<mod name="YOUR_MOD_NAME" author="YOUR_NAME" min_lib_ver="3.38">
    <!--Mod name can be your folder name. -->
    <AssetUpdates id="-1" version="1.0" provider="modworkshop"/>
    <!--
        Adds auto update to your mod.
        id is the ID of your mod found here: http://modwork.shop/14924 our ID is 14924.
        version is the version of your mod and it must be the same as the site's version. MWS updates don't care about numbers.
        Read more about the module > https://github.com/simon-wh/PAYDAY-2-BeardLib/wiki/ModAssetModule
    -->
    <Localization directory="loc" default="english.txt">
        <loc file="english.txt" language="english"/>
    </Localization>
    <!-- For adding more languages, read > https://github.com/simon-wh/PAYDAY-2-BeardLib/wiki/LocalizationModule -->

    <Melee id="YOUR_MELEE_NAME" based_on="shovel"/>
    <!--
        Melee id = the ID of the melee weapons
        based on = the original weapon that your new one borrows it's animations from
        unit = directory of your new weapon's .unit filename (ingame, optional)
        global_value = for packs of mods, a global id assigned to all
        Read more here > https://github.com/simon-wh/PAYDAY-2-BeardLib/wiki/MeleeModule
    -->
    
    <AddFiles directory="assets">
        <unit_tex path="units/mods/weapons/wpn_fps_mel_YOUR_MELEE_NAME/wpn_fps_mel_YOUR_MELEE_NAME"/>
        <texture path="guis/dlcs/mods/textures/pd2/blackmarket/icons/melee_weapons/YOUR_MELEE_NAME"/>
    </AddFiles>
    <!--
        Adds the files needed. Using shortcuts.
        You only need to replace YOUR_MELEE_NAME with the id of your melee. Make sure the directories and files are also updated.
        Read more here > https://github.com/simon-wh/PAYDAY-2-BeardLib/wiki/AddFilesModule 
    -->
</mod>
