<materials version="3" group="ene_security_5">
    <material name="mtr_security_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/head_01_nm"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/head_01_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_security_head_lod_1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/head_01_nm" mip="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/head_01_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_security_head_lod_2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/head_01_nm" mip="4"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/head_01_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_jonte" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture 	file="units/payday2/characters/shared_textures/dj_head_nm"/>
        <diffuse_texture 		file="units/payday2/characters/shared_textures/dj_head_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" 	type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_jonte_lod_1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/dj_head_nm" mip="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/dj_head_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_jonte_lod_2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/dj_head_nm" mip="4"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/dj_head_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_security_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/police_nm"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/security_2_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_security_body_lod_1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/police_nm" mip="1"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/security_2_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_security_body_lod_2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/payday2/characters/shared_textures/police_nm" mip="4"/>
        <diffuse_texture        file="units/payday2/characters/shared_textures/security_2_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
