<materials version="3" group="ene_secret_service_fex">
    <material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file= "units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm"/>
        <diffuse_texture        file= "units/pd2_dlc_fex/characters/ene_secret_service_fex/ene_secret_service_fex_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm" mip="1"/>
        <diffuse_texture        file="units/pd2_dlc_fex/characters/ene_secret_service_fex/ene_secret_service_fex_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_head_lod2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file="units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm" mip="4"/>
        <diffuse_texture        file="units/pd2_dlc_fex/characters/ene_secret_service_fex/ene_secret_service_fex_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>

    <material name="mtr_body" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm"/>
        <diffuse_texture        file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_df"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_body_lod1" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm" mip="1"/>
        <diffuse_texture        file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_df" mip="1"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="mtr_body_lod2" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2" >
        <bump_normal_texture    file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm" mip="4"/>
        <diffuse_texture        file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_df" mip="4"/>
        <variable value="1 1 1" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>


