<table>
	<object path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_suit_1" force="true"/>
	<sequence_manager path="units/payday2/characters/fps_criminals_suit_1/fps_criminals_suit_1" force="true"/>		
	<object path="units/pd2_dlc_glace/characters/glc_acc_fps_raincoat/glc_acc_fps_raincoat" force="true"/>
	<object path="units/pd2_dlc_nmh/characters/nmh_acc_fps_scrubs/nmh_acc_fps_scrubs" force="true"/>
	<object path="units/pd2_dlc_nmh/characters/nmh_acc_fps_scrubs_female/nmh_acc_fps_scrubs_female" force="true"/>	
	<object path="units/pd2_dlc_sah/characters/npc_acc_tux/fps_criminals_tux/sah_acc_fps_female_tux" force="true"/>
	<object path="units/pd2_dlc_sah/characters/npc_acc_tux/fps_criminals_tux/sah_acc_fps_female_tux_02" force="true"/>
	<object path="units/pd2_dlc_sah/characters/npc_acc_tux/fps_criminals_tux/sah_acc_fps_male_tux" force="true"/>
	<object path="units/pd2_dlc_sah/characters/npc_acc_tux/fps_criminals_tux/sah_acc_fps_male_tux_02" force="true"/>	
	<object path="units/pd2_dlc_trd/characters/trd_acc_jumpsuits/trd_acc_fps_jumpsuit/trd_acc_fps_jumpsuit" force="true"/>
	<object path="units/pd2_dlc_xmn/characters/xmn_acc_xmas_tuxedo/npc_acc_xmas_tux/fps_criminals_xmas_tux/xmn_acc_fps_male_xmas_tux" force="true"/>
<!-- 	<object path="units/pd2_dlc_vit/characters/vit_acc_fps_murky_suit/vit_acc_fps_murky_suit" force="true"/> --> <!--Ovk improved this in 199.6!-->
</table>