<table>			
	<!--have you heard about the new TC-13? yeah a guy was talking about it. they say it's something memoriable-->
	<texture path="units/payday2/characters/shared_textures/city_heavy_helmet_df"/>
	<texture path="units/payday2/characters/shared_textures/helmets_bh_df"/>
	<texture path="units/payday2/characters/shared_textures/helmets_bh_nm"/>
	<texture path="units/payday2/characters/shared_textures/heads_bh_df"/>
	<texture path="units/payday2/characters/shared_textures/heads_bh_nm"/>
	
	<!--riot shielder by baddy-->
	<unit path="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city" />
	<object path="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city" />
	<model path="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city" />
	<cooked_physics path="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city"/>
	<material_config path="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city"/>

	<texture path="units/payday2/characters/shared_textures/bhshield_df"/>
	<texture path="units/payday2/characters/shared_textures/bhshield_nm"/>

	<unit path="units/payday2/characters/ene_city_shield/ene_city_shield" force="true"/>
	<unit path="units/payday2/characters/ene_city_shield/ene_city_shield_husk" force="true"/>
</table>