<materials version="3" group="ene_murkywater_medic">

    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_nm"/>
        <diffuse_texture        file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_body_policia_federale_nm"/>
        <diffuse_texture        file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_body_policia_federale_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_helmet" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" unique="true" version="2" >
        <bump_normal_texture    file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_nm"/>
        <diffuse_texture        file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>

       <material name="mtr_head_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    
    <material name="mtr_body_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" unique="true" version="2" >
        <bump_normal_texture file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_body_policia_federale_nm" mip="1"/>
        <diffuse_texture file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_body_policia_federale_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

     <material name="mtr_helmet_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP" unique="true" unique="true" version="2" >
        <bump_normal_texture    file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_nm"/>
        <diffuse_texture        file="units/pd2_dlc_bex/characters/ene_swat_medic_policia_federale/ene_murkywater_medic_head_policia_federale_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0"     type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>