<materials version="3" group="ene_akan_fbi_heavy_g36">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_head_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_head_df"/>
	</material>
	<material name="mtr_head_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_head_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_head_df" mip="1"/>
	</material>

	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_1_nm"/>
		<diffuse_texture 		file="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_g36/akan_heavy_df"/>
	</material>
	<material name="mtr_body_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_1_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_mad/characters/ene_akan_fbi_heavy_g36/akan_heavy_df" mip="1"/>
	</material>

	<material name="mtr_helmet_lod0" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/helmets_heavy_wekk_atlas_nm"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/helmets_heavy_wekk_atlas_df"/>
	</material>
	
	<material name="mtr_helmet_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS" version="2">
		<bump_normal_texture 	file="units/payday2/characters/shared_textures/helmets_heavy_wekk_atlas_nm" mip="1"/>
		<diffuse_texture 		file="units/payday2/characters/shared_textures/helmets_heavy_wekk_atlas_df" mip="1"/>
	</material>

    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>