local data = UpgradesTweakData._init_pd2_values
function UpgradesTweakData:_init_pd2_values()
	data(self, tweak_data)
	self.values.player.movement_speed_multiplier = { 1.1, 1.25, 1.3 }
	self.values.player.melee_sharp_damage_multiplier = {1.5, 1.75, 2}
	self.values.player.melee_blunt_damage_multiplier = {1.5, 2.25, 3}
end
local skills = UpgradesTweakData._player_definitions
function UpgradesTweakData:_player_definitions()
    skills(self, tweak_data)	
	self.definitions.speed1 = {
		category = "feature",
		name_id = "menu_player_movement_speed_multiplier",
		upgrade = {
			category = "player",
			upgrade = "movement_speed_multiplier",
			value = 1}}
	self.definitions.mel1 = {
		category = "feature",
		name_id = "menu_player_melee_sharp_damage_multiplier",
		upgrade = {
			category = "player",
			upgrade = "melee_sharp_damage_multiplier",
			value = 1}}
	self.definitions.mel2 = {
		category = "feature",
		name_id = "menu_player_melee_sharp_damage_multiplier",
		upgrade = {
			category = "player",
			upgrade = "melee_sharp_damage_multiplier",
			value = 2}}
	self.definitions.mel3 = {
		category = "feature",
		name_id = "menu_player_melee_sharp_damage_multiplier",
		upgrade = {
			category = "player",
			upgrade = "melee_sharp_damage_multiplier",
			value = 3}}
	self.definitions.mel4 = {
		category = "feature",
		name_id = "menu_player_melee_blunt_damage_multiplier",
		upgrade = {
			category = "player",
			upgrade = "melee_blunt_damage_multiplier",
			value = 1}}
	self.definitions.mel5 = {
		category = "feature",
		name_id = "menu_player_melee_blunt_damage_multiplier",
		upgrade = {
			category = "player",
			upgrade = "melee_blunt_damage_multiplier",
			value = 2}}	
	self.definitions.mel6 = {
		category = "feature",
		name_id = "menu_player_melee_blunt_damage_multiplier",
		upgrade = {
			category = "player",
			upgrade = "melee_blunt_damage_multiplier",
			value = 3}}								
end