansion/props/mcm_prop_garden_lamp_wall/mcm_prop_garden_lamp_wall" unload="true"/>
		<material_config force="true" path="units/pd2_mcmansion/props/mcm_prop_garden_lamp_wall/mcm_prop_garden_lamp_wall" unload="true"/>
		<unit force="true" path="units/pd2_mcmansion/props/mcm_prop_garden_lamp_wall/mcm_prop_garden_lamp_wall" unload="true"/>
		<sequence_manager force="true" path="units/pd2_mcmansion/props/mcm_prop_garden_lamp_wall/mcm_prop_garden_lamp_wall" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_04" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_04" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_04" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_prop_door_double_static_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_prop_door_double_static_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_prop_door_double_static_01" unload="true"/>
	</add>
	<add path="units/payday2/props/are_prop_bathroom_sink/are_prop_bathroom_sink" type="unit">
		<material_config force="true" path="units/payday2/props/are_prop_bathroom_sink/are_prop_bathroom_sink" unload="true"/>
		<unit force="true" path="units/payday2/props/are_prop_bathroom_sink/are_prop_bathroom_sink" unload="true"/>
		<object force="true" path="units/payday2/props/are_prop_bathroom_sink/are_prop_bathroom_sink" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_prop_door_single_static_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_prop_door_single_static_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_prop_door_single_static_01" unload="true"/>
	</add>
	<add path="units/world/props/diamond_heist/apartment/apartment_livingroom/tv_wall/tv_wall" type="unit">
		<material_config force="true" path="units/world/props/diamond_heist/apartment/apartment_livingroom/tv_wall/tv_wall" unload="true"/>
		<unit force="true" path="units/world/props/diamond_heist/apartment/apartment_livingroom/tv_wall/tv_wall" unload="true"/>
		<object force="true" path="units/world/props/diamond_heist/apartment/apartment_livingroom/tv_wall/tv_wall" unload="true"/>
	</add>
	<add path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_reinforced" type="unit">
		<unit force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_reinforced" unload="true"/>
		<object force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_reinforced" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_reinforced" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_reinforced" unload="true"/>
		<unit force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_pieces" unload="true"/>
		<object force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_pieces" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/ind_interactable_door_reinforced/ind_interactable_door_pieces" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/wood/wood_door_shotgun_dmg_in" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/wood/wood_door_shotgun_dmg_out" unload="true"/>
		<unit force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<object force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<effect force="true" load="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/shapecharger_explosion" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/smoke_explosion/smoke" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/smoke_explosion/fire_smoke_mid" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/sparks/sparks" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/explosions/smoke_explosion/dark_smoke_big" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<physic_effect force="true" path="physic_effects/push_sphere" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_roof_skylight" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bank_roof_skylight_panel" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v2" type="unit">
		<unit force="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v2" unload="true"/>
		<object force="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v2" unload="true"/>
		<material_config force="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v2" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/gen_prop_door_ind_01/gen_prop_door_ind_03_v2" unload="true"/>
		<unit force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<object force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<material_config force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<sequence_manager force="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<effect force="true" load="true" path="units/payday2/equipment/gen_equipment_shape_charge/gen_equipment_shape_charge" unload="true"/>
		<effect force="true" load="true" path="effects/particles/explosions/explosion_grenade" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_02" unload="true"/>
	</add>
	<add path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_long" type="unit">
		<material_config force="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_long" unload="true"/>
		<unit force="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_long" unload="true"/>
		<object force="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_long" unload="true"/>
	</add>
	<add path="units/world/vegetation/jungle/vegetation_treestall_gentalltree_full" type="unit">
		<material_config force="true" path="units/world/vegetation/jungle/vegetation_treestall" unload="true"/>
		<unit force="true" path="units/world/vegetation/jungle/vegetation_treestall_gentalltree_full" unload="true"/>
		<object force="true" path="units/world/vegetation/jungle/vegetation_treestall_gentalltree_full" unload="true"/>
	</add>
	<add path="units/pd2_dlc2/csgo_models/props_vehicles/cara_69sedan" type="unit">
		<material_config force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/cara_69sedan" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/cara_69sedan" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/cara_69sedan" unload="true"/>
		<object force="true" path="units/pd2_dlc2/csgo_models/props_vehicles/cara_69sedan" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_bag_collision/dev_bag_collision_4x32m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_bag_collision/dev_bag_collision_4x32m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_bag_collision/dev_bag_collision_4x32m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_meeting_area" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_meeting_area" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_meeting_area" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_alley_walls" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_alley_walls" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_alley_walls" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_ground/bex_ext_alley_walls" unload="true"/>
	</add>
	<add path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_a/rvd_prop_diner_flower_wall_a" type="unit">
		<material_config force="true" path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_a/rvd_prop_diner_flower_wall_a" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_a/rvd_prop_diner_flower_wall_a" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/props/rvd_prop_diner_flower_wall_a/rvd_prop_diner_flower_wall_a" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_cafe" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_bookstore" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_cafe" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bookstore/bex_ext_cafe" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_int_storefront_clothes_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_int_storefront_clothes_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_int_storefront_clothes_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_int_storefront_clothes_01" unload="true"/>
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	<add path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_graveyard_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags" unload="true"/>
		<unit force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_graveyard_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_graveyard_01" unload="true"/>
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	<add path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_unfolded" type="unit">
		<material_config force="true" path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_unfolded" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_unfolded" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_unfolded" unload="true"/>
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	<add path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_devil_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags" unload="true"/>
		<unit force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_devil_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_spa/props/spa_props_graffiti_tags/spa_props_graffiti_tags_devil_03" unload="true"/>
	</add>
	<add path="units/world/props/desert/des_prop_con_pipes/des_prop_con_pipe_plastic_pile" type="unit">
		<material_config force="true" path="units/world/props/desert/des_prop_con_pipes/des_prop_pipes" unload="true"/>
		<unit force="true" path="units/world/props/desert/des_prop_con_pipes/des_prop_con_pipe_plastic_pile" unload="true"/>
		<object force="true" path="units/world/props/desert/des_prop_con_pipes/des_prop_con_pipe_plastic_pile" unload="true"/>
	</add>
	<add path="units/payday2/props/str_prop_mechanical_ac_wall_b/str_prop_mechanical_ac_wall_b" type="unit">
		<material_config force="true" path="units/payday2/props/str_prop_mechanical_ac_wall_b/str_prop_mechanical_ac_wall_b" unload="true"/>
		<unit force="true" path="units/payday2/props/str_prop_mechanical_ac_wall_b/str_prop_mechanical_ac_wall_b" unload="true"/>
		<object force="true" path="units/payday2/props/str_prop_mechanical_ac_wall_b/str_prop_mechanical_ac_wall_b" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_foyer" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_foyer" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_foyer" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_stairs" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_stairs" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_stairs" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_metal_bars" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_metal_bars" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_metal_bars" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_metalgate/bex_metalgate" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_metalgate/bex_metalgate" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_metalgate/bex_metalgate" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_metalgate/bex_metalgate" unload="true"/>
	</add>
	<add path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small" type="unit">
		<material_config force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank" unload="true"/>
		<unit force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small" unload="true"/>
		<object force="true" path="units/payday2/props/shadow_mullplan/mullplan_branchbank_round_small" unload="true"/>
	</add>
	<add path="units/dev_tools/level_tools/dev_collision/dev_collision_4x32m" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_collision/dev_collision_4x32m" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_collision/dev_collision_4x32m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_1m" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bnk_railing_150" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_1m" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_railing/bex_prop_bank_stair_railing_1m" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_03" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_03" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_03" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_faberge_egg/bex_prop_faberge_egg" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_faberge_egg/bex_prop_faberge_egg" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_faberge_egg/bex_prop_faberge_egg" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/props/bex_prop_faberge_egg/bex_prop_faberge_egg" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_faberge_egg/bex_prop_faberge_egg" unload="true"/>
	</add>
	<add path="units/payday2/architecture/mkp/mkp_int_pillar_05m_a" type="unit">
		<material_config force="true" path="units/payday2/architecture/mkp/mkp" unload="true"/>
		<unit force="true" path="units/payday2/architecture/mkp/mkp_int_pillar_05m_a" unload="true"/>
		<object force="true" path="units/payday2/architecture/mkp/mkp_int_pillar_05m_a" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_large" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_small" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_large" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_office_divider/bex_prop_office_divider_large" unload="true"/>
	</add>
	<add path="units/pd2_indiana/props/mus_prop_floor_puzzle_box/mus_prop_floor_puzzle_box" type="unit">
		<material_config force="true" path="units/pd2_indiana/props/mus_prop_floor_puzzle_box/mus_prop_floor_puzzle_box" unload="true"/>
		<unit force="true" path="units/pd2_indiana/props/mus_prop_floor_puzzle_box/mus_prop_floor_puzzle_box" unload="true"/>
		<sequence_manager force="true" path="units/pd2_indiana/props/mus_prop_floor_puzzle_box/mus_prop_floor_puzzle_box" unload="true"/>
		<object force="true" path="units/pd2_indiana/props/mus_prop_floor_puzzle_box/mus_prop_floor_puzzle_box" unload="true"/>
	</add>
	<add path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer" type="unit">
		<material_config force="true" path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer" unload="true"/>
		<unit force="true" path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer" unload="true"/>
		<object force="true" path="units/payday2/props/are_prop_bathroom_handsanitizer/are_prop_bathroom_handsanitizer" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/vehicles/bex_vehicles_garbagetruck/bex_garbage_truck" type="unit">
		<object force="true" path="units/pd2_dlc_bex/vehicles/bex_vehicles_garbagetruck/bex_garbage_truck" unload="true"/>
		<bnk force="true" path="soundbanks/regular_sfx" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/vehicles/bex_vehicles_garbagetruck/bex_garbage_truck" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/vehicles/bex_vehicles_garbagetruck/bex_garbage_truck" unload="true"/>
		<material_config force="true" path="units/vehicles/garbagetruck/garbagetruck" unload="true"/>
	</add>
	<add path="units/pd2_dlc2/csgo_models/props_street/electrical_box02" type="unit">
		<material_config force="true" path="units/pd2_dlc2/csgo_models/props_street/electrical_box02" unload="true"/>
		<unit force="true" path="units/pd2_dlc2/csgo_models/props_street/electrical_box02" unload="true"/>
		<object force="true" path="units/pd2_dlc2/csgo_models/props_street/electrical_box02" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_02" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_02" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_mid_02" unload="true"/>
	</add>
	<add path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_folded" type="unit">
		<material_config force="true" path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_unfolded" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_folded" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/props/rvd_prop_barista_parasol/rvd_prop_barista_parasol_folded" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_employees" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_stair" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_employees" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_signs/bex_bank_sign_employees" unload="true"/>
	</add>
	<add path="units/pd2_dlc_born/props/bor_prop_canal_decal_b/bor_prop_sewer_decal_b" type="unit">
		<material_config force="true" path="units/pd2_dlc_born/props/bor_prop_canal_decal_b/bor_prop_sewer_decal_b" unload="true"/>
		<unit force="true" path="units/pd2_dlc_born/props/bor_prop_canal_decal_b/bor_prop_sewer_decal_b" unload="true"/>
		<object force="true" path="units/pd2_dlc_born/props/bor_prop_canal_decal_b/bor_prop_sewer_decal_b" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/bex_occluder_01/bex_occluder_01" type="unit">
		<material_config force="true" path="units/payday2/mockup/occluder_plane" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/bex_occluder_01/bex_occluder_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/bex_occluder_01/bex_occluder_01" unload="true"/>
	</add>
	<add path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock" type="unit">
		<material_config force="true" path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock" unload="true"/>
		<unit force="true" path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock" unload="true"/>
		<object force="true" path="units/payday2/props/stn_prop_office_clock/stn_prop_office_clock" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_far_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_houses_far_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_far_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bdrop/bex_bdrop_house_block_far_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_red/props/red_prop_carpets/red_prop_carpet_a" type="unit">
		<material_config force="true" path="units/pd2_dlc_red/architecture/red" unload="true"/>
		<unit force="true" path="units/pd2_dlc_red/props/red_prop_carpets/red_prop_carpet_a" unload="true"/>
		<object force="true" path="units/pd2_dlc_red/props/red_prop_carpets/red_prop_carpet_a" unload="true"/>
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	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_dah/props/dah_prop_laser_emitter/dah_prop_laser_emitter" type="unit">
		<material_config force="true" path="units/pd2_dlc_dah/props/dah_prop_laser_emitter/dah_prop_laser_emitter" unload="true"/>
		<unit force="true" path="units/pd2_dlc_dah/props/dah_prop_laser_emitter/dah_prop_laser_emitter" unload="true"/>
		<object force="true" path="units/pd2_dlc_dah/props/dah_prop_laser_emitter/dah_prop_laser_emitter" unload="true"/>
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	<add path="units/dev_tools/level_tools/dev_door_blocker/dev_door_blocker_vehicle_sedan" type="unit">
		<material_config force="true" path="core/material_configs/hub_elements" unload="true"/>
		<unit force="true" path="units/dev_tools/level_tools/dev_door_blocker/dev_door_blocker_vehicle_sedan" unload="true"/>
		<object force="true" path="units/dev_tools/level_tools/dev_door_blocker/dev_door_blocker_vehicle_sedan" unload="true"/>
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	<add path="units/payday2/props/off_prop_officehigh_paperstacks/off_prop_officehigh_folder_holder_01_static" type="unit">
		<material_config force="true" path="units/payday2/props/off_prop_officehigh_paperstacks/off_prop_officehigh_paper_stack" unload="true"/>
		<unit force="true" path="units/payday2/props/off_prop_officehigh_paperstacks/off_prop_officehigh_folder_holder_01_static" unload="true"/>
		<object force="true" path="units/payday2/props/off_prop_officehigh_paperstacks/off_prop_officehigh_folder_holder_01_static" unload="true"/>
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	<add path="units/payday2/architecture/bnk/bnk_int_deposit_box" type="unit">
		<unit force="true" path="units/payday2/architecture/bnk/bnk_int_deposit_box" unload="true"/>
		<object force="true" path="units/payday2/architecture/bnk/bnk_int_deposit_box" unload="true"/>
		<material_config force="true" path="units/payday2/architecture/bnk/bnk_int" unload="true"/>
		<sequence_manager force="true" path="units/payday2/architecture/bnk/bnk_int_deposit_box" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_a" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_a" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_a" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_b" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_b" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_b" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_c" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_d" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_d" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_d" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_e" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_crap_e" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_e" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_a" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_a" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_a" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_b" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_b" unload="true"/>
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		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_c" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_c" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_c" unload="true"/>
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		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_d" unload="true"/>
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		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_e" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_value_e" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_money" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_special_gold" unload="true"/>
		<unit force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_poster" unload="true"/>
		<object force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_poster" unload="true"/>
		<material_config force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_poster" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/bnk_prop_vault_loot/bnk_prop_vault_loot_achivement" unload="true"/>
		<unit force="true" path="units/pd2_dlc_jfr/pickups/pku_german_folder/pku_german_folder" unload="true"/>
		<object force="true" path="units/pd2_dlc_jfr/pickups/pku_german_folder/pku_german_folder" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_jfr/pickups/pku_german_folder/pku_german_folder" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_jfr/pickups/pku_german_folder/pku_german_folder" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_cassette_tape/bex_prop_cassette_tape" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_cassette_tape/bex_prop_cassette_tape" unload="true"/>
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_cassette_tape/bex_prop_cassette_tape" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/props/bex_prop_cassette_tape/bex_prop_cassette_tape" unload="true"/>
	</add>
	<add path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ground_decal/rvd_ground_decal_stains" type="unit">
		<material_config force="true" path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ground_decal/rvd_ground_decal" unload="true"/>
		<unit force="true" path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ground_decal/rvd_ground_decal_stains" unload="true"/>
		<object force="true" path="units/pd2_dlc_rvd/architecture/rvd_ext/rvd_ground_decal/rvd_ground_decal_stains" unload="true"/>
	</add>
	<add path="units/world/architecture/secret_stash/props/secret_stash_antenna_8" type="unit">
		<material_config force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna" unload="true"/>
		<unit force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna_8" unload="true"/>
		<object force="true" path="units/world/architecture/secret_stash/props/secret_stash_antenna_8" unload="true"/>
	</add>
	<add path="units/payday2/props/are_prop_bathroom_toilet/are_prop_bathroom_toilet" type="unit">
		<material_config force="true" path="units/payday2/props/are_prop_bathroom_toilet/are_prop_bathroom_toilet" unload="true"/>
		<unit force="true" path="units/payday2/props/are_prop_bathroom_toilet/are_prop_bathroom_toilet" unload="true"/>
		<object force="true" path="units/payday2/props/are_prop_bathroom_toilet/are_prop_bathroom_toilet" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank" unload="true"/>
		<material_config force="true" path="units/payday2/props/dest_glass/glass_shatter" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_01" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_ext_bank_facade_window_01" unload="true"/>
		<effect force="true" load="true" path="effects/payday2/particles/window/storefront_window_small" unload="true"/>
	</add>
	<add path="units/pd2_dlc_cro/thermite_interactable/thermite_interactable" type="unit">
		<material_config force="true" path="units/pd2_dlc_cro/thermite_interactable/thermite_interactable" unload="true"/>
		<unit force="true" path="units/pd2_dlc_cro/thermite_interactable/thermite_interactable" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_cro/thermite_interactable/thermite_interactable" unload="true"/>
		<object force="true" path="units/pd2_dlc_cro/thermite_interactable/thermite_interactable" unload="true"/>
	</add>
	<add path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_stack_high" type="unit">
		<material_config force="true" path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_stack" unload="true"/>
		<unit force="true" path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_stack_high" unload="true"/>
		<object force="true" path="units/pd2_dlc_mex/props/mex_prop_tire_stack/mex_prop_tire_stack_high" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner_02" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner_02" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_corner_02" unload="true"/>
	</add>
	<add path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round" type="unit">
		<material_config force="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round" unload="true"/>
		<unit force="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round" unload="true"/>
		<object force="true" path="units/pd2_dlc_chill/architecture/chl_int_mullplan/chl_int_mullplan_round" unload="true"/>
	</add>
	<add path="units/world/architecture/secret_stash/props/secret_stash_tower_1" type="unit">
		<material_config force="true" path="units/world/architecture/secret_stash/props/secret_stash_props_rooftop_1" unload="true"/>
		<unit force="true" path="units/world/architecture/secret_stash/props/secret_stash_tower_1" unload="true"/>
		<object force="true" path="units/world/architecture/secret_stash/props/secret_stash_tower_1" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_building_left/bex_ext_building_left" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_wiring/bex_ext_wiring_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_wiring/bex_ext_wiring_01" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_wiring/bex_ext_wiring_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_wiring/bex_ext_wiring_01" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/props/bex_prop_bank_vault_door/bex_prop_bank_vault_door" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_vault_door/bex_prop_bank_vault_door" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_vault_door/bex_prop_bank_vault_door" unload="true"/>
		<sequence_manager force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_vault_door/bex_prop_bank_vault_door" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/props/bex_prop_bank_vault_door/bex_prop_bank_vault_door" unload="true"/>
	</add>
	<add path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_arch_01" type="unit">
		<material_config force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_instanced" unload="true"/>
		<unit force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_arch_01" unload="true"/>
		<object force="true" path="units/pd2_dlc_bex/architecture/ext/bex_ext_bank/bex_bldg_bank_facade_arch_01" unload="true"/>
	</add>
	<add path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_1m" type="unit">
		<material_config force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<unit force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_1m" unload="true"/>
		<sequence_manager force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset" unload="true"/>
		<object force="true" path="units/payday2/props/ind_prop_pipeset/ind_prop_pipeset_1m" unload="true"/>
	</add>
</table>
