<dynamic_object>
	<diesel materials="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" orientation_object="rp_bex_prop_bank_flag" />
	<sequence_manager file="units/pd2_dlc_bex/props/bex_prop_bank_flag/bex_prop_bank_flag" />
	
	<animations>
		<animation_group name="anim_flag" enabled="false">
			<object name="jt_root" />
			<object name="jt_flag_top_01" />
			<object name="jt_flag_top_02" />
			<object name="jt_flag_top_03" />
			<object name="jt_flag_top_end" />
			<object name="jt_flag_mid_01" />
			<object name="jt_flag_mid_02" />
			<object name="jt_flag_mid_03" />
			<object name="jt_flag_mid_end" />
			<object name="jt_flag_base" />
			<object name="jt_flag_bot_01" />
			<object name="jt_flag_bot_02" />
			<object name="jt_flag_bot_03" />
			<object name="jt_flag_bot_end" />
		</animation_group>
	</animations>

	<bodies>
		<body name="body_static" enabled="true" template="static">
			<object name="rp_bex_prop_bank_flag" />
			<object name="c_capsule" collision_type="capsule" padding="-2.5" />
			<object name="c_box_flag" collision_type="box" padding="-2.5" />
			<object name="c_convex_01" collision_type="convex" padding="-2.5"/>
			<object name="c_convex_02" collision_type="convex" padding="-2.5"/>
		</body>
		<body name="body_static" enabled="true" template="nav_walk">
			<object name="rp_bex_prop_bank_flag" />
			<object name="c_nav_slope" collision_type="mesh_mopp" padding="-2.5"/>
		</body>
	</bodies>
	<graphics>		
		<graphic_group name="grp_flag" enabled="true" culling_object="co_box_culling">
			<lod_object name="flag_lod">
				<object name="g_flag" enabled="true">
					<material materials="mtr_flag" max_distance="2000"/>
					<material materials="mtr_flag_lod"/>
				</object>
			</lod_object>
			<lod_object name="flag_pole_lod">
				<object name="g_pole" enabled="true">
					<material materials="mtr_flag_pole, mat_metal_bars" max_distance="2000"/>
					<material materials="mtr_flag_pole_lod, mat_metal_bars"/>
				</object>
			</lod_object>

			<object name="g_base" 	enabled="true" />
			<object name="g_flag" 	enabled="true" shadow_caster="true"/>
			<object name="g_g" 		enabled="true" />
			<object name="s_s" 		enabled="true" shadow_caster="true"/>
		</graphic_group>
	</graphics>
</dynamic_object>
