<materials version="3" group="ene_fbi_heavy_1">
    <material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/heads_atlas_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/heads_atlas_df"/>
    </material>
    <material name="mtr_head_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/heads_atlas_nm" mip="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/heads_atlas_df" mip="1"/>
    </material>
    <material name="mtr_head_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/heads_atlas_nm" mip="4"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/heads_atlas_df" mip="4"/>
    </material>

    <material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/spook_heavy_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fbi_heavy_df"/>
    </material>
    <material name="mtr_body_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/spook_heavy_nm" mip="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/fbi_heavy_df" mip="1"/>
    </material>
    <material name="mtr_body_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/spook_heavy_nm" mip="4"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/fbi_heavy_df" mip="4"/>
    </material>

    <material name="mtr_heavy_helmet" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/helmets_heavy_taser_atlas_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/fbi_heavy_helmet_df"/>
    </material>
    <material name="mtr_heavy_helmet_lod_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/helmets_heavy_taser_atlas_nm" mip="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/fbi_heavy_helmet_df" mip="1"/>
    </material>
    <material name="mtr_heavy_helmet_lod_2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
        <bump_normal_texture    file="units/payday2/characters/shared_textures/helmets_heavy_taser_atlas_nm" mip="2"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/fbi_heavy_helmet_df" mip="2"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
