<materials version="3">
	<material name="mtr_binary" render_template="generic:DEPTH_SCALING:DIFFUSE_TEXTURE:NORMALMAP" version="2">
        <diffuse_texture file="units/mods/weapons/wpn_fps_mel_Binary_Blade/wpn_fps_mel_Binary_Blade_df"/>
        <bump_normal_texture file="units/mods/weapons/wpn_fps_mel_Binary_Blade/wpn_fps_mel_Binary_Blade_nm"/>
    </material>
</materials>

<!--
you only need to change the following:
diffuse_texture (3rd line)
bump_normal_texture file (4th line)
-->