<materials version="3">
    <material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP" name="mat_bex_prop_buildingsigns" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/props/bex_prop_buildingsigns/bex_prop_buildingsigns_df"/>
        <bump_normal_texture file="units/pd2_dlc_bex/props/bex_prop_buildingsigns/bex_prop_buildingsigns_nm"/>
        <material_texture file="units/pd2_dlc_bex/props/bex_prop_buildingsigns/bex_prop_buildingsigns_gsma"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
</materials>
