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        <diffuse_texture file="units/pd2_dlc_red/architecture/textures/red_int_trims_df"/>
        <bump_normal_texture file="units/pd2_dlc_red/architecture/textures/red_int_trims_nm"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CORE_ENVIRONMENT" name="mat_plaster_b" version="2">
        <diffuse_texture file="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_plaster_b_df"/>
        <bump_normal_texture file="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_plaster_b_nm"/>
    </material>
    <material name="mat_glass" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" version="2" src="GLOBAL">
        <variable type="vector3" name="fresnel_settings" value="0 1 0.66999995708466"/>
        <opacity_texture file="units/pd2_dlc_flat/architecture/flt_ext_apartment_exterior/flt_ext_apartment_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_flat/architecture/flt_ext_apartment_exterior/flt_ext_apartment_glass_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
    <material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GLOSS_CONTROL_VALUE:NORMALMAP:VERTEX_COLOR" name="mat_door" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_nm"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable type="scalar" name="glossiness_control" value="0.0040000001899898"/>
    </material>
    <material render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:BLEND_MASK_CONTROL:BLEND_MASK_CROSSBLEND:BLEND_NORMAL:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR" name="mat_ext_plaster_blend_white" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_plaster_worn_white_df"/>
        <bump_normal_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_plaster_worn_nm"/>
        <diffuse_layer0_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_plaster_clean_white_df"/>
        <variable type="vector3" name="blend_control" value="0.25 1 0"/>
        <normal_layer0_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_plaster_clean_nm"/>
        <material_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_plaster_worn_gsma"/>
        <diffuse_layer2_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_plaster_clean_gsma"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
    <material render_template="decal:DIFFUSE_TEXTURE:NORMALMAP:OPACITY_TEXTURE:VERTEX_COLOR" name="mat_decals_leaks_01" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_ext_decals_leaking_df"/>
        <opacity_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_ext_decals_leaking_mask" mip="1"/>
        <bump_normal_texture file="units/pd2_dlc_berry/architecture/temp_textures/white_no_spec_nm" mip="1"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_ext_bank_foyer_2_mat_ceiling_a" version="2">
        <diffuse_texture file="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_ceiling_a_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_ext_bank_foyer_2_mat_marble_floor" version="2">
        <diffuse_texture file="units/pd2_dlc_bex/architecture/int/int_textures/bex_int_marble_floor_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_ext_bank_foyer_2_mat_panel_wood" version="2">
        <diffuse_texture file="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_wall_panel_wood_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_ext_bank_foyer_2_mat_wallpaper_01" version="2">
        <diffuse_texture file="units/pd2_dlc_sah/tiling_textures/sah_wallpaper_01/sah_wallpaper_01_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_int_bank_vault_mat_carpet_b_trim1" version="2">
        <diffuse_texture file="units/pd2_dlc_casino/environment/cas_int/cas_floor/casino_corridor_floor/textures/marble_floor_trim_02_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_int_bank_vault_mat_marble_floor_trim_02" version="2">
        <diffuse_texture file="units/pd2_dlc_casino/environment/cas_int/cas_floor/casino_toillet_floor/marble_trim_floor_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_int_bank_vault_mat_marble_floor_trims2" version="2">
        <diffuse_texture file="units/pd2_dlc_sah/tiling_textures/sah_marble_floor_trims/sah_marble_floor_trims_df"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:VERTEX_COLOR" name="bex_int_bank_vault_mat_panel_wood1" version="2">
        <diffuse_texture file="units/pd2_dlc2/architecture/gov_c_int/gov_c_int_wall_panel_wood_df"/>
    </material>
    <material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR" name="mat_gold_metal" version="2">
        <diffuse_texture file="units/pd2_dlc_rvd/architecture/rvd_int/int_textures/tiling_gold_df"/>
        <bump_normal_texture file="units/pd2_dlc_bex/architecture/ext/ext_textures/bex_ext_trim_set_nm"/>
        <reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
        <material_texture file="units/pd2_dlc_rvd/architecture/rvd_int/int_textures/tiling_gold_gsma"/>
    </material>
    <material render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:VERTEX_COLOR" name="mat_gold_metal_flat" version="2">
        <diffuse_texture file="units/pd2_dlc_rvd/architecture/rvd_int/int_textures/tiling_gold_df"/>
        <bump_normal_texture file="units/pd2_dlc_berry/architecture/temp_textures/white_no_spec_nm"/>
        <reflection_texture file="environments/cubemaps/cubemap_gold" type="cubemap"/>
        <material_texture file="units/pd2_dlc_rvd/architecture/rvd_int/int_textures/tiling_gold_gsma"/>
    </material>
    <material name="mat_ceiling_il" render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:DOUBLE_SIDED:VIEW_ANGLE_FALLOFF_OP" version="2" src="GLOBAL">
        <diffuse_texture file="units/pd2_dlc_vit/architecture/vit_int/vit_int_glass_vault/vit_int_glass_vault_glass_df"/>
        <variable type="scalar" name="intensity" value="sun"/>
        <variable type="scalar" name="falloff_exp" value="0.5"/>
    </material>
    <material render_template="generic:DIFFUSE_TEXTURE:SELF_ILLUMINATION:SELF_ILLUMINATION_BLOOM" name="mat_glow_ceiling" version="2">
        <diffuse_texture file="units/pd2_dlc_sah/architecture/sah_int/sah_int_ceiling_cell/sah_int_ceiling_cell_df" mip="1"/>
        <self_illumination_texture file="units/pd2_dlc_sah/architecture/sah_int/sah_int_ceiling_cell/sah_int_ceiling_cell_il" mip="1"/>
        <variable type="scalar" name="il_multiplier" value="sun"/>
        <variable type="scalar" name="il_bloom" value="0.14600000693463"/>
    </material>
    <material decal_material="glass_breakable" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE:OPACITY_FADE_TO_SOLID" version="2" name="mat_glass_cracked_01">
        <variable type="vector3" name="fresnel_settings" value="2 1 1"/>
        <opacity_texture file="units/payday2/glass/glass_shattered_op"/>
        <diffuse_texture file="units/payday2/glass/glass_shattered_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
        <variable type="vector3" name="opacity_fade_to_solid" value="10 5000 0"/>
    </material>
    <material version="2" render_template="opacity:CUBE_ENVIRONMENT_MAPPING:CUBE_FRESNEL:DIFFUSE_TEXTURE" name="mat_window_glass" src="GLOBAL">
        <variable type="vector3" name="fresnel_settings" value="0 1 0.66999995708466"/>
        <opacity_texture file="units/pd2_dlc_flat/architecture/flt_ext_apartment_exterior/flt_ext_apartment_glass_op"/>
        <diffuse_texture file="units/pd2_dlc_flat/architecture/flt_ext_apartment_exterior/flt_ext_apartment_glass_df"/>
        <reflection_texture type="cube" global_texture="current_global_texture"/>
    </material>
    <material name="mat_door" render_template="generic:CUBE_ENVIRONMENT_MAPPING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_df"/>
        <bump_normal_texture file="units/payday2/equipment/gen_interactable_door_hcm/gen_interactable_door_hcm_nm"/>
        <reflection_texture type="cubemap" file="units/payday2/cubemaps/cubemap_steel"/>
        <variable value="1 0 2" type="vector3" name="environment_settings"/>
    </material>
    <material name="mat_mullplane" render_template="decal:DIFFUSE_TEXTURE" version="2">
        <diffuse_texture file="units/payday2/props/shadow_mullplan/shadow_mullplan_df"/>
    </material>
</materials>
