<materials version="3" group="ene_secret_service_fex">
	<material name="mtr_head" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture 	file= "units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm"/>
        <diffuse_texture 		file= "units/pd2_dlc_fex/characters/ene_secret_service_fex/ene_secret_service_fex_df"/>
	</material>
	<material name="mtr_head_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm" mip="1"/>
		<diffuse_texture 		file="units/pd2_dlc_fex/characters/ene_secret_service_fex/ene_secret_service_fex_df" mip="1"/>
	</material>
	<material name="mtr_head_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm" mip="4"/>
		<diffuse_texture 		file="units/pd2_dlc_fex/characters/ene_secret_service_fex/ene_secret_service_fex_df" mip="4"/>
	</material>

	<material name="mtr_body" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture 	file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm"/>
        <diffuse_texture 		file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_df"/>
	</material>
	<material name="mtr_body_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture 	file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm" mip="1"/>
        <diffuse_texture 		file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_df" mip="1"/>
	</material>
	<material name="mtr_body_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_COPS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture 	file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_nm" mip="4"/>
        <diffuse_texture 		file= "units/pd2_dlc_mex/characters/ene_mex_security_guard_3/ene_thug_indoor_cartel_regular_02_df" mip="4"/>
	</material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>