if not expModify then
if not tweak_data then return end

tweak_data.difficulty_level_locks = {
		0,
		0,
		0,
		30,
		50,
		80,
		80,
		80
	}
tweak_data.experience_manager.in_custody_multiplier = 0.6
tweak_data.experience_manager.difficulty_multiplier = {
		1.5,
		7,
		9,
		11.5,
		13,
		15
	}
tweak_data.experience_manager.alive_humans_multiplier = {
		[0] = 1,
		[1] = 1,
		[2] = 1,
		[3] = 1.25,
		[4] = 1.4
	}
tweak_data.experience_manager.civilians_killed = 0.1
tweak_data.experience_manager.day_multiplier = {
		1,
		1.1,
		1.5,
		2,
		2.1,
		2.5,
		3,
		3.5,
		4,
		4.5,
		5,
		6,
		8,
		10
	}
tweak_data.experience_manager.pro_day_multiplier = {
		1,
		1.65,
		2.25,
		3,
		3.15,
		3.75,
		4.5,
		5.25,
		6,
		6.75,
		7.5,
		9,
		12,
		15
	}

expModify = true
end
