<dynamic_object>
	<diesel orientation_object="rp_ene_acc_shield_lights" materials="units/payday2/characters/ene_acc_shield_city/ene_acc_shield_city" />
	<sequence_manager file="units/payday2/characters/ene_acc_shield_lights/ene_acc_shield_lights" />

	<bodies>
		<body name="held_body" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_lights" />
			<object name="c_box_shield_left" 			collision_type="box" padding="-2" />
			<object name="c_box_shield_front" 			collision_type="box" padding="-2" />
			<object name="c_box_shield_right_bottom" 	collision_type="box" padding="-2" />
			<object name="c_sphere_bottom" 				collision_type="sphere" padding="-2" />
		</body>
		<body name="light_01" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_lights" />
			<object name="c_light_01" collision_type="box" />
		</body>

		<body name="light_02" enabled="true" template="animated" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_lights" />
			<object name="c_light_02" collision_type="box" />
		</body>

		<body name="dropped_body" enabled="false" template="debris" collision_class="ragdoll" pushed_by_mover="false" remove_ray_type="ai_vision walk">
			<object name="rp_ene_acc_shield_lights" />
			<object name="c_box_shield_left" 			collision_type="box" />
			<object name="c_box_shield_front" 			collision_type="box" />
			<object name="c_box_shield_right_bottom" 	collision_type="box" />
			<object name="c_sphere_bottom" 				collision_type="sphere" padding="-2" />
		</body>
	</bodies>

	<decal_surfaces default_material="shield" >
		<decal_mesh name="dm_metal" 	enabled="true" 	material="shield" />
	</decal_surfaces>

	<graphics>
		<object name="g_shield" 	enabled="true" >
			<material materials="mtr_shield" max_distance="1000" />
			<material materials="mtr_shield_lod_1" max_distance="1500" />
			<material materials="mtr_shield_lod_2" />
		</object>
		<object name="g_light_01" 	enabled="true" >
			<material materials="mtr_light_il" max_distance="1000" />
			<material materials="mtr_light_il_lod_1" max_distance="1500" />
			<material materials="mtr_light_il_lod_2" />
		</object>
		<object name="g_light_02" 	enabled="true" >
			<material materials="mtr_light_il" max_distance="1000" />
			<material materials="mtr_light_il_lod_1" max_distance="1500" />
			<material materials="mtr_light_il_lod_2" />
		</object>
	</graphics>


</dynamic_object>