local old_init = WeaponTweakData.init

function WeaponTweakData:init(tweak_data)
    old_init(self, tweak_data)


self.model70.stats.damage = 100
self.model70.stats_modifiers = {damage = 4}
self.model70.AMMO_PICKUP = {0.5, 0.8}

self.msr.AMMO_MAX = 30
self.msr.fire_mode_data.fire_rate = 0.7
self.msr.stats.damage = 110
self.msr.stats_modifiers = {damage = 2}
self.msr.AMMO_PICKUP = {0.7, 1.2}

self.r93.stats.damage = 100
self.r93.stats_modifiers = {damage = 4}
self.r93.AMMO_PICKUP = {0.5, 0.8}

self.desertfox.stats.damage = 100
self.desertfox.stats_modifiers = {damage = 4}
self.desertfox.AMMO_PICKUP = {0.5, 0.8}

self.mosin.AMMO_MAX = 35
self.mosin.stats.damage = 100
self.mosin.stats_modifiers = {damage = 4}
self.mosin.AMMO_PICKUP = {0.5, 0.8}

self.winchester1874.fire_mode_data.fire_rate = 0.6
self.winchester1874.stats.damage = 110
self.winchester1874.stats_modifiers = {damage = 2}
self.winchester1874.stats.spread = 24
self.winchester1874.AMMO_PICKUP = {0.7, 1.2}

self.wa2000.stats.damage = 110
self.wa2000.stats_modifiers = {damage = 2}
self.wa2000.stats.reload = 15
self.wa2000.AMMO_PICKUP = {0.7, 1.2}

self.tti.CLIP_AMMO_MAX = 6
self.tti.stats.damage = 110
self.tti.stats_modifiers = {damage = 2}
self.tti.AMMO_PICKUP = {0.7, 1.2}

self.siltstone.stats.damage = 100
self.siltstone.stats_modifiers = {damage = 4}
self.siltstone.AMMO_PICKUP = {0.5, 0.8}
end