Hooks:PostHook( WeaponFactoryTweakData, "init", "Wz35ModInit", function(self)

	self.parts.wpn_fps_snp_wz35_iron_sight.stance_mod = {
		wpn_fps_snp_wz35 = {
			translation = Vector3(0, 0, -0.5),
			rotation = Rotation(0, 0, 0)
		}
	}

	self.parts.wpn_fps_kafr_bullet.has_description = true
	self.parts.wpn_fps_kafr_bullet.custom_stats = {
			ammo_pickup_min_mul = 1.2, 
			ammo_pickup_max_mul = 1.2,
			armor_piercing_add = 1,
			can_shoot_through_enemy = true, 
			can_shoot_through_shield = true, 
			can_shoot_through_wall = true
		}
		
	self.parts.wpn_fps_smkrls_bullet.has_description = true
	self.parts.wpn_fps_smkrls_bullet.custom_stats = {
			ammo_pickup_min_mul = 1.5, 
			ammo_pickup_max_mul = 1.5,
			armor_piercing_add = 1,
			can_shoot_through_enemy = true, 
			can_shoot_through_shield = true, 
			can_shoot_through_wall = true
		}
		
	self.parts.wpn_fps_pg_bullet.has_description = true
	self.parts.wpn_fps_pg_bullet.custom_stats = {
			ammo_pickup_min_mul = 1, 
			ammo_pickup_max_mul = 1,
			armor_piercing_add = 1,
			can_shoot_through_enemy = true, 
			can_shoot_through_shield = true, 
			can_shoot_through_wall = true
		}
		
	self.parts.wpn_fps_smkhrls_bullet.has_description = true
	self.parts.wpn_fps_smkhrls_bullet.custom_stats = {
			ammo_pickup_min_mul = 1, 
			ammo_pickup_max_mul = 1,
			armor_piercing_add = 1,
			can_shoot_through_enemy = true, 
			can_shoot_through_shield = true, 
			can_shoot_through_wall = true
		}
		
	self.parts.wpn_fps_pmk_bullet.has_description = true
	self.parts.wpn_fps_pmk_bullet.custom_stats = {
			ammo_pickup_min_mul = 1, 
			ammo_pickup_max_mul = 1,
			armor_piercing_add = 1,
			can_shoot_through_enemy = true, 
			can_shoot_through_shield = true, 
			can_shoot_through_wall = true
		}
		
	self.parts.wpn_fps_bp_bullet.has_description = true
	self.parts.wpn_fps_bp_bullet.custom_stats = {
			ammo_pickup_min_mul = 0, 
			ammo_pickup_max_mul = 0,
			armor_piercing_add = 0,
			can_shoot_through_enemy = false, 
			can_shoot_through_shield = false, 
			can_shoot_through_wall = false
		}
		
	self.parts.wpn_fps_smkbp_bullet.has_description = true
	self.parts.wpn_fps_smkbp_bullet.custom_stats = {
			ammo_pickup_min_mul = 0, 
			ammo_pickup_max_mul = 0,
			armor_piercing_add = 0,
			can_shoot_through_enemy = false, 
			can_shoot_through_shield = false, 
			can_shoot_through_wall = false
		}
		
	self.parts.wpn_fps_tp_bullet.has_description = true
	self.parts.wpn_fps_tp_bullet.custom_stats = {
			ammo_pickup_min_mul = 3, 
			ammo_pickup_max_mul = 3,
			armor_piercing_add = 1,
			can_shoot_through_enemy = false, 
			can_shoot_through_shield = false, 
			can_shoot_through_wall = false
		}

end )