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Perk Deck name: $name Description: $desc ''Perk 1:'' $perk1n Abilities: $perk1abilities ''Perk 3:'' $perk3n Abilities: $perk3abilities ''Perk 5:'' $perk5n Abilities: $perk5abilities ''Perk 7:'' $perk7n Abilities: $perk7abilities ''Perk 9:'' $perk9n Abilities: $perk9abilities<<set $perk1n to "">> <<set $perk3n to "">> <<set $perk5n to "">> <<set $perk7n to "">> <<set $perk9n to "">> <<set $perk1dc to "">> <<set $perk3dc to "">> <<set $perk5dc to "">> <<set $perk7dc to "">> <<set $perk9dc to "">> <<set $perk1abilities to []>> <<set $perk3abilities to []>> <<set $perk5abilities to []>> <<set $perk7abilities to []>> <<set $perk9abilities to []>> <<set $perk1abilitiesreal to []>> <<set $perk3abilitiesreal to []>> <<set $perk5abilitiesreal to []>> <<set $perk7abilitiesreal to []>> <<set $perk9abilitiesreal to []>> <<widget "updatebar">><<silently>> <<replace "#story-caption">><<display "StoryCaption">><</replace>> <</silently>><</widget>>variable = state.active.variables.variablename <<script>> var blob = new Blob([state.active.variables.name], {type: "text/plain;charset=utf-8"}); saveAs(blob, "mod.txt"); <</script>><<set $name to "yap">> Then Move on. [[Done (1/3)]]Welcome to MapleManiac's Custom Perk Deck Maker Beta! To see the Changelog and Upcoming Features, click [[Here!]] ''Please do not use quotation marks or backslashes when filling in information'' Perk Deck Name: <<textbox "$name" "PerkDeckName">> Perk Deck Description: <<textbox "$desc" "DeckDescription">> Enter an alias for your deck. This will only be seen in the coding. Please use letters and numbers only (no spaces or punctuation) <<textbox "$alias" "alias01">> [[Next|The First Perk]]''First Perk'' Select all of the abilities that you would like your first Perk to have. ''Note that multiple abilities within the same Perk Deck will not stack. For example, if you choose both the Increase Health by 10% and Increase Health by 20% abilities from Muscle, only the +20% will actually apply. This applies throughout all other perks too'' <<nobr>> <<link "Reset Abilities">> <<set $perk1abilities to []>> <<set $perk1abilitiesreal to []>> <<set $perk1d to []>> <<goto "The First Perk">> <</link>> <</nobr>> ''Crew Chief Perk Deck'' ''Perk 1: Brute Strength'' 8% Damage Reduction <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("8% Damage Reduction")>> <<set $perk1abilitiesreal.push("\"player_passive_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> 8% Damage Reduction (Allies) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("8% Damage Reduction (Crew)")>> <<set $perk1abilitiesreal.push("\"team_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Marathon Man'' Increase Stamina by 50% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+50% Stamina (Crew)")>> <<set $perk1abilitiesreal.push("\"team_passive_stamina_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Shout range by 25% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+25% Shout Range")>> <<set $perk1abilitiesreal.push("\"player_passive_intimidate_range_mul\"")>> <<updatebar>> <</linkappend>> <</nobr>> Decrease Damage by 6% when within medium range of an enemy <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-6% damage when at medium range")>> <<set $perk1abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Wolf Pack'' Increase Health by 10% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Health (Crew)")>> <<set $perk1abilitiesreal.push("\"team_passive_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by 20% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Health")>> <<set $perk1abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Testudo'' Increase Armor by 10% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Armor")>> <<set $perk1abilitiesreal.push("\"player_tier_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by 5% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+5% Armor (Crew)")>> <<set $perk1abilitiesreal.push("\"team_passive_armor_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Hostage Situation'' Increase Health by 6% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+6% Health per Hostage (Crew)")>> <<set $perk1abilitiesreal.push("\"team_hostage_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Stamina by 12% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+12% Stamina per Hostage (Crew)")>> <<set $perk1abilitiesreal.push("\"team_hostage_stamina_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Muscle Perk Deck'' ''Perk 1: Brute Strength'' Increase Health by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Health")>> <<set $perk1abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3:Meat Shield'' Increase Health by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Health")>> <<set $perk1abilitiesreal.push("\"player_passive_health_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+15% Target")>> <<set $perk1abilitiesreal.push("\"player_uncover_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Giant Strength'' Increase Health by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+40% Health")>> <<set $perk1abilitiesreal.push("\"player_passive_health_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Disturbing the Peace'' Firearms have a 75% to send nearby enemies into a panic <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Guns 75% Panic")>> <<set $perk1abilitiesreal.push("\"player_panic_suppression\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: 800-lbs Gorilla'' Increase Health by a total of 80% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+80% Health")>> <<set $perk1abilitiesreal.push("\"player_passive_health_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Regenerate 3% of your Health every 5 seconds <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("3% Health Regen per 5s")>> <<set $perk1abilitiesreal.push("\"player_passive_health_regen\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Armorer Perk Deck'' ''Perk 1: Type 1 Armor'' Increase Armor by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Armor")>> <<set $perk1abilitiesreal.push("\"player_tier_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Type 2 Armor'' Increase Armor by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Armor")>> <<set $perk1abilitiesreal.push("\"player_tier_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Type 3 Armor'' Increase Armor by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+30% Armor")>> <<set $perk1abilitiesreal.push("\"player_tier_armor_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Reinforced Armor'' Increase Armor Regeneration by 10% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Armor Regen")>> <<set $perk1abilitiesreal.push("\"player_armor_regen_timer_multiplier_passive\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invulnerability when your armor breaks <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("2s Invincible on Armor Break")>> <<set $perk1abilitiesreal.push("\"temporary_armor_break_invulnerable_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Liquid Armor'' Increase Armor by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+35% Armor")>> <<set $perk1abilitiesreal.push("\"player_tier_armor_multiplier_6\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Rogue Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+15% Dodge")>> <<set $perk1abilitiesreal.push("\"player_passive_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Elusive'' Decrease chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-15% Target")>> <<set $perk1abilitiesreal.push("\"player_camouflage_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Evasive'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+30% Dodge")>> <<set $perk1abilitiesreal.push("\"player_passive_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Shadow Warrior'' Increase Dodge by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+45% Dodge")>> <<set $perk1abilitiesreal.push("\"player_passive_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Killer Instinct'' Weapons have a 25% chance of piercing armor <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+25% Armor Piercing")>> <<set $perk1abilitiesreal.push("\"weapon_passive_armor_piercing_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> The time between swapping weapons is reduced by 80% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-80% Weapon Swap Time")>> <<set $perk1abilitiesreal.push("\"weapon_passive_swap_speed_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Crook Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% ''See Rogue perk 1'' ''Perk 3: Basic Composure'' Increase Dodge with Ballistic Vests by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+5% B.Vest Dodge")>> <<set $perk1abilitiesreal.push("\"player_level_2_dodge_addend_1\"")>> <<set $perk1abilitiesreal.push("\"player_level_3_dodge_addend_1\"")>> <<set $perk1abilitiesreal.push("\"player_level_4_dodge_addend_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% B.Vest Armor")>> <<set $perk1abilitiesreal.push("\"player_level_2_armor_multiplier_1\"")>> <<set $perk1abilitiesreal.push("\"player_level_3_armor_multiplier_1\"")>> <<set $perk1abilitiesreal.push("\"player_level_4_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Composure'' Increase Dodge with Ballistic Vests by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+15% B.Vest Dodge")>> <<set $perk1abilitiesreal.push("\"player_level_2_dodge_addend_2\"")>> <<set $perk1abilitiesreal.push("\"player_level_3_dodge_addend_2\"")>> <<set $perk1abilitiesreal.push("\"player_level_4_dodge_addend_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+40% B.Vest Armor")>> <<set $perk1abilitiesreal.push("\"player_level_2_armor_multiplier_2\"")>> <<set $perk1abilitiesreal.push("\"player_level_3_armor_multiplier_2\"")>> <<set $perk1abilitiesreal.push("\"player_level_4_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Composure'' Increase Dodge with Ballistic Vests by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+25% B.Vest Dodge")>> <<set $perk1abilitiesreal.push("\"player_level_2_dodge_addend_3\"")>> <<set $perk1abilitiesreal.push("\"player_level_3_dodge_addend_3\"")>> <<set $perk1abilitiesreal.push("\"player_level_4_dodge_addend_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Ballistic Vests by a total of 65% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+65% B.Vest Armor")>> <<set $perk1abilitiesreal.push("\"player_level_2_armor_multiplier_3\"")>> <<set $perk1abilitiesreal.push("\"player_level_3_armor_multiplier_3\"")>> <<set $perk1abilitiesreal.push("\"player_level_4_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Master Recovery'' Increase Armor Regeneration by 10% ''See Armorer perk 7'' ''Hitman Perk Deck'' ''Perk 1: Basic Recovery'' Increase armor regeneration by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+5% Armor Regen")>> <<set $perk1abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ambidexterity'' Increase armor regeneration by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+15% Armor Regen")>> <<set $perk1abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Akimbo weapons gain a -16 stability penalty <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-16 Akimbo Stability")>> <<set $perk1abilitiesreal.push("\"akimbo_recoil_index_addend_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Akimbo Ammo Capacity by 25% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+25% Akimbo Ammo")>> <<set $perk1abilitiesreal.push("\"akimbo_extra_ammo_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Recovery'' Increase armor regeneration by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+25% Armor Regen")>> <<set $perk1abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Recovery'' Increase armor regeneration by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+35% Armor Regen")>> <<set $perk1abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Tooth and Claw'' Increase armor regeneration by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+45% Armor Regen")>> <<set $perk1abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> Always regenerate armor after 1.5 seconds (cooldown 15s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Auto Armor Regen 1.5s")>> <<set $perk1abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Burglar Perk Deck'' ''Perk 1: Sneaky'' Increase Dodge by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Dodge")>> <<set $perk1abilitiesreal.push("\"player_tier_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Bag of Tricks'' Crouching reduces your chance of being targetted by 10% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-10% Target when crouched")>> <<set $perk1abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bag corpses 20% faster <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Corpse Bag speed")>> <<set $perk1abilitiesreal.push("\"player_corpse_dispose_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Luck of the Irish'' Increase Dodge by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+25% Dodge")>> <<set $perk1abilitiesreal.push("\"player_tier_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-15% Target when crouched")>> <<set $perk1abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Pick locks 20% faster <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Lockpick speed")>> <<set $perk1abilitiesreal.push("\"player_pick_lock_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dutch Courage'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+30% Dodge")>> <<set $perk1abilitiesreal.push("\"player_tier_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 20% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-20% Target when crouched")>> <<set $perk1abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Answer Pagers 10% faster <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Pager Speed")>> <<set $perk1abilitiesreal.push("\"player_alarm_pager_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Breath of Fresh Air'' +20% Armor Regen speed when crouched still <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Armor Regen Crouched")>> <<set $perk1abilitiesreal.push("\"player_armor_regen_timer_stand_still_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> +10% Speed when crouching <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Speed Crouched")>> <<set $perk1abilitiesreal.push("\"player_crouch_speed_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Infiltrator Perk Deck'' ''Perk 1: Overdog'' Gain 12% Damage resistance when surrounded by 3 enemies <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+12% D.R. when surrounded")>> <<set $perk1abilitiesreal.push("\"player_damage_dampener_outnumbered_strong\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Melee Attack Within 1s deals x10 damage <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("x10 consecutive Melee dmg")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Basic Close Combat'' Gain a total of 8% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("8% D.R. medium range")>> <<set $perk1abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Close Combat'' Gain a total of 16% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("16% D.R. medium range")>> <<set $perk1abilitiesreal.push("\"player_damage_dampener_close_contact_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Close Combat'' Gain a total of 24% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("24% D.R. medium range")>> <<set $perk1abilitiesreal.push("\"player_damage_dampener_close_contact_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Total of +10% Melee damage with every melee attack (7s) (stack:4) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Melee dmg / strike")>> <<set $perk1abilitiesreal.push("\"melee_stacking_hit_damage_multiplier_1\"")>> <<set $perk1abilitiesreal.push("\"melee_stacking_hit_expire_t\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Life Drain'' Striking an enemy with melee restores 10% Health (cooldown: 10s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Heal 10% with melee")>> <<set $perk1abilitiesreal.push("\"player_melee_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sociopath Perk Deck'' ''Perk 1: No Talk'' Gain 12% Damage resistance when surrounded by 3 enemies ''See Infiltrator Perk 1'' Each Melee Attack Within 1s deals x10 damage ''See Infiltrator Perk 1'' ''Perk 3: Tension'' Armor is Increased by a total of 10% ''See Armorer Perk 1'' Killing an enemy regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+30 Armor per Kill")>> <<set $perk1abilitiesreal.push("\"player_killshot_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Clean Hit'' Gain a total of 8% Damage Reduction when within medium range of an enemy. ''See Infiltrator Perk 3'' +10% Health when killing an enemy with melee (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Health per Melee Kill")>> <<set $perk1abilitiesreal.push("\"player_melee_kill_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Overdose'' Armor is Increased by a total of 20% ''See Armorer Perk 3'' Killing an enemy at medium range regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+30 Armor per close Kill")>> <<set $perk1abilitiesreal.push("\"player_killshot_close_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Showdown'' 75% Chance to make enemies panic with a medium range kill (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("75% Panic chance per close kill")>> <<set $perk1abilitiesreal.push("\"player_killshot_close_panic_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Gambler Perk Deck'' ''Perk 1:Medical Supplies'' Ammo Pickups heal 16-24 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Ammo heal 16-24 HP")>> <<set $perk1abilitiesreal.push("\"temporary_loose_ammo_restore_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Ammo Pickups heal +20% for each ally with more health <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Ammo heal / Higher HP Ally")>> <<set $perk1abilitiesreal.push("\"player_gain_life_per_players\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ammo Give Out'' Increase Health by a total of 20% ''See Muscle Perk 3'' Give allies half an ammo pickup when you get an ammo pickup (cooldown:5s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Share 50% Ammo Pickup")>> <<set $perk1abilitiesreal.push("\"temporary_loose_ammo_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Sharing Is Caring'' Increase Health by a total of 20% ''See Muscle Perk 5'' Share 50% of your Ammo Pickup Healing with allies <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Share 50% Ammo Healing")>> <<set $perk1abilitiesreal.push("\"player_loose_ammo_restore_health_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: More Healing 1'' Ammo Pickups heal 24-32 HP (cooldown:3s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Ammo heal 24-32 HP")>> <<set $perk1abilitiesreal.push("\"temporary_loose_ammo_restore_health_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: More Healing 2'' Ammo Pickups heal 32-40 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Ammo heal 32-40 HP")>> <<set $perk1abilitiesreal.push("\"temporary_loose_ammo_restore_health_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Grinder Perk Deck'' (Only works with suit or LBV) ''Perk 1: Histamine'' Damaging an enemy heals 1HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Damage heal 1HP/0.3s for 3s")>> <<set $perk1abilitiesreal.push("\"player_damage_to_hot_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Adrenaline'' Damaging an enemy heals 2HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Damage heal 2HP/0.3s for 3s")>> <<set $perk1abilitiesreal.push("\"player_damage_to_hot_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Endorphins'' Damaging an enemy heals 3HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Damage heal 3HP/0.3s for 3s")>> <<set $perk1abilitiesreal.push("\"player_damage_to_hot_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 10% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Armor Piercing")>> <<set $perk1abilitiesreal.push("\"player_armor_piercing_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dopamine'' Damaging an enemy heals 4HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Damage heal 4HP/0.3s for 3s")>> <<set $perk1abilitiesreal.push("\"player_damage_to_hot_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Euphoria'' Grinder Healing now lasts 4.2 seconds instead of 3 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Grinder time = 4.2s")>> <<set $perk1abilitiesreal.push("\"player_damage_to_hot_extra_ticks\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 20% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Armor Piercing")>> <<set $perk1abilitiesreal.push("\"player_armor_piercing_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Yakuza Perk Deck'' ''Perk 1: Koi Irezumi'' Increase Armor Regen when low health.Total of +20% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+60% Armor Regen when 50% health")>> <<set $perk1abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Hebi Irezumi'' Increase Movement Speed when low health <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% Speed when 50% health")>> <<set $perk1abilitiesreal.push("\"player_movement_speed_damage_health_ratio_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Tora Irezumi'' Increase Armor Regen when low health. Total of +40% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+40% Armor Regen when 50% health")>> <<set $perk1abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Ryu Irezumi'' Increase Armor Regen when low health. Total of +60% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+60% Armor Regen when 50% health")>> <<set $perk1abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Oni Irezumi'' Bonus Armor Regen starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Bonus Armor Regen starts at 100%HP")>> <<set $perk1abilitiesreal.push("\"player_armor_regen_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bonus Speed starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Bonus Speed starts at 100%HP")>> <<set $perk1abilitiesreal.push("\"player_movement_speed_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Ex-President Perk Deck'' ''Perk 1: Point Break'' Store 4 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Store 4HP per Kill")>> <<set $perk1abilitiesreal.push("\"player_armor_health_store_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: The Emerging Force'' Store 8 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Store 8HP per Kill")>> <<set $perk1abilitiesreal.push("\"player_armor_health_store_amount_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Life of Ice'' Increase the Health you can store by 50% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+50% Health Storage")>> <<set $perk1abilitiesreal.push("\"player_armor_max_health_store_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Awakening Earth'' Store 12 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Store 12HP per Kill")>> <<set $perk1abilitiesreal.push("\"player_armor_health_store_amount_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: The Perfect Line'' Killing an enemy speeds up your Armor Regeneration <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+ Armor Regen per kill")>> <<set $perk1abilitiesreal.push("\"player_kill_change_regenerate_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Maniac Perk Deck'' ''Perk 1: Excitement'' Damage converts to Hysteria, up to 240 per 4s. (Max:600). Each 30 stacks of Hysteria gives you 1 Damage Absorption. Decays 60%+80 every 8 seconds. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Damage to Hysteria")>> <<set $perk1abilitiesreal.push("\"player_cocaine_stacking_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Outburst'' Share Hysteria stacks with Crew <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Share Hysteria")>> <<set $perk1abilitiesreal.push("\"player_sync_cocaine_stacks\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Fervor'' Hysteria decays 60%+40 per 8 seconds <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Slow Hysteria Decay")>> <<set $perk1abilitiesreal.push("\"player_cocaine_stacks_decay_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Recklessness'' Each 25 stacks of Hysteria gives you 1 Damage Absorption <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("less Hysteria per Dmg Absorption")>> <<set $perk1abilitiesreal.push("\"player_sync_cocaine_upgrade_level_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Doubles the Hysteria stacks you receive <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Double your Hysteria")>> <<set $perk1abilitiesreal.push("\"player_cocaine_stack_absorption_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Anarchist Perk Deck'' ''Perk 1:Blitzkrieg Bop'' Armor Regenerates over time <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Anarchist Regen")>> <<set $perk1abilitiesreal.push("\"player_armor_grinding_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invuln. when your armor breaks ''See Armorer perk 7'' ''Perk 3: Straight Edge'' Decrease Health by 50% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-50% Health")>> <<set $perk1abilitiesreal.push("\"player_health_decrease_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by a total of 100% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+100% Armor")>> <<set $perk1abilitiesreal.push("\"player_armor_increase_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Death or Glory'' Increase Armor by a total of 110% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+110% Armor")>> <<set $perk1abilitiesreal.push("\"player_armor_increase_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Rise Above'' Increase Armor by a total of 120% <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+120% Armor")>> <<set $perk1abilitiesreal.push("\"player_armor_increase_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Lust for Life'' Gain 30 Armor when dealing damage (cooldown: 1.5s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("30 Armor on attack")>> <<set $perk1abilitiesreal.push("\"player_damage_to_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Biker Perk Deck'' ''Perk 1: Prospect'' Gain 5% Health for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+5% Health per Crew Kill")>> <<set $perk1abilitiesreal.push("\"player_wild_health_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 5% Armor for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+5% Health per Crew Kill")>> <<set $perk1abilitiesreal.push("\"player_wild_armor_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Tail Gunner'' Every 10% Health missing increases Armor gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+1 Armor gain per 10% missing HP")>> <<set $perk1abilitiesreal.push("\"player_less_health_wild_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Road Captain'' Every 10% Health missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-1 Biker Cooldown per 10% missing HP")>> <<set $perk1abilitiesreal.push("\"player_less_health_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Sgt-At-Arms'' Every 10% Armor missing increases Health gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+1 HP gain per 10% missing Armor")>> <<set $perk1abilitiesreal.push("\"player_less_armor_wild_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Prez'' Every 10% Armor missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("-1 Biker Cooldown per 10% missing Armor")>> <<set $perk1abilitiesreal.push("\"player_less_armor_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Kingpin Perk Deck'' ''Perk 1: Bad Guy Coming Through'' Injector heals you 75% of all damage taken for 6 seconds. (Cooldown:30s). Each kill reduces the killdown by 1 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Injector Heal 75% dmg taken for 6s")>> <<set $perk1abilitiesreal.push("\"temporary_chico_injector_1\"")>> <<set $perk1abilitiesreal.push("\"chico_injector\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Play Rough'' Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Public Enemy No.1'' Increase Health by a total of 20% ''See Muscle Perk 3'' All enemies target you when Injector is active <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+100% Target when using Injector")>> <<set $perk1abilitiesreal.push("\"player_chico_preferred_target\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Balls vs. Bullets'' Increase Health by a total of 40% ''See Muscle Perk 5'' Injector now heals 100% of damage taken <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Injector heals 100% dmg taken")>> <<set $perk1abilitiesreal.push("\"player_chico_injector_low_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Right to the Top'' Increase Health by a total of 80% ''See Muscle Perk 9'' Each extra 10% Health from the injector reduces cooldown by 1 second <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Bonus 10 Injector Health reduces cooldown")>> <<set $perk1abilitiesreal.push("\"player_chico_injector_health_to_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sicario Perk Deck'' ''Perk 1: Smoker'' Smoke Bomb gives allies +50% Dodge (ignores penalties) and enemies -50% Accuracy. (Cooldown: 60s) Each kill reduces the cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Smoke Grenade +50% Dodge (ignore armor), -50% enemy accuracy")>> <<set $perk1abilitiesreal.push("\"smoke_screen_grenade\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Twitch'' When shot, gain +20% dodge until a successful dodge (Triggers once per 4 seconds) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+20% dodge on hit until dodge")>> <<set $perk1abilitiesreal.push("\"player_dodge_shot_gain\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Subtle'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Agility Shield'' Armor is regenerated on a successful dodge <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Armor Regen on Dodge")>> <<set $perk1abilitiesreal.push("\"player_dodge_replenish_armor\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Unseen Shadow'' When allies stand in your smoke, they gain +10% dodge <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+10% Crew Dodge in smoke")>> <<set $perk1abilitiesreal.push("\"player_smoke_screen_ally_dodge_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> All smoke effects increased by 100% for you <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("+100% Smoke Effects")>> <<set $perk1abilitiesreal.push("\"player_sicario_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Stoic Perk Deck'' ''Perk 1: ==Alcoholism== Virtue'' 75% of Damage becomes D.o.T. Also unlocks the Flask <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("75% dmg to DoT & Flask")>> <<set $perk1abilitiesreal.push("\"player_damage_control_passive\"")>> <<set $perk1abilitiesreal.push("\"temporary_damage_control\"")>> <<set $perk1abilitiesreal.push("\"damage_control\"")>> <<set $perk1abilitiesreal.push("\"player_damage_control_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Un-moved'' Converts all Armor to Health <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Armor to Health")>> <<set $perk1abilitiesreal.push("\"player_armor_to_health_conversion\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Calm'' Eliminate DoT after 4 seconds of not getting hit. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Eliminate DoT after 4 seconds")>> <<set $perk1abilitiesreal.push("\"player_damage_control_auto_shrug\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Imperturbable'' When health under 35%, kills reduce Flask cooldown by 2s. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Kills reduce flask cooldown by 2s")>> <<set $perk1abilitiesreal.push("\"player_damage_control_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Enduring'' When DoT is eliminated, half of the remaining is healed. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Half DoT heal")>> <<set $perk1abilitiesreal.push("\"player_damage_control_healing\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Tag Team Perk Deck'' ''Perk 1: Soul Mates'' Gas Dispenser heals you 10 Health and a tagged ally by 5 Health. (Duration: 12s) (Cooldown: 60s) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Tag Team Heal 10HP/5HP")>> <<set $perk1abilitiesreal.push("\"tag_team\"")>> <<set $perk1abilitiesreal.push("\"player_tag_team_base\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Tag Team kill reduces the cooldown by 2 seconds and increases the duration by 1.3 seconds. <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Tag Team Kills -cooldown by 2s,+duration by 1.3s")>> <<set $perk1abilitiesreal.push("\"player_tag_team_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Scent'' Increase Max Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Synergy'' Each Tag Team Kill grants you 2 Damage Absorption (Max: 20) <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Tag Team Kills give 2 Dmg Absorption")>> <<set $perk1abilitiesreal.push("\"player_tag_team_damage_absorption\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Inhale'' Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Harmony'' Each Tag Team kill reduces the cooldown by 4 seconds <<nobr>> <<linkappend "Add">> <<set $perk1abilities.push("Tag Team Kills reduce cooldown by 4s")>> <<set $perk1abilitiesreal.push("\"player_tag_team_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Perk 1 name: <<textbox "$perk1n" "Perk 1">> Perk 1 description: <<textbox "$perk1dc" "Perk 1 Description">> Perk 1 cost: <<textbox "$perk1cost" "200">> Note that a cost of 0 will make the perk unlocked automatically. [[Go Back|Title Page]] | [[The Third Perk]]''Third Perk'' Select all of the abilities that you would like your third Perk to have. <<nobr>> <<link "Reset Abilities">> <<set $perk3abilities to []>> <<set $perk3abilitiesreal to []>> <<set $perk3d to []>> <<goto "The Third Perk">> <</link>> <</nobr>> ''Crew Chief Perk Deck'' ''Perk 1: Brute Strength'' 8% Damage Reduction <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("8% Damage Reduction")>> <<set $perk3abilitiesreal.push("\"player_passive_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> 8% Damage Reduction (Allies) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("8% Damage Reduction (Crew)")>> <<set $perk3abilitiesreal.push("\"team_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Marathon Man'' Increase Stamina by 50% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+50% Stamina (Crew)")>> <<set $perk3abilitiesreal.push("\"team_passive_stamina_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Shout range by 25% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+25% Shout Range")>> <<set $perk3abilitiesreal.push("\"player_passive_intimidate_range_mul\"")>> <<updatebar>> <</linkappend>> <</nobr>> Decrease Damage by 6% when within medium range of an enemy <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-6% damage when at medium range")>> <<set $perk3abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Wolf Pack'' Increase Health by 10% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Health (Crew)")>> <<set $perk3abilitiesreal.push("\"team_passive_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by 20% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Health")>> <<set $perk3abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Testudo'' Increase Armor by 10% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Armor")>> <<set $perk3abilitiesreal.push("\"player_tier_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by 5% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+5% Armor (Crew)")>> <<set $perk3abilitiesreal.push("\"team_passive_armor_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Hostage Situation'' Increase Health by 6% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+6% Health per Hostage (Crew)")>> <<set $perk3abilitiesreal.push("\"team_hostage_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Stamina by 12% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+12% Stamina per Hostage (Crew)")>> <<set $perk3abilitiesreal.push("\"team_hostage_stamina_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Muscle Perk Deck'' ''Perk 1: Brute Strength'' Increase Health by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Health")>> <<set $perk3abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3:Meat Shield'' Increase Health by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Health")>> <<set $perk3abilitiesreal.push("\"player_passive_health_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+15% Target")>> <<set $perk3abilitiesreal.push("\"player_uncover_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Giant Strength'' Increase Health by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+40% Health")>> <<set $perk3abilitiesreal.push("\"player_passive_health_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Disturbing the Peace'' Firearms have a 75% to send nearby enemies into a panic <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Guns 75% Panic")>> <<set $perk3abilitiesreal.push("\"player_panic_suppression\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: 800-lbs Gorilla'' Increase Health by a total of 80% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+80% Health")>> <<set $perk3abilitiesreal.push("\"player_passive_health_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Regenerate 3% of your Health every 5 seconds <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("3% Health Regen per 5s")>> <<set $perk3abilitiesreal.push("\"player_passive_health_regen\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Armorer Perk Deck'' ''Perk 1: Type 1 Armor'' Increase Armor by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Armor")>> <<set $perk3abilitiesreal.push("\"player_tier_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Type 2 Armor'' Increase Armor by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Armor")>> <<set $perk3abilitiesreal.push("\"player_tier_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Type 3 Armor'' Increase Armor by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+30% Armor")>> <<set $perk3abilitiesreal.push("\"player_tier_armor_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Reinforced Armor'' Increase Armor Regeneration by 10% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Armor Regen")>> <<set $perk3abilitiesreal.push("\"player_armor_regen_timer_multiplier_passive\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invulnerability when your armor breaks <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("2s Invincible on Armor Break")>> <<set $perk3abilitiesreal.push("\"temporary_armor_break_invulnerable_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Liquid Armor'' Increase Armor by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+35% Armor")>> <<set $perk3abilitiesreal.push("\"player_tier_armor_multiplier_6\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Rogue Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+15% Dodge")>> <<set $perk3abilitiesreal.push("\"player_passive_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Elusive'' Decrease chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-15% Target")>> <<set $perk3abilitiesreal.push("\"player_camouflage_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Evasive'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+30% Dodge")>> <<set $perk3abilitiesreal.push("\"player_passive_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Shadow Warrior'' Increase Dodge by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+45% Dodge")>> <<set $perk3abilitiesreal.push("\"player_passive_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Killer Instinct'' Weapons have a 25% chance of piercing armor <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+25% Armor Piercing")>> <<set $perk3abilitiesreal.push("\"weapon_passive_armor_piercing_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> The time between swapping weapons is reduced by 80% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-80% Weapon Swap Time")>> <<set $perk3abilitiesreal.push("\"weapon_passive_swap_speed_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Crook Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% ''See Rogue perk 1'' ''Perk 3: Basic Composure'' Increase Dodge with Ballistic Vests by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+5% B.Vest Dodge")>> <<set $perk3abilitiesreal.push("\"player_level_2_dodge_addend_1\"")>> <<set $perk3abilitiesreal.push("\"player_level_3_dodge_addend_1\"")>> <<set $perk3abilitiesreal.push("\"player_level_4_dodge_addend_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% B.Vest Armor")>> <<set $perk3abilitiesreal.push("\"player_level_2_armor_multiplier_1\"")>> <<set $perk3abilitiesreal.push("\"player_level_3_armor_multiplier_1\"")>> <<set $perk3abilitiesreal.push("\"player_level_4_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Composure'' Increase Dodge with Ballistic Vests by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+15% B.Vest Dodge")>> <<set $perk3abilitiesreal.push("\"player_level_2_dodge_addend_2\"")>> <<set $perk3abilitiesreal.push("\"player_level_3_dodge_addend_2\"")>> <<set $perk3abilitiesreal.push("\"player_level_4_dodge_addend_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+40% B.Vest Armor")>> <<set $perk3abilitiesreal.push("\"player_level_2_armor_multiplier_2\"")>> <<set $perk3abilitiesreal.push("\"player_level_3_armor_multiplier_2\"")>> <<set $perk3abilitiesreal.push("\"player_level_4_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Composure'' Increase Dodge with Ballistic Vests by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+25% B.Vest Dodge")>> <<set $perk3abilitiesreal.push("\"player_level_2_dodge_addend_3\"")>> <<set $perk3abilitiesreal.push("\"player_level_3_dodge_addend_3\"")>> <<set $perk3abilitiesreal.push("\"player_level_4_dodge_addend_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Ballistic Vests by a total of 65% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+65% B.Vest Armor")>> <<set $perk3abilitiesreal.push("\"player_level_2_armor_multiplier_3\"")>> <<set $perk3abilitiesreal.push("\"player_level_3_armor_multiplier_3\"")>> <<set $perk3abilitiesreal.push("\"player_level_4_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Master Recovery'' Increase Armor Regeneration by 10% ''See Armorer perk 7'' ''Hitman Perk Deck'' ''Perk 1: Basic Recovery'' Increase armor regeneration by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+5% Armor Regen")>> <<set $perk3abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ambidexterity'' Increase armor regeneration by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+15% Armor Regen")>> <<set $perk3abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Akimbo weapons gain a -16 stability penalty <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-16 Akimbo Stability")>> <<set $perk3abilitiesreal.push("\"akimbo_recoil_index_addend_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Akimbo Ammo Capacity by 25% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+25% Akimbo Ammo")>> <<set $perk3abilitiesreal.push("\"akimbo_extra_ammo_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Recovery'' Increase armor regeneration by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+25% Armor Regen")>> <<set $perk3abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Recovery'' Increase armor regeneration by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+35% Armor Regen")>> <<set $perk3abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Tooth and Claw'' Increase armor regeneration by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+45% Armor Regen")>> <<set $perk3abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> Always regenerate armor after 1.5 seconds (cooldown 15s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Auto Armor Regen 1.5s")>> <<set $perk3abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Burglar Perk Deck'' ''Perk 1: Sneaky'' Increase Dodge by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Dodge")>> <<set $perk3abilitiesreal.push("\"player_tier_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Bag of Tricks'' Crouching reduces your chance of being targetted by 10% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-10% Target when crouched")>> <<set $perk3abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bag corpses 20% faster <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Corpse Bag speed")>> <<set $perk3abilitiesreal.push("\"player_corpse_dispose_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Luck of the Irish'' Increase Dodge by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+25% Dodge")>> <<set $perk3abilitiesreal.push("\"player_tier_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-15% Target when crouched")>> <<set $perk3abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Pick locks 20% faster <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Lockpick speed")>> <<set $perk3abilitiesreal.push("\"player_pick_lock_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dutch Courage'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+30% Dodge")>> <<set $perk3abilitiesreal.push("\"player_tier_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 20% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-20% Target when crouched")>> <<set $perk3abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Answer Pagers 10% faster <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Pager Speed")>> <<set $perk3abilitiesreal.push("\"player_alarm_pager_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Breath of Fresh Air'' +20% Armor Regen speed when crouched still <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Armor Regen Crouched")>> <<set $perk3abilitiesreal.push("\"player_armor_regen_timer_stand_still_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> +10% Speed when crouching <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Speed Crouched")>> <<set $perk3abilitiesreal.push("\"player_crouch_speed_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Infiltrator Perk Deck'' ''Perk 1: Overdog'' Gain 12% Damage resistance when surrounded by 3 enemies <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+12% D.R. when surrounded")>> <<set $perk3abilitiesreal.push("\"player_damage_dampener_outnumbered_strong\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Melee Attack Within 1s deals x10 damage <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("x10 consecutive Melee dmg")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Basic Close Combat'' Gain a total of 8% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("8% D.R. medium range")>> <<set $perk3abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Close Combat'' Gain a total of 16% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("16% D.R. medium range")>> <<set $perk3abilitiesreal.push("\"player_damage_dampener_close_contact_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Close Combat'' Gain a total of 24% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("24% D.R. medium range")>> <<set $perk3abilitiesreal.push("\"player_damage_dampener_close_contact_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Total of +10% Melee damage with every melee attack (7s) (stack:4) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Melee dmg / strike")>> <<set $perk3abilitiesreal.push("\"melee_stacking_hit_damage_multiplier_1\"")>> <<set $perk3abilitiesreal.push("\"melee_stacking_hit_expire_t\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Life Drain'' Striking an enemy with melee restores 10% Health (cooldown: 10s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Heal 10% with melee")>> <<set $perk3abilitiesreal.push("\"player_melee_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sociopath Perk Deck'' ''Perk 1: No Talk'' Gain 12% Damage resistance when surrounded by 3 enemies ''See Infiltrator Perk 1'' Each Melee Attack Within 1s deals x10 damage ''See Infiltrator Perk 1'' ''Perk 3: Tension'' Armor is Increased by a total of 10% ''See Armorer Perk 1'' Killing an enemy regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+30 Armor per Kill")>> <<set $perk3abilitiesreal.push("\"player_killshot_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Clean Hit'' Gain a total of 8% Damage Reduction when within medium range of an enemy. ''See Infiltrator Perk 3'' +10% Health when killing an enemy with melee (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Health per Melee Kill")>> <<set $perk3abilitiesreal.push("\"player_melee_kill_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Overdose'' Armor is Increased by a total of 20% ''See Armorer Perk 3'' Killing an enemy at medium range regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+30 Armor per close Kill")>> <<set $perk3abilitiesreal.push("\"player_killshot_close_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Showdown'' 75% Chance to make enemies panic with a medium range kill (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("75% Panic chance per close kill")>> <<set $perk3abilitiesreal.push("\"player_killshot_close_panic_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Gambler Perk Deck'' ''Perk 1:Medical Supplies'' Ammo Pickups heal 16-24 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Ammo heal 16-24 HP")>> <<set $perk3abilitiesreal.push("\"temporary_loose_ammo_restore_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Ammo Pickups heal +20% for each ally with more health <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Ammo heal / Higher HP Ally")>> <<set $perk3abilitiesreal.push("\"player_gain_life_per_players\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ammo Give Out'' Increase Health by a total of 20% ''See Muscle Perk 3'' Give allies half an ammo pickup when you get an ammo pickup (cooldown:5s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Share 50% Ammo Pickup")>> <<set $perk3abilitiesreal.push("\"temporary_loose_ammo_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Sharing Is Caring'' Increase Health by a total of 20% ''See Muscle Perk 5'' Share 50% of your Ammo Pickup Healing with allies <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Share 50% Ammo Healing")>> <<set $perk3abilitiesreal.push("\"player_loose_ammo_restore_health_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: More Healing 1'' Ammo Pickups heal 24-32 HP (cooldown:3s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Ammo heal 24-32 HP")>> <<set $perk3abilitiesreal.push("\"temporary_loose_ammo_restore_health_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: More Healing 2'' Ammo Pickups heal 32-40 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Ammo heal 32-40 HP")>> <<set $perk3abilitiesreal.push("\"temporary_loose_ammo_restore_health_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Grinder Perk Deck'' (Only works with suit or LBV) ''Perk 1: Histamine'' Damaging an enemy heals 1HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Damage heal 1HP/0.3s for 3s")>> <<set $perk3abilitiesreal.push("\"player_damage_to_hot_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Adrenaline'' Damaging an enemy heals 2HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Damage heal 2HP/0.3s for 3s")>> <<set $perk3abilitiesreal.push("\"player_damage_to_hot_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Endorphins'' Damaging an enemy heals 3HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Damage heal 3HP/0.3s for 3s")>> <<set $perk3abilitiesreal.push("\"player_damage_to_hot_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 10% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Armor Piercing")>> <<set $perk3abilitiesreal.push("\"player_armor_piercing_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dopamine'' Damaging an enemy heals 4HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Damage heal 4HP/0.3s for 3s")>> <<set $perk3abilitiesreal.push("\"player_damage_to_hot_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Euphoria'' Grinder Healing now lasts 4.2 seconds instead of 3 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Grinder time = 4.2s")>> <<set $perk3abilitiesreal.push("\"player_damage_to_hot_extra_ticks\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 20% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Armor Piercing")>> <<set $perk3abilitiesreal.push("\"player_armor_piercing_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Yakuza Perk Deck'' ''Perk 1: Koi Irezumi'' Increase Armor Regen when low health.Total of +20% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+60% Armor Regen when 50% health")>> <<set $perk3abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Hebi Irezumi'' Increase Movement Speed when low health <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% Speed when 50% health")>> <<set $perk3abilitiesreal.push("\"player_movement_speed_damage_health_ratio_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Tora Irezumi'' Increase Armor Regen when low health. Total of +40% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+40% Armor Regen when 50% health")>> <<set $perk3abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Ryu Irezumi'' Increase Armor Regen when low health. Total of +60% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+60% Armor Regen when 50% health")>> <<set $perk3abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Oni Irezumi'' Bonus Armor Regen starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Bonus Armor Regen starts at 100%HP")>> <<set $perk3abilitiesreal.push("\"player_armor_regen_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bonus Speed starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Bonus Speed starts at 100%HP")>> <<set $perk3abilitiesreal.push("\"player_movement_speed_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Ex-President Perk Deck'' ''Perk 1: Point Break'' Store 4 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Store 4HP per Kill")>> <<set $perk3abilitiesreal.push("\"player_armor_health_store_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: The Emerging Force'' Store 8 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Store 8HP per Kill")>> <<set $perk3abilitiesreal.push("\"player_armor_health_store_amount_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Life of Ice'' Increase the Health you can store by 50% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+50% Health Storage")>> <<set $perk3abilitiesreal.push("\"player_armor_max_health_store_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Awakening Earth'' Store 12 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Store 12HP per Kill")>> <<set $perk3abilitiesreal.push("\"player_armor_health_store_amount_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: The Perfect Line'' Killing an enemy speeds up your Armor Regeneration <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+ Armor Regen per kill")>> <<set $perk3abilitiesreal.push("\"player_kill_change_regenerate_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Maniac Perk Deck'' ''Perk 1: Excitement'' Damage converts to Hysteria, up to 240 per 4s. (Max:600). Each 30 stacks of Hysteria gives you 1 Damage Absorption. Decays 60%+80 every 8 seconds. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Damage to Hysteria")>> <<set $perk3abilitiesreal.push("\"player_cocaine_stacking_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Outburst'' Share Hysteria stacks with Crew <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Share Hysteria")>> <<set $perk3abilitiesreal.push("\"player_sync_cocaine_stacks\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Fervor'' Hysteria decays 60%+40 per 8 seconds <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Slow Hysteria Decay")>> <<set $perk3abilitiesreal.push("\"player_cocaine_stacks_decay_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Recklessness'' Each 25 stacks of Hysteria gives you 1 Damage Absorption <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("less Hysteria per Dmg Absorption")>> <<set $perk3abilitiesreal.push("\"player_sync_cocaine_upgrade_level_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Doubles the Hysteria stacks you receive <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Double your Hysteria")>> <<set $perk3abilitiesreal.push("\"player_cocaine_stack_absorption_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Anarchist Perk Deck'' ''Perk 1:Blitzkrieg Bop'' Armor Regenerates over time <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Anarchist Regen")>> <<set $perk3abilitiesreal.push("\"player_armor_grinding_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invuln. when your armor breaks ''See Armorer perk 7'' ''Perk 3: Straight Edge'' Decrease Health by 50% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-50% Health")>> <<set $perk3abilitiesreal.push("\"player_health_decrease_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by a total of 100% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+100% Armor")>> <<set $perk3abilitiesreal.push("\"player_armor_increase_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Death or Glory'' Increase Armor by a total of 110% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+110% Armor")>> <<set $perk3abilitiesreal.push("\"player_armor_increase_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Rise Above'' Increase Armor by a total of 120% <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+120% Armor")>> <<set $perk3abilitiesreal.push("\"player_armor_increase_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Lust for Life'' Gain 30 Armor when dealing damage (cooldown: 1.5s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("30 Armor on attack")>> <<set $perk3abilitiesreal.push("\"player_damage_to_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Biker Perk Deck'' ''Perk 1: Prospect'' Gain 5% Health for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+5% Health per Crew Kill")>> <<set $perk3abilitiesreal.push("\"player_wild_health_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 5% Armor for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+5% Health per Crew Kill")>> <<set $perk3abilitiesreal.push("\"player_wild_armor_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Tail Gunner'' Every 10% Health missing increases Armor gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+1 Armor gain per 10% missing HP")>> <<set $perk3abilitiesreal.push("\"player_less_health_wild_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Road Captain'' Every 10% Health missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-1 Biker Cooldown per 10% missing HP")>> <<set $perk3abilitiesreal.push("\"player_less_health_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Sgt-At-Arms'' Every 10% Armor missing increases Health gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+1 HP gain per 10% missing Armor")>> <<set $perk3abilitiesreal.push("\"player_less_armor_wild_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Prez'' Every 10% Armor missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("-1 Biker Cooldown per 10% missing Armor")>> <<set $perk3abilitiesreal.push("\"player_less_armor_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Kingpin Perk Deck'' ''Perk 1: Bad Guy Coming Through'' Injector heals you 75% of all damage taken for 6 seconds. (Cooldown:30s). Each kill reduces the killdown by 1 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Injector Heal 75% dmg taken for 6s")>> <<set $perk3abilitiesreal.push("\"temporary_chico_injector_1\"")>> <<set $perk3abilitiesreal.push("\"chico_injector\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Play Rough'' Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Public Enemy No.1'' Increase Health by a total of 20% ''See Muscle Perk 3'' All enemies target you when Injector is active <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+100% Target when using Injector")>> <<set $perk3abilitiesreal.push("\"player_chico_preferred_target\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Balls vs. Bullets'' Increase Health by a total of 40% ''See Muscle Perk 5'' Injector now heals 100% of damage taken <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Injector heals 100% dmg taken")>> <<set $perk3abilitiesreal.push("\"player_chico_injector_low_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Right to the Top'' Increase Health by a total of 80% ''See Muscle Perk 9'' Each extra 10% Health from the injector reduces cooldown by 1 second <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Bonus 10 Injector Health reduces cooldown")>> <<set $perk3abilitiesreal.push("\"player_chico_injector_health_to_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sicario Perk Deck'' ''Perk 1: Smoker'' Smoke Bomb gives allies +50% Dodge (ignores penalties) and enemies -50% Accuracy. (Cooldown: 60s) Each kill reduces the cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Smoke Grenade +50% Dodge (ignore armor), -50% enemy accuracy")>> <<set $perk3abilitiesreal.push("\"smoke_screen_grenade\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Twitch'' When shot, gain +20% dodge until a successful dodge (Triggers once per 4 seconds) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+20% dodge on hit until dodge")>> <<set $perk3abilitiesreal.push("\"player_dodge_shot_gain\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Subtle'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Agility Shield'' Armor is regenerated on a successful dodge <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Armor Regen on Dodge")>> <<set $perk3abilitiesreal.push("\"player_dodge_replenish_armor\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Unseen Shadow'' When allies stand in your smoke, they gain +10% dodge <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+10% Crew Dodge in smoke")>> <<set $perk3abilitiesreal.push("\"player_smoke_screen_ally_dodge_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> All smoke effects increased by 100% for you <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("+100% Smoke Effects")>> <<set $perk3abilitiesreal.push("\"player_sicario_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Stoic Perk Deck'' ''Perk 1: Virtue'' 75% of Damage becomes D.o.T. Also unlocks the Flask <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("75% dmg to DoT & Flask")>> <<set $perk3abilitiesreal.push("\"player_damage_control_passive\"")>> <<set $perk3abilitiesreal.push("\"temporary_damage_control\"")>> <<set $perk3abilitiesreal.push("\"damage_control\"")>> <<set $perk3abilitiesreal.push("\"player_damage_control_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Un-moved'' Converts all Armor to Health <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Armor to Health")>> <<set $perk3abilitiesreal.push("\"player_armor_to_health_conversion\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Calm'' Eliminate DoT after 4 seconds of not getting hit. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Eliminate DoT after 4 seconds")>> <<set $perk3abilitiesreal.push("\"player_damage_control_auto_shrug\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Imperturbable'' When health under 35%, kills reduce Flask cooldown by 2s. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Kills reduce flask cooldown by 2s")>> <<set $perk3abilitiesreal.push("\"player_damage_control_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Enduring'' When DoT is eliminated, half of the remaining is healed. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Half DoT heal")>> <<set $perk3abilitiesreal.push("\"player_damage_control_healing\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Tag Team Perk Deck'' ''Perk 1: Soul Mates'' Gas Dispenser heals you 10 Health and a tagged ally by 5 Health. (Duration: 12s) (Cooldown: 60s) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Tag Team Heal 10HP/5HP")>> <<set $perk3abilitiesreal.push("\"tag_team\"")>> <<set $perk3abilitiesreal.push("\"player_tag_team_base\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Tag Team kill reduces the cooldown by 2 seconds and increases the duration by 1.3 seconds. <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Tag Team Kills -cooldown by 2s,+duration by 1.3s")>> <<set $perk3abilitiesreal.push("\"player_tag_team_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Scent'' Increase Max Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Synergy'' Each Tag Team Kill grants you 2 Damage Absorption (Max: 20) <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Tag Team Kills give 2 Dmg Absorption")>> <<set $perk3abilitiesreal.push("\"player_tag_team_damage_absorption\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Inhale'' Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Harmony'' Each Tag Team kill reduces the cooldown by 4 seconds <<nobr>> <<linkappend "Add">> <<set $perk3abilities.push("Tag Team Kills reduce cooldown by 4s")>> <<set $perk3abilitiesreal.push("\"player_tag_team_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Perk 3 name: <<textbox "$perk3n" "Perk 3">> Perk 3 description: <<textbox "$perk3dc" "Perk 3 Description">> Perk 3 cost: <<textbox "$perk3cost" "400">> Note that a cost of 0 will make the perk unlocked automatically. [[Go Back|The First Perk]] | [[The Fifth Perk]]''Fifth Perk'' Select all of the abilities that you would like your fifth Perk to have. <<nobr>> <<link "Reset Abilities">> <<set $perk5abilities to []>> <<set $perk5abilitiesreal to []>> <<set $perk5d to []>> <<goto "The Third Perk">> <</link>> <</nobr>> ''Crew Chief Perk Deck'' ''Perk 1: Brute Strength'' 8% Damage Reduction <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("8% Damage Reduction")>> <<set $perk5abilitiesreal.push("\"player_passive_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> 8% Damage Reduction (Allies) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("8% Damage Reduction (Crew)")>> <<set $perk5abilitiesreal.push("\"team_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Marathon Man'' Increase Stamina by 50% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+50% Stamina (Crew)")>> <<set $perk5abilitiesreal.push("\"team_passive_stamina_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Shout range by 25% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+25% Shout Range")>> <<set $perk5abilitiesreal.push("\"player_passive_intimidate_range_mul\"")>> <<updatebar>> <</linkappend>> <</nobr>> Decrease Damage by 6% when within medium range of an enemy <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-6% damage when at medium range")>> <<set $perk5abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Wolf Pack'' Increase Health by 10% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Health (Crew)")>> <<set $perk5abilitiesreal.push("\"team_passive_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by 20% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Health")>> <<set $perk5abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Testudo'' Increase Armor by 10% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Armor")>> <<set $perk5abilitiesreal.push("\"player_tier_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by 5% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+5% Armor (Crew)")>> <<set $perk5abilitiesreal.push("\"team_passive_armor_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Hostage Situation'' Increase Health by 6% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+6% Health per Hostage (Crew)")>> <<set $perk5abilitiesreal.push("\"team_hostage_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Stamina by 12% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+12% Stamina per Hostage (Crew)")>> <<set $perk5abilitiesreal.push("\"team_hostage_stamina_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Muscle Perk Deck'' ''Perk 1: Brute Strength'' Increase Health by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Health")>> <<set $perk5abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3:Meat Shield'' Increase Health by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Health")>> <<set $perk5abilitiesreal.push("\"player_passive_health_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+15% Target")>> <<set $perk5abilitiesreal.push("\"player_uncover_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Giant Strength'' Increase Health by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+40% Health")>> <<set $perk5abilitiesreal.push("\"player_passive_health_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Disturbing the Peace'' Firearms have a 75% to send nearby enemies into a panic <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Guns 75% Panic")>> <<set $perk5abilitiesreal.push("\"player_panic_suppression\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: 800-lbs Gorilla'' Increase Health by a total of 80% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+80% Health")>> <<set $perk5abilitiesreal.push("\"player_passive_health_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Regenerate 3% of your Health every 5 seconds <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("3% Health Regen per 5s")>> <<set $perk5abilitiesreal.push("\"player_passive_health_regen\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Armorer Perk Deck'' ''Perk 1: Type 1 Armor'' Increase Armor by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Armor")>> <<set $perk5abilitiesreal.push("\"player_tier_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Type 2 Armor'' Increase Armor by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Armor")>> <<set $perk5abilitiesreal.push("\"player_tier_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Type 3 Armor'' Increase Armor by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+30% Armor")>> <<set $perk5abilitiesreal.push("\"player_tier_armor_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Reinforced Armor'' Increase Armor Regeneration by 10% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Armor Regen")>> <<set $perk5abilitiesreal.push("\"player_armor_regen_timer_multiplier_passive\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invulnerability when your armor breaks <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("2s Invincible on Armor Break")>> <<set $perk5abilitiesreal.push("\"temporary_armor_break_invulnerable_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Liquid Armor'' Increase Armor by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+35% Armor")>> <<set $perk5abilitiesreal.push("\"player_tier_armor_multiplier_6\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Rogue Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+15% Dodge")>> <<set $perk5abilitiesreal.push("\"player_passive_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Elusive'' Decrease chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-15% Target")>> <<set $perk5abilitiesreal.push("\"player_camouflage_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Evasive'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+30% Dodge")>> <<set $perk5abilitiesreal.push("\"player_passive_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Shadow Warrior'' Increase Dodge by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+45% Dodge")>> <<set $perk5abilitiesreal.push("\"player_passive_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Killer Instinct'' Weapons have a 25% chance of piercing armor <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+25% Armor Piercing")>> <<set $perk5abilitiesreal.push("\"weapon_passive_armor_piercing_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> The time between swapping weapons is reduced by 80% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-80% Weapon Swap Time")>> <<set $perk5abilitiesreal.push("\"weapon_passive_swap_speed_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Crook Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% ''See Rogue perk 1'' ''Perk 3: Basic Composure'' Increase Dodge with Ballistic Vests by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+5% B.Vest Dodge")>> <<set $perk5abilitiesreal.push("\"player_level_2_dodge_addend_1\"")>> <<set $perk5abilitiesreal.push("\"player_level_3_dodge_addend_1\"")>> <<set $perk5abilitiesreal.push("\"player_level_4_dodge_addend_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% B.Vest Armor")>> <<set $perk5abilitiesreal.push("\"player_level_2_armor_multiplier_1\"")>> <<set $perk5abilitiesreal.push("\"player_level_3_armor_multiplier_1\"")>> <<set $perk5abilitiesreal.push("\"player_level_4_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Composure'' Increase Dodge with Ballistic Vests by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+15% B.Vest Dodge")>> <<set $perk5abilitiesreal.push("\"player_level_2_dodge_addend_2\"")>> <<set $perk5abilitiesreal.push("\"player_level_3_dodge_addend_2\"")>> <<set $perk5abilitiesreal.push("\"player_level_4_dodge_addend_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+40% B.Vest Armor")>> <<set $perk5abilitiesreal.push("\"player_level_2_armor_multiplier_2\"")>> <<set $perk5abilitiesreal.push("\"player_level_3_armor_multiplier_2\"")>> <<set $perk5abilitiesreal.push("\"player_level_4_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Composure'' Increase Dodge with Ballistic Vests by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+25% B.Vest Dodge")>> <<set $perk5abilitiesreal.push("\"player_level_2_dodge_addend_3\"")>> <<set $perk5abilitiesreal.push("\"player_level_3_dodge_addend_3\"")>> <<set $perk5abilitiesreal.push("\"player_level_4_dodge_addend_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Ballistic Vests by a total of 65% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+65% B.Vest Armor")>> <<set $perk5abilitiesreal.push("\"player_level_2_armor_multiplier_3\"")>> <<set $perk5abilitiesreal.push("\"player_level_3_armor_multiplier_3\"")>> <<set $perk5abilitiesreal.push("\"player_level_4_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Master Recovery'' Increase Armor Regeneration by 10% ''See Armorer perk 7'' ''Hitman Perk Deck'' ''Perk 1: Basic Recovery'' Increase armor regeneration by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+5% Armor Regen")>> <<set $perk5abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ambidexterity'' Increase armor regeneration by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+15% Armor Regen")>> <<set $perk5abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Akimbo weapons gain a -16 stability penalty <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-16 Akimbo Stability")>> <<set $perk5abilitiesreal.push("\"akimbo_recoil_index_addend_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Akimbo Ammo Capacity by 25% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+25% Akimbo Ammo")>> <<set $perk5abilitiesreal.push("\"akimbo_extra_ammo_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Recovery'' Increase armor regeneration by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+25% Armor Regen")>> <<set $perk5abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Recovery'' Increase armor regeneration by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+35% Armor Regen")>> <<set $perk5abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Tooth and Claw'' Increase armor regeneration by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+45% Armor Regen")>> <<set $perk5abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> Always regenerate armor after 1.5 seconds (cooldown 15s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Auto Armor Regen 1.5s")>> <<set $perk5abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Burglar Perk Deck'' ''Perk 1: Sneaky'' Increase Dodge by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Dodge")>> <<set $perk5abilitiesreal.push("\"player_tier_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Bag of Tricks'' Crouching reduces your chance of being targetted by 10% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-10% Target when crouched")>> <<set $perk5abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bag corpses 20% faster <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Corpse Bag speed")>> <<set $perk5abilitiesreal.push("\"player_corpse_dispose_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Luck of the Irish'' Increase Dodge by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+25% Dodge")>> <<set $perk5abilitiesreal.push("\"player_tier_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-15% Target when crouched")>> <<set $perk5abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Pick locks 20% faster <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Lockpick speed")>> <<set $perk5abilitiesreal.push("\"player_pick_lock_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dutch Courage'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+30% Dodge")>> <<set $perk5abilitiesreal.push("\"player_tier_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 20% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-20% Target when crouched")>> <<set $perk5abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Answer Pagers 10% faster <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Pager Speed")>> <<set $perk5abilitiesreal.push("\"player_alarm_pager_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Breath of Fresh Air'' +20% Armor Regen speed when crouched still <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Armor Regen Crouched")>> <<set $perk5abilitiesreal.push("\"player_armor_regen_timer_stand_still_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> +10% Speed when crouching <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Speed Crouched")>> <<set $perk5abilitiesreal.push("\"player_crouch_speed_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Infiltrator Perk Deck'' ''Perk 1: Overdog'' Gain 12% Damage resistance when surrounded by 3 enemies <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+12% D.R. when surrounded")>> <<set $perk5abilitiesreal.push("\"player_damage_dampener_outnumbered_strong\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Melee Attack Within 1s deals x10 damage <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("x10 consecutive Melee dmg")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Basic Close Combat'' Gain a total of 8% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("8% D.R. medium range")>> <<set $perk5abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Close Combat'' Gain a total of 16% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("16% D.R. medium range")>> <<set $perk5abilitiesreal.push("\"player_damage_dampener_close_contact_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Close Combat'' Gain a total of 24% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("24% D.R. medium range")>> <<set $perk5abilitiesreal.push("\"player_damage_dampener_close_contact_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Total of +10% Melee damage with every melee attack (7s) (stack:4) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Melee dmg / strike")>> <<set $perk5abilitiesreal.push("\"melee_stacking_hit_damage_multiplier_1\"")>> <<set $perk5abilitiesreal.push("\"melee_stacking_hit_expire_t\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Life Drain'' Striking an enemy with melee restores 10% Health (cooldown: 10s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Heal 10% with melee")>> <<set $perk5abilitiesreal.push("\"player_melee_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sociopath Perk Deck'' ''Perk 1: No Talk'' Gain 12% Damage resistance when surrounded by 3 enemies ''See Infiltrator Perk 1'' Each Melee Attack Within 1s deals x10 damage ''See Infiltrator Perk 1'' ''Perk 3: Tension'' Armor is Increased by a total of 10% ''See Armorer Perk 1'' Killing an enemy regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+30 Armor per Kill")>> <<set $perk5abilitiesreal.push("\"player_killshot_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Clean Hit'' Gain a total of 8% Damage Reduction when within medium range of an enemy. ''See Infiltrator Perk 3'' +10% Health when killing an enemy with melee (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Health per Melee Kill")>> <<set $perk5abilitiesreal.push("\"player_melee_kill_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Overdose'' Armor is Increased by a total of 20% ''See Armorer Perk 3'' Killing an enemy at medium range regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+30 Armor per close Kill")>> <<set $perk5abilitiesreal.push("\"player_killshot_close_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Showdown'' 75% Chance to make enemies panic with a medium range kill (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("75% Panic chance per close kill")>> <<set $perk5abilitiesreal.push("\"player_killshot_close_panic_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Gambler Perk Deck'' ''Perk 1:Medical Supplies'' Ammo Pickups heal 16-24 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Ammo heal 16-24 HP")>> <<set $perk5abilitiesreal.push("\"temporary_loose_ammo_restore_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Ammo Pickups heal +20% for each ally with more health <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Ammo heal / Higher HP Ally")>> <<set $perk5abilitiesreal.push("\"player_gain_life_per_players\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ammo Give Out'' Increase Health by a total of 20% ''See Muscle Perk 3'' Give allies half an ammo pickup when you get an ammo pickup (cooldown:5s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Share 50% Ammo Pickup")>> <<set $perk5abilitiesreal.push("\"temporary_loose_ammo_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Sharing Is Caring'' Increase Health by a total of 20% ''See Muscle Perk 5'' Share 50% of your Ammo Pickup Healing with allies <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Share 50% Ammo Healing")>> <<set $perk5abilitiesreal.push("\"player_loose_ammo_restore_health_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: More Healing 1'' Ammo Pickups heal 24-32 HP (cooldown:3s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Ammo heal 24-32 HP")>> <<set $perk5abilitiesreal.push("\"temporary_loose_ammo_restore_health_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: More Healing 2'' Ammo Pickups heal 32-40 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Ammo heal 32-40 HP")>> <<set $perk5abilitiesreal.push("\"temporary_loose_ammo_restore_health_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Grinder Perk Deck'' (Only works with suit or LBV) ''Perk 1: Histamine'' Damaging an enemy heals 1HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Damage heal 1HP/0.3s for 3s")>> <<set $perk5abilitiesreal.push("\"player_damage_to_hot_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Adrenaline'' Damaging an enemy heals 2HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Damage heal 2HP/0.3s for 3s")>> <<set $perk5abilitiesreal.push("\"player_damage_to_hot_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Endorphins'' Damaging an enemy heals 3HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Damage heal 3HP/0.3s for 3s")>> <<set $perk5abilitiesreal.push("\"player_damage_to_hot_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 10% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Armor Piercing")>> <<set $perk5abilitiesreal.push("\"player_armor_piercing_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dopamine'' Damaging an enemy heals 4HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Damage heal 4HP/0.3s for 3s")>> <<set $perk5abilitiesreal.push("\"player_damage_to_hot_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Euphoria'' Grinder Healing now lasts 4.2 seconds instead of 3 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Grinder time = 4.2s")>> <<set $perk5abilitiesreal.push("\"player_damage_to_hot_extra_ticks\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 20% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Armor Piercing")>> <<set $perk5abilitiesreal.push("\"player_armor_piercing_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Yakuza Perk Deck'' ''Perk 1: Koi Irezumi'' Increase Armor Regen when low health.Total of +20% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+60% Armor Regen when 50% health")>> <<set $perk5abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Hebi Irezumi'' Increase Movement Speed when low health <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% Speed when 50% health")>> <<set $perk5abilitiesreal.push("\"player_movement_speed_damage_health_ratio_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Tora Irezumi'' Increase Armor Regen when low health. Total of +40% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+40% Armor Regen when 50% health")>> <<set $perk5abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Ryu Irezumi'' Increase Armor Regen when low health. Total of +60% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+60% Armor Regen when 50% health")>> <<set $perk5abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Oni Irezumi'' Bonus Armor Regen starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Bonus Armor Regen starts at 100%HP")>> <<set $perk5abilitiesreal.push("\"player_armor_regen_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bonus Speed starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Bonus Speed starts at 100%HP")>> <<set $perk5abilitiesreal.push("\"player_movement_speed_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Ex-President Perk Deck'' ''Perk 1: Point Break'' Store 4 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Store 4HP per Kill")>> <<set $perk5abilitiesreal.push("\"player_armor_health_store_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: The Emerging Force'' Store 8 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Store 8HP per Kill")>> <<set $perk5abilitiesreal.push("\"player_armor_health_store_amount_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Life of Ice'' Increase the Health you can store by 50% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+50% Health Storage")>> <<set $perk5abilitiesreal.push("\"player_armor_max_health_store_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Awakening Earth'' Store 12 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Store 12HP per Kill")>> <<set $perk5abilitiesreal.push("\"player_armor_health_store_amount_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: The Perfect Line'' Killing an enemy speeds up your Armor Regeneration <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+ Armor Regen per kill")>> <<set $perk5abilitiesreal.push("\"player_kill_change_regenerate_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Maniac Perk Deck'' ''Perk 1: Excitement'' Damage converts to Hysteria, up to 240 per 4s. (Max:600). Each 30 stacks of Hysteria gives you 1 Damage Absorption. Decays 60%+80 every 8 seconds. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Damage to Hysteria")>> <<set $perk5abilitiesreal.push("\"player_cocaine_stacking_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Outburst'' Share Hysteria stacks with Crew <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Share Hysteria")>> <<set $perk5abilitiesreal.push("\"player_sync_cocaine_stacks\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Fervor'' Hysteria decays 60%+40 per 8 seconds <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Slow Hysteria Decay")>> <<set $perk5abilitiesreal.push("\"player_cocaine_stacks_decay_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Recklessness'' Each 25 stacks of Hysteria gives you 1 Damage Absorption <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("less Hysteria per Dmg Absorption")>> <<set $perk5abilitiesreal.push("\"player_sync_cocaine_upgrade_level_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Doubles the Hysteria stacks you receive <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Double your Hysteria")>> <<set $perk5abilitiesreal.push("\"player_cocaine_stack_absorption_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Anarchist Perk Deck'' ''Perk 1:Blitzkrieg Bop'' Armor Regenerates over time <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Anarchist Regen")>> <<set $perk5abilitiesreal.push("\"player_armor_grinding_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invuln. when your armor breaks ''See Armorer perk 7'' ''Perk 3: Straight Edge'' Decrease Health by 50% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-50% Health")>> <<set $perk5abilitiesreal.push("\"player_health_decrease_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by a total of 100% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+100% Armor")>> <<set $perk5abilitiesreal.push("\"player_armor_increase_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Death or Glory'' Increase Armor by a total of 110% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+110% Armor")>> <<set $perk5abilitiesreal.push("\"player_armor_increase_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Rise Above'' Increase Armor by a total of 120% <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+120% Armor")>> <<set $perk5abilitiesreal.push("\"player_armor_increase_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Lust for Life'' Gain 30 Armor when dealing damage (cooldown: 1.5s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("30 Armor on attack")>> <<set $perk5abilitiesreal.push("\"player_damage_to_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Biker Perk Deck'' ''Perk 1: Prospect'' Gain 5% Health for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+5% Health per Crew Kill")>> <<set $perk5abilitiesreal.push("\"player_wild_health_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 5% Armor for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+5% Health per Crew Kill")>> <<set $perk5abilitiesreal.push("\"player_wild_armor_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Tail Gunner'' Every 10% Health missing increases Armor gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+1 Armor gain per 10% missing HP")>> <<set $perk5abilitiesreal.push("\"player_less_health_wild_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Road Captain'' Every 10% Health missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-1 Biker Cooldown per 10% missing HP")>> <<set $perk5abilitiesreal.push("\"player_less_health_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Sgt-At-Arms'' Every 10% Armor missing increases Health gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+1 HP gain per 10% missing Armor")>> <<set $perk5abilitiesreal.push("\"player_less_armor_wild_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Prez'' Every 10% Armor missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("-1 Biker Cooldown per 10% missing Armor")>> <<set $perk5abilitiesreal.push("\"player_less_armor_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Kingpin Perk Deck'' ''Perk 1: Bad Guy Coming Through'' Injector heals you 75% of all damage taken for 6 seconds. (Cooldown:30s). Each kill reduces the killdown by 1 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Injector Heal 75% dmg taken for 6s")>> <<set $perk5abilitiesreal.push("\"temporary_chico_injector_1\"")>> <<set $perk5abilitiesreal.push("\"chico_injector\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Play Rough'' Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Public Enemy No.1'' Increase Health by a total of 20% ''See Muscle Perk 3'' All enemies target you when Injector is active <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+100% Target when using Injector")>> <<set $perk5abilitiesreal.push("\"player_chico_preferred_target\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Balls vs. Bullets'' Increase Health by a total of 40% ''See Muscle Perk 5'' Injector now heals 100% of damage taken <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Injector heals 100% dmg taken")>> <<set $perk5abilitiesreal.push("\"player_chico_injector_low_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Right to the Top'' Increase Health by a total of 80% ''See Muscle Perk 9'' Each extra 10% Health from the injector reduces cooldown by 1 second <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Bonus 10 Injector Health reduces cooldown")>> <<set $perk5abilitiesreal.push("\"player_chico_injector_health_to_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sicario Perk Deck'' ''Perk 1: Smoker'' Smoke Bomb gives allies +50% Dodge (ignores penalties) and enemies -50% Accuracy. (Cooldown: 60s) Each kill reduces the cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Smoke Grenade +50% Dodge (ignore armor), -50% enemy accuracy")>> <<set $perk5abilitiesreal.push("\"smoke_screen_grenade\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Twitch'' When shot, gain +20% dodge until a successful dodge (Triggers once per 4 seconds) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+20% dodge on hit until dodge")>> <<set $perk5abilitiesreal.push("\"player_dodge_shot_gain\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Subtle'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Agility Shield'' Armor is regenerated on a successful dodge <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Armor Regen on Dodge")>> <<set $perk5abilitiesreal.push("\"player_dodge_replenish_armor\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Unseen Shadow'' When allies stand in your smoke, they gain +10% dodge <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+10% Crew Dodge in smoke")>> <<set $perk5abilitiesreal.push("\"player_smoke_screen_ally_dodge_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> All smoke effects increased by 100% for you <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("+100% Smoke Effects")>> <<set $perk5abilitiesreal.push("\"player_sicario_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Stoic Perk Deck'' ''Perk 1: Virtue'' 75% of Damage becomes D.o.T. Also unlocks the Flask <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("75% dmg to DoT & Flask")>> <<set $perk5abilitiesreal.push("\"player_damage_control_passive\"")>> <<set $perk5abilitiesreal.push("\"temporary_damage_control\"")>> <<set $perk5abilitiesreal.push("\"damage_control\"")>> <<set $perk5abilitiesreal.push("\"player_damage_control_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Un-moved'' Converts all Armor to Health <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Armor to Health")>> <<set $perk5abilitiesreal.push("\"player_armor_to_health_conversion\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Calm'' Eliminate DoT after 4 seconds of not getting hit. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Eliminate DoT after 4 seconds")>> <<set $perk5abilitiesreal.push("\"player_damage_control_auto_shrug\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Imperturbable'' When health under 35%, kills reduce Flask cooldown by 2s. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Kills reduce flask cooldown by 2s")>> <<set $perk5abilitiesreal.push("\"player_damage_control_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Enduring'' When DoT is eliminated, half of the remaining is healed. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Half DoT heal")>> <<set $perk5abilitiesreal.push("\"player_damage_control_healing\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Tag Team Perk Deck'' ''Perk 1: Soul Mates'' Gas Dispenser heals you 10 Health and a tagged ally by 5 Health. (Duration: 12s) (Cooldown: 60s) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Tag Team Heal 10HP/5HP")>> <<set $perk5abilitiesreal.push("\"tag_team\"")>> <<set $perk5abilitiesreal.push("\"player_tag_team_base\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Tag Team kill reduces the cooldown by 2 seconds and increases the duration by 1.3 seconds. <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Tag Team Kills -cooldown by 2s,+duration by 1.3s")>> <<set $perk5abilitiesreal.push("\"player_tag_team_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Scent'' Increase Max Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Synergy'' Each Tag Team Kill grants you 2 Damage Absorption (Max: 20) <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Tag Team Kills give 2 Dmg Absorption")>> <<set $perk5abilitiesreal.push("\"player_tag_team_damage_absorption\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Inhale'' Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Harmony'' Each Tag Team kill reduces the cooldown by 4 seconds <<nobr>> <<linkappend "Add">> <<set $perk5abilities.push("Tag Team Kills reduce cooldown by 4s")>> <<set $perk5abilitiesreal.push("\"player_tag_team_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Perk 5 name: <<textbox "$perk5n" "Perk 5">> Perk 5 description: <<textbox "$perk5dc" "Perk 5 Description">> Perk 5 cost: <<textbox "$perk5cost" "1000">> Note that a cost of 0 will make the perk unlocked automatically. [[Go Back|The Third Perk]] | [[The Seventh Perk]]''MapleManiac's Custom Perk Deck Maker Beta v.0.4'' ''Changelog'' ''v.0.1'' First Complete release featuring all Perk Decks. ''v.0.2'' Added the new Tag Team Perk deck. ''v.0.3'' Changed the CSS to reflect the style of Payday more. ''v.0.4'' Updated the Perk Descriptions to match the new update. ''Upcoming'' *Allow users to change the perk deck card icons. * Make the mod.txt. loc_EN.lua and skilltree.lua's write themselves instead of making the user copy/paste things. [[Go Back|Title Page]]''Seventh Perk'' Select all of the abilities that you would like your seventh Perk to have. <<nobr>> <<link "Reset Abilities">> <<set $perk7abilities to []>> <<set $perk7abilitiesreal to []>> <<set $perk7d to []>> <<goto "The Third Perk">> <</link>> <</nobr>> ''Crew Chief Perk Deck'' ''Perk 1: Brute Strength'' 8% Damage Reduction <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("8% Damage Reduction")>> <<set $perk7abilitiesreal.push("\"player_passive_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> 8% Damage Reduction (Allies) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("8% Damage Reduction (Crew)")>> <<set $perk7abilitiesreal.push("\"team_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Marathon Man'' Increase Stamina by 50% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+50% Stamina (Crew)")>> <<set $perk7abilitiesreal.push("\"team_passive_stamina_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Shout range by 25% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+25% Shout Range")>> <<set $perk7abilitiesreal.push("\"player_passive_intimidate_range_mul\"")>> <<updatebar>> <</linkappend>> <</nobr>> Decrease Damage by 6% when within medium range of an enemy <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-6% damage when at medium range")>> <<set $perk7abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Wolf Pack'' Increase Health by 10% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Health (Crew)")>> <<set $perk7abilitiesreal.push("\"team_passive_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by 20% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Health")>> <<set $perk7abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Testudo'' Increase Armor by 10% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Armor")>> <<set $perk7abilitiesreal.push("\"player_tier_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by 5% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+5% Armor (Crew)")>> <<set $perk7abilitiesreal.push("\"team_passive_armor_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Hostage Situation'' Increase Health by 6% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+6% Health per Hostage (Crew)")>> <<set $perk7abilitiesreal.push("\"team_hostage_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Stamina by 12% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+12% Stamina per Hostage (Crew)")>> <<set $perk7abilitiesreal.push("\"team_hostage_stamina_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Muscle Perk Deck'' ''Perk 1: Brute Strength'' Increase Health by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Health")>> <<set $perk7abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3:Meat Shield'' Increase Health by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Health")>> <<set $perk7abilitiesreal.push("\"player_passive_health_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+15% Target")>> <<set $perk7abilitiesreal.push("\"player_uncover_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Giant Strength'' Increase Health by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+40% Health")>> <<set $perk7abilitiesreal.push("\"player_passive_health_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Disturbing the Peace'' Firearms have a 75% to send nearby enemies into a panic <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Guns 75% Panic")>> <<set $perk7abilitiesreal.push("\"player_panic_suppression\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: 800-lbs Gorilla'' Increase Health by a total of 80% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+80% Health")>> <<set $perk7abilitiesreal.push("\"player_passive_health_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Regenerate 3% of your Health every 5 seconds <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("3% Health Regen per 5s")>> <<set $perk7abilitiesreal.push("\"player_passive_health_regen\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Armorer Perk Deck'' ''Perk 1: Type 1 Armor'' Increase Armor by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Armor")>> <<set $perk7abilitiesreal.push("\"player_tier_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Type 2 Armor'' Increase Armor by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Armor")>> <<set $perk7abilitiesreal.push("\"player_tier_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Type 3 Armor'' Increase Armor by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+30% Armor")>> <<set $perk7abilitiesreal.push("\"player_tier_armor_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Reinforced Armor'' Increase Armor Regeneration by 10% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Armor Regen")>> <<set $perk7abilitiesreal.push("\"player_armor_regen_timer_multiplier_passive\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invulnerability when your armor breaks <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("2s Invincible on Armor Break")>> <<set $perk7abilitiesreal.push("\"temporary_armor_break_invulnerable_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Liquid Armor'' Increase Armor by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+35% Armor")>> <<set $perk7abilitiesreal.push("\"player_tier_armor_multiplier_6\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Rogue Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+15% Dodge")>> <<set $perk7abilitiesreal.push("\"player_passive_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Elusive'' Decrease chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-15% Target")>> <<set $perk7abilitiesreal.push("\"player_camouflage_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Evasive'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+30% Dodge")>> <<set $perk7abilitiesreal.push("\"player_passive_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Shadow Warrior'' Increase Dodge by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+45% Dodge")>> <<set $perk7abilitiesreal.push("\"player_passive_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Killer Instinct'' Weapons have a 25% chance of piercing armor <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+25% Armor Piercing")>> <<set $perk7abilitiesreal.push("\"weapon_passive_armor_piercing_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> The time between swapping weapons is reduced by 80% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-80% Weapon Swap Time")>> <<set $perk7abilitiesreal.push("\"weapon_passive_swap_speed_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Crook Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% ''See Rogue perk 1'' ''Perk 3: Basic Composure'' Increase Dodge with Ballistic Vests by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+5% B.Vest Dodge")>> <<set $perk7abilitiesreal.push("\"player_level_2_dodge_addend_1\"")>> <<set $perk7abilitiesreal.push("\"player_level_3_dodge_addend_1\"")>> <<set $perk7abilitiesreal.push("\"player_level_4_dodge_addend_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% B.Vest Armor")>> <<set $perk7abilitiesreal.push("\"player_level_2_armor_multiplier_1\"")>> <<set $perk7abilitiesreal.push("\"player_level_3_armor_multiplier_1\"")>> <<set $perk7abilitiesreal.push("\"player_level_4_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Composure'' Increase Dodge with Ballistic Vests by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+15% B.Vest Dodge")>> <<set $perk7abilitiesreal.push("\"player_level_2_dodge_addend_2\"")>> <<set $perk7abilitiesreal.push("\"player_level_3_dodge_addend_2\"")>> <<set $perk7abilitiesreal.push("\"player_level_4_dodge_addend_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+40% B.Vest Armor")>> <<set $perk7abilitiesreal.push("\"player_level_2_armor_multiplier_2\"")>> <<set $perk7abilitiesreal.push("\"player_level_3_armor_multiplier_2\"")>> <<set $perk7abilitiesreal.push("\"player_level_4_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Composure'' Increase Dodge with Ballistic Vests by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+25% B.Vest Dodge")>> <<set $perk7abilitiesreal.push("\"player_level_2_dodge_addend_3\"")>> <<set $perk7abilitiesreal.push("\"player_level_3_dodge_addend_3\"")>> <<set $perk7abilitiesreal.push("\"player_level_4_dodge_addend_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Ballistic Vests by a total of 65% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+65% B.Vest Armor")>> <<set $perk7abilitiesreal.push("\"player_level_2_armor_multiplier_3\"")>> <<set $perk7abilitiesreal.push("\"player_level_3_armor_multiplier_3\"")>> <<set $perk7abilitiesreal.push("\"player_level_4_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Master Recovery'' Increase Armor Regeneration by 10% ''See Armorer perk 7'' ''Hitman Perk Deck'' ''Perk 1: Basic Recovery'' Increase armor regeneration by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+5% Armor Regen")>> <<set $perk7abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ambidexterity'' Increase armor regeneration by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+15% Armor Regen")>> <<set $perk7abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Akimbo weapons gain a -16 stability penalty <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-16 Akimbo Stability")>> <<set $perk7abilitiesreal.push("\"akimbo_recoil_index_addend_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Akimbo Ammo Capacity by 25% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+25% Akimbo Ammo")>> <<set $perk7abilitiesreal.push("\"akimbo_extra_ammo_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Recovery'' Increase armor regeneration by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+25% Armor Regen")>> <<set $perk7abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Recovery'' Increase armor regeneration by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+35% Armor Regen")>> <<set $perk7abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Tooth and Claw'' Increase armor regeneration by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+45% Armor Regen")>> <<set $perk7abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> Always regenerate armor after 1.5 seconds (cooldown 15s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Auto Armor Regen 1.5s")>> <<set $perk7abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Burglar Perk Deck'' ''Perk 1: Sneaky'' Increase Dodge by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Dodge")>> <<set $perk7abilitiesreal.push("\"player_tier_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Bag of Tricks'' Crouching reduces your chance of being targetted by 10% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-10% Target when crouched")>> <<set $perk7abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bag corpses 20% faster <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Corpse Bag speed")>> <<set $perk7abilitiesreal.push("\"player_corpse_dispose_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Luck of the Irish'' Increase Dodge by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+25% Dodge")>> <<set $perk7abilitiesreal.push("\"player_tier_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-15% Target when crouched")>> <<set $perk7abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Pick locks 20% faster <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Lockpick speed")>> <<set $perk7abilitiesreal.push("\"player_pick_lock_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dutch Courage'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+30% Dodge")>> <<set $perk7abilitiesreal.push("\"player_tier_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 20% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-20% Target when crouched")>> <<set $perk7abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Answer Pagers 10% faster <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Pager Speed")>> <<set $perk7abilitiesreal.push("\"player_alarm_pager_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Breath of Fresh Air'' +20% Armor Regen speed when crouched still <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Armor Regen Crouched")>> <<set $perk7abilitiesreal.push("\"player_armor_regen_timer_stand_still_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> +10% Speed when crouching <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Speed Crouched")>> <<set $perk7abilitiesreal.push("\"player_crouch_speed_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Infiltrator Perk Deck'' ''Perk 1: Overdog'' Gain 12% Damage resistance when surrounded by 3 enemies <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+12% D.R. when surrounded")>> <<set $perk7abilitiesreal.push("\"player_damage_dampener_outnumbered_strong\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Melee Attack Within 1s deals x10 damage <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("x10 consecutive Melee dmg")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Basic Close Combat'' Gain a total of 8% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("8% D.R. medium range")>> <<set $perk7abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Close Combat'' Gain a total of 16% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("16% D.R. medium range")>> <<set $perk7abilitiesreal.push("\"player_damage_dampener_close_contact_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Close Combat'' Gain a total of 24% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("24% D.R. medium range")>> <<set $perk7abilitiesreal.push("\"player_damage_dampener_close_contact_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Total of +10% Melee damage with every melee attack (7s) (stack:4) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Melee dmg / strike")>> <<set $perk7abilitiesreal.push("\"melee_stacking_hit_damage_multiplier_1\"")>> <<set $perk7abilitiesreal.push("\"melee_stacking_hit_expire_t\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Life Drain'' Striking an enemy with melee restores 10% Health (cooldown: 10s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Heal 10% with melee")>> <<set $perk7abilitiesreal.push("\"player_melee_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sociopath Perk Deck'' ''Perk 1: No Talk'' Gain 12% Damage resistance when surrounded by 3 enemies ''See Infiltrator Perk 1'' Each Melee Attack Within 1s deals x10 damage ''See Infiltrator Perk 1'' ''Perk 3: Tension'' Armor is Increased by a total of 10% ''See Armorer Perk 1'' Killing an enemy regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+30 Armor per Kill")>> <<set $perk7abilitiesreal.push("\"player_killshot_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Clean Hit'' Gain a total of 8% Damage Reduction when within medium range of an enemy. ''See Infiltrator Perk 3'' +10% Health when killing an enemy with melee (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Health per Melee Kill")>> <<set $perk7abilitiesreal.push("\"player_melee_kill_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Overdose'' Armor is Increased by a total of 20% ''See Armorer Perk 3'' Killing an enemy at medium range regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+30 Armor per close Kill")>> <<set $perk7abilitiesreal.push("\"player_killshot_close_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Showdown'' 75% Chance to make enemies panic with a medium range kill (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("75% Panic chance per close kill")>> <<set $perk7abilitiesreal.push("\"player_killshot_close_panic_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Gambler Perk Deck'' ''Perk 1:Medical Supplies'' Ammo Pickups heal 16-24 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Ammo heal 16-24 HP")>> <<set $perk7abilitiesreal.push("\"temporary_loose_ammo_restore_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Ammo Pickups heal +20% for each ally with more health <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Ammo heal / Higher HP Ally")>> <<set $perk7abilitiesreal.push("\"player_gain_life_per_players\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ammo Give Out'' Increase Health by a total of 20% ''See Muscle Perk 3'' Give allies half an ammo pickup when you get an ammo pickup (cooldown:5s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Share 50% Ammo Pickup")>> <<set $perk7abilitiesreal.push("\"temporary_loose_ammo_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Sharing Is Caring'' Increase Health by a total of 20% ''See Muscle Perk 5'' Share 50% of your Ammo Pickup Healing with allies <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Share 50% Ammo Healing")>> <<set $perk7abilitiesreal.push("\"player_loose_ammo_restore_health_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: More Healing 1'' Ammo Pickups heal 24-32 HP (cooldown:3s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Ammo heal 24-32 HP")>> <<set $perk7abilitiesreal.push("\"temporary_loose_ammo_restore_health_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: More Healing 2'' Ammo Pickups heal 32-40 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Ammo heal 32-40 HP")>> <<set $perk7abilitiesreal.push("\"temporary_loose_ammo_restore_health_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Grinder Perk Deck'' (Only works with suit or LBV) ''Perk 1: Histamine'' Damaging an enemy heals 1HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Damage heal 1HP/0.3s for 3s")>> <<set $perk7abilitiesreal.push("\"player_damage_to_hot_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Adrenaline'' Damaging an enemy heals 2HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Damage heal 2HP/0.3s for 3s")>> <<set $perk7abilitiesreal.push("\"player_damage_to_hot_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Endorphins'' Damaging an enemy heals 3HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Damage heal 3HP/0.3s for 3s")>> <<set $perk7abilitiesreal.push("\"player_damage_to_hot_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 10% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Armor Piercing")>> <<set $perk7abilitiesreal.push("\"player_armor_piercing_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dopamine'' Damaging an enemy heals 4HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Damage heal 4HP/0.3s for 3s")>> <<set $perk7abilitiesreal.push("\"player_damage_to_hot_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Euphoria'' Grinder Healing now lasts 4.2 seconds instead of 3 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Grinder time = 4.2s")>> <<set $perk7abilitiesreal.push("\"player_damage_to_hot_extra_ticks\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 20% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Armor Piercing")>> <<set $perk7abilitiesreal.push("\"player_armor_piercing_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Yakuza Perk Deck'' ''Perk 1: Koi Irezumi'' Increase Armor Regen when low health.Total of +20% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+60% Armor Regen when 50% health")>> <<set $perk7abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Hebi Irezumi'' Increase Movement Speed when low health <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% Speed when 50% health")>> <<set $perk7abilitiesreal.push("\"player_movement_speed_damage_health_ratio_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Tora Irezumi'' Increase Armor Regen when low health. Total of +40% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+40% Armor Regen when 50% health")>> <<set $perk7abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Ryu Irezumi'' Increase Armor Regen when low health. Total of +60% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+60% Armor Regen when 50% health")>> <<set $perk7abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Oni Irezumi'' Bonus Armor Regen starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Bonus Armor Regen starts at 100%HP")>> <<set $perk7abilitiesreal.push("\"player_armor_regen_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bonus Speed starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Bonus Speed starts at 100%HP")>> <<set $perk7abilitiesreal.push("\"player_movement_speed_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Ex-President Perk Deck'' ''Perk 1: Point Break'' Store 4 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Store 4HP per Kill")>> <<set $perk7abilitiesreal.push("\"player_armor_health_store_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: The Emerging Force'' Store 8 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Store 8HP per Kill")>> <<set $perk7abilitiesreal.push("\"player_armor_health_store_amount_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Life of Ice'' Increase the Health you can store by 50% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+50% Health Storage")>> <<set $perk7abilitiesreal.push("\"player_armor_max_health_store_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Awakening Earth'' Store 12 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Store 12HP per Kill")>> <<set $perk7abilitiesreal.push("\"player_armor_health_store_amount_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: The Perfect Line'' Killing an enemy speeds up your Armor Regeneration <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+ Armor Regen per kill")>> <<set $perk7abilitiesreal.push("\"player_kill_change_regenerate_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Maniac Perk Deck'' ''Perk 1: Excitement'' Damage converts to Hysteria, up to 240 per 4s. (Max:600). Each 30 stacks of Hysteria gives you 1 Damage Absorption. Decays 60%+80 every 8 seconds. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Damage to Hysteria")>> <<set $perk7abilitiesreal.push("\"player_cocaine_stacking_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Outburst'' Share Hysteria stacks with Crew <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Share Hysteria")>> <<set $perk7abilitiesreal.push("\"player_sync_cocaine_stacks\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Fervor'' Hysteria decays 60%+40 per 8 seconds <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Slow Hysteria Decay")>> <<set $perk7abilitiesreal.push("\"player_cocaine_stacks_decay_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Recklessness'' Each 25 stacks of Hysteria gives you 1 Damage Absorption <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("less Hysteria per Dmg Absorption")>> <<set $perk7abilitiesreal.push("\"player_sync_cocaine_upgrade_level_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Doubles the Hysteria stacks you receive <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Double your Hysteria")>> <<set $perk7abilitiesreal.push("\"player_cocaine_stack_absorption_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Anarchist Perk Deck'' ''Perk 1:Blitzkrieg Bop'' Armor Regenerates over time <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Anarchist Regen")>> <<set $perk7abilitiesreal.push("\"player_armor_grinding_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invuln. when your armor breaks ''See Armorer perk 7'' ''Perk 3: Straight Edge'' Decrease Health by 50% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-50% Health")>> <<set $perk7abilitiesreal.push("\"player_health_decrease_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by a total of 100% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+100% Armor")>> <<set $perk7abilitiesreal.push("\"player_armor_increase_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Death or Glory'' Increase Armor by a total of 110% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+110% Armor")>> <<set $perk7abilitiesreal.push("\"player_armor_increase_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Rise Above'' Increase Armor by a total of 120% <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+120% Armor")>> <<set $perk7abilitiesreal.push("\"player_armor_increase_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Lust for Life'' Gain 30 Armor when dealing damage (cooldown: 1.5s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("30 Armor on attack")>> <<set $perk7abilitiesreal.push("\"player_damage_to_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Biker Perk Deck'' ''Perk 1: Prospect'' Gain 5% Health for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+5% Health per Crew Kill")>> <<set $perk7abilitiesreal.push("\"player_wild_health_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 5% Armor for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+5% Health per Crew Kill")>> <<set $perk7abilitiesreal.push("\"player_wild_armor_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Tail Gunner'' Every 10% Health missing increases Armor gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+1 Armor gain per 10% missing HP")>> <<set $perk7abilitiesreal.push("\"player_less_health_wild_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Road Captain'' Every 10% Health missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-1 Biker Cooldown per 10% missing HP")>> <<set $perk7abilitiesreal.push("\"player_less_health_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Sgt-At-Arms'' Every 10% Armor missing increases Health gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+1 HP gain per 10% missing Armor")>> <<set $perk7abilitiesreal.push("\"player_less_armor_wild_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Prez'' Every 10% Armor missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("-1 Biker Cooldown per 10% missing Armor")>> <<set $perk7abilitiesreal.push("\"player_less_armor_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Kingpin Perk Deck'' ''Perk 1: Bad Guy Coming Through'' Injector heals you 75% of all damage taken for 6 seconds. (Cooldown:30s). Each kill reduces the killdown by 1 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Injector Heal 75% dmg taken for 6s")>> <<set $perk7abilitiesreal.push("\"temporary_chico_injector_1\"")>> <<set $perk7abilitiesreal.push("\"chico_injector\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Play Rough'' Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Public Enemy No.1'' Increase Health by a total of 20% ''See Muscle Perk 3'' All enemies target you when Injector is active <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+100% Target when using Injector")>> <<set $perk7abilitiesreal.push("\"player_chico_preferred_target\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Balls vs. Bullets'' Increase Health by a total of 40% ''See Muscle Perk 5'' Injector now heals 100% of damage taken <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Injector heals 100% dmg taken")>> <<set $perk7abilitiesreal.push("\"player_chico_injector_low_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Right to the Top'' Increase Health by a total of 80% ''See Muscle Perk 9'' Each extra 10% Health from the injector reduces cooldown by 1 second <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Bonus 10 Injector Health reduces cooldown")>> <<set $perk7abilitiesreal.push("\"player_chico_injector_health_to_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sicario Perk Deck'' ''Perk 1: Smoker'' Smoke Bomb gives allies +50% Dodge (ignores penalties) and enemies -50% Accuracy. (Cooldown: 60s) Each kill reduces the cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Smoke Grenade +50% Dodge (ignore armor), -50% enemy accuracy")>> <<set $perk7abilitiesreal.push("\"smoke_screen_grenade\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Twitch'' When shot, gain +20% dodge until a successful dodge (Triggers once per 4 seconds) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+20% dodge on hit until dodge")>> <<set $perk7abilitiesreal.push("\"player_dodge_shot_gain\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Subtle'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Agility Shield'' Armor is regenerated on a successful dodge <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Armor Regen on Dodge")>> <<set $perk7abilitiesreal.push("\"player_dodge_replenish_armor\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Unseen Shadow'' When allies stand in your smoke, they gain +10% dodge <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+10% Crew Dodge in smoke")>> <<set $perk7abilitiesreal.push("\"player_smoke_screen_ally_dodge_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> All smoke effects increased by 100% for you <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("+100% Smoke Effects")>> <<set $perk7abilitiesreal.push("\"player_sicario_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Stoic Perk Deck'' ''Perk 1: Virtue'' 75% of Damage becomes D.o.T. Also unlocks the Flask <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("75% dmg to DoT & Flask")>> <<set $perk7abilitiesreal.push("\"player_damage_control_passive\"")>> <<set $perk7abilitiesreal.push("\"temporary_damage_control\"")>> <<set $perk7abilitiesreal.push("\"damage_control\"")>> <<set $perk7abilitiesreal.push("\"player_damage_control_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Un-moved'' Converts all Armor to Health <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Armor to Health")>> <<set $perk7abilitiesreal.push("\"player_armor_to_health_conversion\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Calm'' Eliminate DoT after 4 seconds of not getting hit. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Eliminate DoT after 4 seconds")>> <<set $perk7abilitiesreal.push("\"player_damage_control_auto_shrug\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Imperturbable'' When health under 35%, kills reduce Flask cooldown by 2s. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Kills reduce flask cooldown by 2s")>> <<set $perk7abilitiesreal.push("\"player_damage_control_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Enduring'' When DoT is eliminated, half of the remaining is healed. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Half DoT heal")>> <<set $perk7abilitiesreal.push("\"player_damage_control_healing\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Tag Team Perk Deck'' ''Perk 1: Soul Mates'' Gas Dispenser heals you 10 Health and a tagged ally by 5 Health. (Duration: 12s) (Cooldown: 60s) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Tag Team Heal 10HP/5HP")>> <<set $perk7abilitiesreal.push("\"tag_team\"")>> <<set $perk7abilitiesreal.push("\"player_tag_team_base\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Tag Team kill reduces the cooldown by 2 seconds and increases the duration by 1.3 seconds. <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Tag Team Kills -cooldown by 2s,+duration by 1.3s")>> <<set $perk7abilitiesreal.push("\"player_tag_team_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Scent'' Increase Max Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Synergy'' Each Tag Team Kill grants you 2 Damage Absorption (Max: 20) <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Tag Team Kills give 2 Dmg Absorption")>> <<set $perk7abilitiesreal.push("\"player_tag_team_damage_absorption\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Inhale'' Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Harmony'' Each Tag Team kill reduces the cooldown by 4 seconds <<nobr>> <<linkappend "Add">> <<set $perk7abilities.push("Tag Team Kills reduce cooldown by 4s")>> <<set $perk7abilitiesreal.push("\"player_tag_team_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Perk 7 name: <<textbox "$perk7n" "Perk 7">> Perk 7 description: <<textbox "$perk7dc" "Perk 7 Description">> Perk 7 cost: <<textbox "$perk7cost" "2400">> Note that a cost of 0 will make the perk unlocked automatically. [[Go Back|The Fifth Perk]] | [[The Ninth Perk]]''Final Perk'' Select all of the abilities that you would like your final Perk to have. <<nobr>> <<link "Reset Abilities">> <<set $perk9abilities to []>> <<set $perk9abilitiesreal to []>> <<set $perk9d to []>> <<goto "The Third Perk">> <</link>> <</nobr>> ''Crew Chief Perk Deck'' ''Perk 1: Brute Strength'' 8% Damage Reduction <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("8% Damage Reduction")>> <<set $perk9abilitiesreal.push("\"player_passive_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> 8% Damage Reduction (Allies) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("8% Damage Reduction (Crew)")>> <<set $perk9abilitiesreal.push("\"team_damage_reduction_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Marathon Man'' Increase Stamina by 50% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+50% Stamina (Crew)")>> <<set $perk9abilitiesreal.push("\"team_passive_stamina_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Shout range by 25% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+25% Shout Range")>> <<set $perk9abilitiesreal.push("\"player_passive_intimidate_range_mul\"")>> <<updatebar>> <</linkappend>> <</nobr>> Decrease Damage by 6% when within medium range of an enemy <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-6% damage when at medium range")>> <<set $perk9abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Wolf Pack'' Increase Health by 10% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Health (Crew)")>> <<set $perk9abilitiesreal.push("\"team_passive_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by 20% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Health")>> <<set $perk9abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Testudo'' Increase Armor by 10% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Armor")>> <<set $perk9abilitiesreal.push("\"player_tier_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by 5% (Crew) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+5% Armor (Crew)")>> <<set $perk9abilitiesreal.push("\"team_passive_armor_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Hostage Situation'' Increase Health by 6% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+6% Health per Hostage (Crew)")>> <<set $perk9abilitiesreal.push("\"team_hostage_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Stamina by 12% for every hostage (Crew) (Max:4) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+12% Stamina per Hostage (Crew)")>> <<set $perk9abilitiesreal.push("\"team_hostage_stamina_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Muscle Perk Deck'' ''Perk 1: Brute Strength'' Increase Health by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Health")>> <<set $perk9abilitiesreal.push("\"player_passive_health_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3:Meat Shield'' Increase Health by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Health")>> <<set $perk9abilitiesreal.push("\"player_passive_health_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+15% Target")>> <<set $perk9abilitiesreal.push("\"player_uncover_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Giant Strength'' Increase Health by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+40% Health")>> <<set $perk9abilitiesreal.push("\"player_passive_health_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Disturbing the Peace'' Firearms have a 75% to send nearby enemies into a panic <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Guns 75% Panic")>> <<set $perk9abilitiesreal.push("\"player_panic_suppression\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: 800-lbs Gorilla'' Increase Health by a total of 80% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+80% Health")>> <<set $perk9abilitiesreal.push("\"player_passive_health_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Regenerate 3% of your Health every 5 seconds <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("3% Health Regen per 5s")>> <<set $perk9abilitiesreal.push("\"player_passive_health_regen\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Armorer Perk Deck'' ''Perk 1: Type 1 Armor'' Increase Armor by a total of 10% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Armor")>> <<set $perk9abilitiesreal.push("\"player_tier_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Type 2 Armor'' Increase Armor by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Armor")>> <<set $perk9abilitiesreal.push("\"player_tier_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Type 3 Armor'' Increase Armor by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+30% Armor")>> <<set $perk9abilitiesreal.push("\"player_tier_armor_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Reinforced Armor'' Increase Armor Regeneration by 10% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Armor Regen")>> <<set $perk9abilitiesreal.push("\"player_armor_regen_timer_multiplier_passive\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invulnerability when your armor breaks <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("2s Invincible on Armor Break")>> <<set $perk9abilitiesreal.push("\"temporary_armor_break_invulnerable_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Liquid Armor'' Increase Armor by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+35% Armor")>> <<set $perk9abilitiesreal.push("\"player_tier_armor_multiplier_6\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Rogue Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+15% Dodge")>> <<set $perk9abilitiesreal.push("\"player_passive_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Elusive'' Decrease chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-15% Target")>> <<set $perk9abilitiesreal.push("\"player_camouflage_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Evasive'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+30% Dodge")>> <<set $perk9abilitiesreal.push("\"player_passive_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Shadow Warrior'' Increase Dodge by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+45% Dodge")>> <<set $perk9abilitiesreal.push("\"player_passive_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Killer Instinct'' Weapons have a 25% chance of piercing armor <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+25% Armor Piercing")>> <<set $perk9abilitiesreal.push("\"weapon_passive_armor_piercing_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> The time between swapping weapons is reduced by 80% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-80% Weapon Swap Time")>> <<set $perk9abilitiesreal.push("\"weapon_passive_swap_speed_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Crook Perk Deck'' ''Perk 1: Subtle'' Increase Dodge by a total of 15% ''See Rogue perk 1'' ''Perk 3: Basic Composure'' Increase Dodge with Ballistic Vests by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+5% B.Vest Dodge")>> <<set $perk9abilitiesreal.push("\"player_level_2_dodge_addend_1\"")>> <<set $perk9abilitiesreal.push("\"player_level_3_dodge_addend_1\"")>> <<set $perk9abilitiesreal.push("\"player_level_4_dodge_addend_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% B.Vest Armor")>> <<set $perk9abilitiesreal.push("\"player_level_2_armor_multiplier_1\"")>> <<set $perk9abilitiesreal.push("\"player_level_3_armor_multiplier_1\"")>> <<set $perk9abilitiesreal.push("\"player_level_4_armor_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Composure'' Increase Dodge with Ballistic Vests by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+15% B.Vest Dodge")>> <<set $perk9abilitiesreal.push("\"player_level_2_dodge_addend_2\"")>> <<set $perk9abilitiesreal.push("\"player_level_3_dodge_addend_2\"")>> <<set $perk9abilitiesreal.push("\"player_level_4_dodge_addend_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Basslistic Vests by a total of 40% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+40% B.Vest Armor")>> <<set $perk9abilitiesreal.push("\"player_level_2_armor_multiplier_2\"")>> <<set $perk9abilitiesreal.push("\"player_level_3_armor_multiplier_2\"")>> <<set $perk9abilitiesreal.push("\"player_level_4_armor_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Composure'' Increase Dodge with Ballistic Vests by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+25% B.Vest Dodge")>> <<set $perk9abilitiesreal.push("\"player_level_2_dodge_addend_3\"")>> <<set $perk9abilitiesreal.push("\"player_level_3_dodge_addend_3\"")>> <<set $perk9abilitiesreal.push("\"player_level_4_dodge_addend_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor with Ballistic Vests by a total of 65% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+65% B.Vest Armor")>> <<set $perk9abilitiesreal.push("\"player_level_2_armor_multiplier_3\"")>> <<set $perk9abilitiesreal.push("\"player_level_3_armor_multiplier_3\"")>> <<set $perk9abilitiesreal.push("\"player_level_4_armor_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Master Recovery'' Increase Armor Regeneration by 10% ''See Armorer perk 7'' ''Hitman Perk Deck'' ''Perk 1: Basic Recovery'' Increase armor regeneration by a total of 5% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+5% Armor Regen")>> <<set $perk9abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ambidexterity'' Increase armor regeneration by a total of 15% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+15% Armor Regen")>> <<set $perk9abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Akimbo weapons gain a -16 stability penalty <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-16 Akimbo Stability")>> <<set $perk9abilitiesreal.push("\"akimbo_recoil_index_addend_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Akimbo Ammo Capacity by 25% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+25% Akimbo Ammo")>> <<set $perk9abilitiesreal.push("\"akimbo_extra_ammo_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Recovery'' Increase armor regeneration by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+25% Armor Regen")>> <<set $perk9abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Recovery'' Increase armor regeneration by a total of 35% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+35% Armor Regen")>> <<set $perk9abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Tooth and Claw'' Increase armor regeneration by a total of 45% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+45% Armor Regen")>> <<set $perk9abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> Always regenerate armor after 1.5 seconds (cooldown 15s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Auto Armor Regen 1.5s")>> <<set $perk9abilitiesreal.push("\"player_perk_armor_regen_timer_multiplier_5\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Burglar Perk Deck'' ''Perk 1: Sneaky'' Increase Dodge by a total of 20% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Dodge")>> <<set $perk9abilitiesreal.push("\"player_tier_dodge_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Bag of Tricks'' Crouching reduces your chance of being targetted by 10% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-10% Target when crouched")>> <<set $perk9abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bag corpses 20% faster <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Corpse Bag speed")>> <<set $perk9abilitiesreal.push("\"player_corpse_dispose_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Luck of the Irish'' Increase Dodge by a total of 25% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+25% Dodge")>> <<set $perk9abilitiesreal.push("\"player_tier_dodge_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 15% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-15% Target when crouched")>> <<set $perk9abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Pick locks 20% faster <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Lockpick speed")>> <<set $perk9abilitiesreal.push("\"player_pick_lock_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dutch Courage'' Increase Dodge by a total of 30% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+30% Dodge")>> <<set $perk9abilitiesreal.push("\"player_tier_dodge_chance_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Crouching reduces your chance of being targetted by 20% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-20% Target when crouched")>> <<set $perk9abilitiesreal.push("\"player_stand_still_crouch_camouflage_bonus_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Answer Pagers 10% faster <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Pager Speed")>> <<set $perk9abilitiesreal.push("\"player_alarm_pager_speed_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Breath of Fresh Air'' +20% Armor Regen speed when crouched still <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Armor Regen Crouched")>> <<set $perk9abilitiesreal.push("\"player_armor_regen_timer_stand_still_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> +10% Speed when crouching <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Speed Crouched")>> <<set $perk9abilitiesreal.push("\"player_crouch_speed_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Infiltrator Perk Deck'' ''Perk 1: Overdog'' Gain 12% Damage resistance when surrounded by 3 enemies <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+12% D.R. when surrounded")>> <<set $perk9abilitiesreal.push("\"player_damage_dampener_outnumbered_strong\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Melee Attack Within 1s deals x10 damage <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("x10 consecutive Melee dmg")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Basic Close Combat'' Gain a total of 8% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("8% D.R. medium range")>> <<set $perk9abilitiesreal.push("\"player_damage_dampener_close_contact_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Advanced Close Combat'' Gain a total of 16% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("16% D.R. medium range")>> <<set $perk9abilitiesreal.push("\"player_damage_dampener_close_contact_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Expert Close Combat'' Gain a total of 24% Damage Reduction when within medium range of an enemy. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("24% D.R. medium range")>> <<set $perk9abilitiesreal.push("\"player_damage_dampener_close_contact_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Total of +10% Melee damage with every melee attack (7s) (stack:4) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Melee dmg / strike")>> <<set $perk9abilitiesreal.push("\"melee_stacking_hit_damage_multiplier_1\"")>> <<set $perk9abilitiesreal.push("\"melee_stacking_hit_expire_t\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Life Drain'' Striking an enemy with melee restores 10% Health (cooldown: 10s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Heal 10% with melee")>> <<set $perk9abilitiesreal.push("\"player_melee_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sociopath Perk Deck'' ''Perk 1: No Talk'' Gain 12% Damage resistance when surrounded by 3 enemies ''See Infiltrator Perk 1'' Each Melee Attack Within 1s deals x10 damage ''See Infiltrator Perk 1'' ''Perk 3: Tension'' Armor is Increased by a total of 10% ''See Armorer Perk 1'' Killing an enemy regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+30 Armor per Kill")>> <<set $perk9abilitiesreal.push("\"player_killshot_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Clean Hit'' Gain a total of 8% Damage Reduction when within medium range of an enemy. ''See Infiltrator Perk 3'' +10% Health when killing an enemy with melee (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Health per Melee Kill")>> <<set $perk9abilitiesreal.push("\"player_melee_kill_life_leech\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Overdose'' Armor is Increased by a total of 20% ''See Armorer Perk 3'' Killing an enemy at medium range regenerates 30 Armor (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+30 Armor per close Kill")>> <<set $perk9abilitiesreal.push("\"player_killshot_close_regen_armor_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Showdown'' 75% Chance to make enemies panic with a medium range kill (Cooldown: 1s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("75% Panic chance per close kill")>> <<set $perk9abilitiesreal.push("\"player_killshot_close_panic_chance\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Gambler Perk Deck'' ''Perk 1:Medical Supplies'' Ammo Pickups heal 16-24 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Ammo heal 16-24 HP")>> <<set $perk9abilitiesreal.push("\"temporary_loose_ammo_restore_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Ammo Pickups heal +20% for each ally with more health <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Ammo heal / Higher HP Ally")>> <<set $perk9abilitiesreal.push("\"player_gain_life_per_players\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Ammo Give Out'' Increase Health by a total of 20% ''See Muscle Perk 3'' Give allies half an ammo pickup when you get an ammo pickup (cooldown:5s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Share 50% Ammo Pickup")>> <<set $perk9abilitiesreal.push("\"temporary_loose_ammo_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Sharing Is Caring'' Increase Health by a total of 20% ''See Muscle Perk 5'' Share 50% of your Ammo Pickup Healing with allies <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Share 50% Ammo Healing")>> <<set $perk9abilitiesreal.push("\"player_loose_ammo_restore_health_give_team\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: More Healing 1'' Ammo Pickups heal 24-32 HP (cooldown:3s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Ammo heal 24-32 HP")>> <<set $perk9abilitiesreal.push("\"temporary_loose_ammo_restore_health_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: More Healing 2'' Ammo Pickups heal 32-40 HP (cooldown:4s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Ammo heal 32-40 HP")>> <<set $perk9abilitiesreal.push("\"temporary_loose_ammo_restore_health_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Grinder Perk Deck'' (Only works with suit or LBV) ''Perk 1: Histamine'' Damaging an enemy heals 1HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Damage heal 1HP/0.3s for 3s")>> <<set $perk9abilitiesreal.push("\"player_damage_to_hot_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Adrenaline'' Damaging an enemy heals 2HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Damage heal 2HP/0.3s for 3s")>> <<set $perk9abilitiesreal.push("\"player_damage_to_hot_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Endorphins'' Damaging an enemy heals 3HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Damage heal 3HP/0.3s for 3s")>> <<set $perk9abilitiesreal.push("\"player_damage_to_hot_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 10% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Armor Piercing")>> <<set $perk9abilitiesreal.push("\"player_armor_piercing_chance_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Dopamine'' Damaging an enemy heals 4HP/0.3s for 3s. (cooldown: 1.5s but stacks) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Damage heal 4HP/0.3s for 3s")>> <<set $perk9abilitiesreal.push("\"player_damage_to_hot_4\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Euphoria'' Grinder Healing now lasts 4.2 seconds instead of 3 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Grinder time = 4.2s")>> <<set $perk9abilitiesreal.push("\"player_damage_to_hot_extra_ticks\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain a total of 20% Armor Piercing Chance <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Armor Piercing")>> <<set $perk9abilitiesreal.push("\"player_armor_piercing_chance_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Yakuza Perk Deck'' ''Perk 1: Koi Irezumi'' Increase Armor Regen when low health.Total of +20% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+60% Armor Regen when 50% health")>> <<set $perk9abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Hebi Irezumi'' Increase Movement Speed when low health <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% Speed when 50% health")>> <<set $perk9abilitiesreal.push("\"player_movement_speed_damage_health_ratio_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Tora Irezumi'' Increase Armor Regen when low health. Total of +40% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+40% Armor Regen when 50% health")>> <<set $perk9abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Ryu Irezumi'' Increase Armor Regen when low health. Total of +60% when 50% HP <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+60% Armor Regen when 50% health")>> <<set $perk9abilitiesreal.push("\"player_armor_regen_damage_health_ratio_multiplier_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Oni Irezumi'' Bonus Armor Regen starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Bonus Armor Regen starts at 100%HP")>> <<set $perk9abilitiesreal.push("\"player_armor_regen_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Bonus Speed starts at 100% Health <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Bonus Speed starts at 100%HP")>> <<set $perk9abilitiesreal.push("\"player_movement_speed_damage_health_ratio_threshold_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Ex-President Perk Deck'' ''Perk 1: Point Break'' Store 4 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Store 4HP per Kill")>> <<set $perk9abilitiesreal.push("\"player_armor_health_store_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: The Emerging Force'' Store 8 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Store 8HP per Kill")>> <<set $perk9abilitiesreal.push("\"player_armor_health_store_amount_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Life of Ice'' Increase the Health you can store by 50% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+50% Health Storage")>> <<set $perk9abilitiesreal.push("\"player_armor_max_health_store_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 20% ''See Muscle Perk 3'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Awakening Earth'' Store 12 HP per kill. Gain the health when armor regenerates <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Store 12HP per Kill")>> <<set $perk9abilitiesreal.push("\"player_armor_health_store_amount_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: The Perfect Line'' Killing an enemy speeds up your Armor Regeneration <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+ Armor Regen per kill")>> <<set $perk9abilitiesreal.push("\"player_kill_change_regenerate_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Maniac Perk Deck'' ''Perk 1: Excitement'' Damage converts to Hysteria, up to 240 per 4s. (Max:600). Each 30 stacks of Hysteria gives you 1 Damage Absorption. Decays 60%+80 every 8 seconds. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Damage to Hysteria")>> <<set $perk9abilitiesreal.push("\"player_cocaine_stacking_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Outburst'' Share Hysteria stacks with Crew <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Share Hysteria")>> <<set $perk9abilitiesreal.push("\"player_sync_cocaine_stacks\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Fervor'' Hysteria decays 60%+40 per 8 seconds <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Slow Hysteria Decay")>> <<set $perk9abilitiesreal.push("\"player_cocaine_stacks_decay_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Recklessness'' Each 25 stacks of Hysteria gives you 1 Damage Absorption <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("less Hysteria per Dmg Absorption")>> <<set $perk9abilitiesreal.push("\"player_sync_cocaine_upgrade_level_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Doubles the Hysteria stacks you receive <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Double your Hysteria")>> <<set $perk9abilitiesreal.push("\"player_cocaine_stack_absorption_multiplier_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Anarchist Perk Deck'' ''Perk 1:Blitzkrieg Bop'' Armor Regenerates over time <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Anarchist Regen")>> <<set $perk9abilitiesreal.push("\"player_armor_grinding_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 2 seconds of Invuln. when your armor breaks ''See Armorer perk 7'' ''Perk 3: Straight Edge'' Decrease Health by 50% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-50% Health")>> <<set $perk9abilitiesreal.push("\"player_health_decrease_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Increase Armor by a total of 100% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+100% Armor")>> <<set $perk9abilitiesreal.push("\"player_armor_increase_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Death or Glory'' Increase Armor by a total of 110% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+110% Armor")>> <<set $perk9abilitiesreal.push("\"player_armor_increase_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Rise Above'' Increase Armor by a total of 120% <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+120% Armor")>> <<set $perk9abilitiesreal.push("\"player_armor_increase_3\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Lust for Life'' Gain 30 Armor when dealing damage (cooldown: 1.5s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("30 Armor on attack")>> <<set $perk9abilitiesreal.push("\"player_damage_to_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Biker Perk Deck'' ''Perk 1: Prospect'' Gain 5% Health for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+5% Health per Crew Kill")>> <<set $perk9abilitiesreal.push("\"player_wild_health_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> Gain 5% Armor for every kill by you or an ally (Max: 10 per 15s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+5% Health per Crew Kill")>> <<set $perk9abilitiesreal.push("\"player_wild_armor_amount_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Tail Gunner'' Every 10% Health missing increases Armor gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+1 Armor gain per 10% missing HP")>> <<set $perk9abilitiesreal.push("\"player_less_health_wild_armor_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Road Captain'' Every 10% Health missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-1 Biker Cooldown per 10% missing HP")>> <<set $perk9abilitiesreal.push("\"player_less_health_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Sgt-At-Arms'' Every 10% Armor missing increases Health gain by 1 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+1 HP gain per 10% missing Armor")>> <<set $perk9abilitiesreal.push("\"player_less_armor_wild_health_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Prez'' Every 10% Armor missing decreases the 15 seconds cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("-1 Biker Cooldown per 10% missing Armor")>> <<set $perk9abilitiesreal.push("\"player_less_armor_wild_cooldown_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Kingpin Perk Deck'' ''Perk 1: Bad Guy Coming Through'' Injector heals you 75% of all damage taken for 6 seconds. (Cooldown:30s). Each kill reduces the killdown by 1 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Injector Heal 75% dmg taken for 6s")>> <<set $perk9abilitiesreal.push("\"temporary_chico_injector_1\"")>> <<set $perk9abilitiesreal.push("\"chico_injector\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Play Rough'' Increase Health by a total of 10% ''See Muscle Perk 1'' ''Perk 5: Public Enemy No.1'' Increase Health by a total of 20% ''See Muscle Perk 3'' All enemies target you when Injector is active <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+100% Target when using Injector")>> <<set $perk9abilitiesreal.push("\"player_chico_preferred_target\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Balls vs. Bullets'' Increase Health by a total of 40% ''See Muscle Perk 5'' Injector now heals 100% of damage taken <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Injector heals 100% dmg taken")>> <<set $perk9abilitiesreal.push("\"player_chico_injector_low_health_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Right to the Top'' Increase Health by a total of 80% ''See Muscle Perk 9'' Each extra 10% Health from the injector reduces cooldown by 1 second <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Bonus 10 Injector Health reduces cooldown")>> <<set $perk9abilitiesreal.push("\"player_chico_injector_health_to_speed\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Sicario Perk Deck'' ''Perk 1: Smoker'' Smoke Bomb gives allies +50% Dodge (ignores penalties) and enemies -50% Accuracy. (Cooldown: 60s) Each kill reduces the cooldown by 1 <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Smoke Grenade +50% Dodge (ignore armor), -50% enemy accuracy")>> <<set $perk9abilitiesreal.push("\"smoke_screen_grenade\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Twitch'' When shot, gain +20% dodge until a successful dodge (Triggers once per 4 seconds) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+20% dodge on hit until dodge")>> <<set $perk9abilitiesreal.push("\"player_dodge_shot_gain\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Subtle'' Increase Dodge by a total of 15% ''See Rogue Perk 1'' ''Perk 7: Agility Shield'' Armor is regenerated on a successful dodge <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Armor Regen on Dodge")>> <<set $perk9abilitiesreal.push("\"player_dodge_replenish_armor\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Unseen Shadow'' When allies stand in your smoke, they gain +10% dodge <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+10% Crew Dodge in smoke")>> <<set $perk9abilitiesreal.push("\"player_smoke_screen_ally_dodge_bonus\"")>> <<updatebar>> <</linkappend>> <</nobr>> All smoke effects increased by 100% for you <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("+100% Smoke Effects")>> <<set $perk9abilitiesreal.push("\"player_sicario_multiplier\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Stoic Perk Deck'' ''Perk 1: Virtue'' 75% of Damage becomes D.o.T. Also unlocks the Flask <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("75% dmg to DoT & Flask")>> <<set $perk9abilitiesreal.push("\"player_damage_control_passive\"")>> <<set $perk9abilitiesreal.push("\"temporary_damage_control\"")>> <<set $perk9abilitiesreal.push("\"damage_control\"")>> <<set $perk9abilitiesreal.push("\"player_damage_control_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Un-moved'' Converts all Armor to Health <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Armor to Health")>> <<set $perk9abilitiesreal.push("\"player_armor_to_health_conversion\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 5: Calm'' Eliminate DoT after 4 seconds of not getting hit. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Eliminate DoT after 4 seconds")>> <<set $perk9abilitiesreal.push("\"player_damage_control_auto_shrug\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Imperturbable'' When health under 35%, kills reduce Flask cooldown by 2s. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Kills reduce flask cooldown by 2s")>> <<set $perk9abilitiesreal.push("\"player_damage_control_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 9: Enduring'' When DoT is eliminated, half of the remaining is healed. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Half DoT heal")>> <<set $perk9abilitiesreal.push("\"player_damage_control_healing\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Tag Team Perk Deck'' ''Perk 1: Soul Mates'' Gas Dispenser heals you 10 Health and a tagged ally by 5 Health. (Duration: 12s) (Cooldown: 60s) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Tag Team Heal 10HP/5HP")>> <<set $perk9abilitiesreal.push("\"tag_team\"")>> <<set $perk9abilitiesreal.push("\"player_tag_team_base\"")>> <<updatebar>> <</linkappend>> <</nobr>> Each Tag Team kill reduces the cooldown by 2 seconds and increases the duration by 1.3 seconds. <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Tag Team Kills -cooldown by 2s,+duration by 1.3s")>> <<set $perk9abilitiesreal.push("\"player_tag_team_cooldown_drain_1\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 3: Scent'' Increase Max Health by a total of 20% ''See Muscle Perk 3'' ''Perk 5: Synergy'' Each Tag Team Kill grants you 2 Damage Absorption (Max: 20) <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Tag Team Kills give 2 Dmg Absorption")>> <<set $perk9abilitiesreal.push("\"player_tag_team_damage_absorption\"")>> <<updatebar>> <</linkappend>> <</nobr>> ''Perk 7: Inhale'' Increase Health by a total of 40% ''See Muscle Perk 5'' ''Perk 9: Harmony'' Each Tag Team kill reduces the cooldown by 4 seconds <<nobr>> <<linkappend "Add">> <<set $perk9abilities.push("Tag Team Kills reduce cooldown by 4s")>> <<set $perk9abilitiesreal.push("\"player_tag_team_cooldown_drain_2\"")>> <<updatebar>> <</linkappend>> <</nobr>> Perk 9 name: <<textbox "$perk9n" "Perk 9">> Perk 9 description: <<textbox "$perk9dc" "Perk 9 Description">> Perk 9 cost: <<textbox "$perk9cost" "4000">> Note that a cost of 0 will make the perk unlocked automatically. [[Go Back|The Seventh Perk]] | [[Final Touches]]Enter your Author Name: <<textbox "$author" "Author">> Enter a Version Number: <<textbox "$vnum" "1.0">> Enter the Perk Points Cost for the even numbered perks: Perk 2: <<textbox "$perk2cost" "300">> Perk 4: <<textbox "$perk4cost" "600">> Perk 6: <<textbox "$perk6cost" "1600">> Perk 8: <<textbox "$perk8cost" "3200">> [[Go Back|The Ninth Perk]] | [[Finish|Export your Perk Deck (1/3)]] Unfortunately, this part is a work in progress. Until I can learn the javascript needed to make the file write itself, you'll need to do it manually. Don't worry, it's easy! Just open the blank ''mod.txt'' file found in the ''Custom Perk Deck'' folder, copy the code below, and just paste it in the ''mod.txt'' file. Then save and exit. I apologize for you needing to do this. { "name" : "$name", "description" : "$desc", "author" : "$author and Maple Maniac's Perk Deck Maker.", "image" : "logo.png" "version" : "$vnum", "blt_version" : 2 "hooks" : [ { "hook_id" : "lib/tweak_data/skilltreetweakdata", "script_path" : "skilltree.lua" }, { "hook_id" : "lib/managers/localizationmanager", "script_path" : "loc_EN.lua" }, { "hook_id" : "lib/managers/mission/elementmissionend", "script_path" : "restrictions.lua" } ]} Then, you can [[Export your Perk Deck (2/3)]] Or Alternatively, [[Go Back|Final Touches]] The same deal applies here. Please copy and paste the following code into the ''loc_EN.lua'' file found in the ''Custom Perk Deck'' folder. If your computer asks you what program to use, select ''Notepad'' or your Mac or Linux equivalent. local text_original = LocalizationManager.text function LocalizationManager:text(string_id, ...) return string_id """==""" "all_2" and "Helmet Popping" or string_id """==""""all_2_desc" and "Increases your headshot damage by ##25%##." or string_id """==""""all_4" and "Blending In" or string_id """==""""all_4_desc" and "You gain ##+1## increased concealment.\n\nWhen wearing armor, your movement speed is ##15%## less affected. \n\nYou gain ##45%## more experience when you complete days and jobs." or string_id """==""""all_6" and "Walk-in Closet" or string_id """==""""all_6_desc" and "Unlocks an armor bag equipment for you to use. The armor bag can be used to change your armor during a heist.\n\nIncreases your ammo pickup to ##135%## of the normal rate. " or string_id """==""""all_8" and "Fast And Furious" or string_id """==""""all_8_desc" and "You deal ##5%## more damage. Does not apply to melee damage, throwables, grenade launchers or rocket launchers." or string_id """==""" "$alias'name" and "$name" or string_id """==""" "$alias'desc" and "$desc" or string_id """==""" "$alias'perk1n" and "$perk1n" or string_id """==""" "$alias'perk1d" and "$perk1dc" or string_id """==""" "$alias'perk3n" and "$perk3n" or string_id """==""" "$alias'perk3d" and "$perk3dc" or string_id """==""" "$alias'perk5n" and "$perk5n" or string_id """==""" "$alias'perk5d" and "$perk5dc" or string_id """==""" "$alias'perk7n" and "$perk7n" or string_id """==""" "$alias'perk7d" and "$perk7dc" or string_id """==""" "$alias'perk9n" and "$perk9n" or string_id """==""" "$alias'perk9d" and "$perk9dc" or text_original(self, string_id, ...) end Then, for the final step, [[Export your Perk Deck (3/3)]] Or Alternatively, [[Go Back|Export your Perk Deck (1/3)]]As per the other two times, open the ''skilltree.lua'' file in the same folder, and paste the following code into it, before saving and exiting. local data = SkillTreeTweakData.init function SkillTreeTweakData:init(tweak_data) data(self, tweak_data) local ps2 = { upgrades = {"weapon_passive_headshot_damage_multiplier"}, cost = $perk2cost, icon_xy = {1, 0}, name_id = "all_2", desc_id = "all_2_desc"} local ps4 = { upgrades = {"passive_player_xp_multiplier", "player_passive_suspicion_bonus", "player_passive_armor_movement_penalty_multiplier"}, cost = $perk4cost, icon_xy = {3, 0}, name_id = "all_4", desc_id = "all_4_desc"} local ps6 = { upgrades = {"armor_kit", "player_pick_up_ammo_multiplier"}, cost = $perk6cost, icon_xy = {5, 0}, name_id = "all_6", desc_id = "all_6_desc"} local ps8 = { upgrades = {"weapon_passive_damage_multiplier", "passive_doctor_bag_interaction_speed_multiplier"}, cost = $perk8cost, icon_xy = {7, 0}, name_id = "all_8", desc_id = "all_8_desc"} local pc1 = $perk1cost local pc3 = $perk2cost local pc5 = $perk3cost local pc7 = $perk4cost local pc9 = $perk5cost local pdcb = "player_passive_loot_drop_multiplier" table.insert(self.specializations,{ name_id = "$alias'name", desc_id = "$alias'desc",{ upgrades = { $perk1abilitiesreal }, cost = pc1, icon_xy = {1, 1}, name_id = "$alias'perk1n", desc_id = "$alias'perk1d"}, ps2,{ upgrades = { $perk3abilitiesreal }, cost = pc3, icon_xy = {1, 1}, name_id = "$alias'perk3n", desc_id = "$alias'perk3d"}, ps4,{ upgrades = { $perk5abilitiesreal }, cost = pc5, icon_xy = {1, 1}, name_id = "$alias'perk5n", desc_id = "$alias'perk5d"}, ps6,{ upgrades = { $perk7abilitiesreal }, cost = pc7, icon_xy = {1, 1}, name_id = "$alias'perk7n", desc_id = "$alias'perk7d"}, ps8,{ upgrades = { $perk9abilitiesreal }, cost = pc9, icon_xy = {1, 1}, name_id = "$alias'perk9n", desc_id = "$alias'perk9d"}}) end ''You are now finished your Perk Deck! Just take ''Custom Perk Deck'' folder, rename it to what you want, and put it into your Payday 2's mod folder! Thanks for using my Perk Deck maker! To take a look at the upcoming features, click [[Here!]] Or Alternatively, [[Go Back|Export your Perk Deck (2/3)]]