<materials version="3" group="civ_male_casual_1">
    <material name="m_martin" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/ene_spook_1/martin_nm"/>
        <diffuse_texture file="units/payday2/characters/ene_spook_1/martin_df"/>
    </material>
    <material name="m_martin_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/ene_spook_1/martin_nm"/>
        <diffuse_texture file="units/payday2/characters/ene_spook_1/martin_df"/>
    </material>
    <material name="m_martin_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/ene_spook_1/martin_nm"/>
        <diffuse_texture file="units/payday2/characters/shared_textures/martin_df"/>
    </material>

    <material name="mtr_casual_male_1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/casual_male_1_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/ene_spook_1/casual_male_1_df"/>
    </material>
    <material name="mtr_casual_male_1_lod1" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/casual_male_1_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/ene_spook_1/casual_male_1_df"/>
    </material>
    <material name="mtr_casual_male_1_lod2" render_template="generic:DIFFUSE_TEXTURE:NORMALMAP:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
        <bump_normal_texture file="units/payday2/characters/shared_textures/casual_male_1_nm" mip="1"/>
        <diffuse_texture file="units/payday2/characters/ene_spook_1/casual_male_1_df"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>
