<materials version="3" group="ene_tazer_1">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/ztazer_head_nm"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/ztazer_head_df"/>
	</material>
	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_df"/>
	</material>
	<material name="mtr_ene_acc_swat_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_gitgud/characters/ene_zeal_tazer/ene_zeal_tazer_head_df"/>
	</material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>