 <table>
	<texture path="units/payday2/characters/bloodtexturesxd/spook_heavy_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/ene_city_heavy_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/heads_atlas_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/swat_body_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/swat_fbi_body_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/swat_city_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/ene_medic_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/police_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/fbi_df" force="true"/>
	<texture path="units/payday2/characters/bloodtexturesxd/taser_body_df" force="true"/>
	<!--managers-->
	<sequence_manager path="units/payday2/characters/ene_cop_1/ene_cop_1" />
	<sequence_manager path="units/payday2/characters/ene_cop_2/ene_cop_2" />
	<sequence_manager path="units/payday2/characters/ene_cop_3/ene_cop_3" />
	<sequence_manager path="units/payday2/characters/ene_cop_4/ene_cop_4" />
	<sequence_manager path="units/payday2/characters/ene_fbi_1/ene_fbi_1" />
	<sequence_manager path="units/payday2/characters/ene_fbi_2/ene_fbi_2" />
	<sequence_manager path="units/payday2/characters/ene_fbi_3/ene_fbi_3" />
	<sequence_manager path="units/payday2/characters/ene_medic_m4/ene_medic_m4" />
	<sequence_manager path="units/payday2/characters/ene_medic_r870/ene_medic_r870" />
	<sequence_manager path="units/payday2/characters/ene_tazer_1/ene_tazer_1" />
	<sequence_manager path="units/payday2/characters/ene_shield_1/ene_shield_1" />
	<sequence_manager path="units/payday2/characters/ene_shield_2/ene_shield_2" />
	<sequence_manager path="units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2" />
	<sequence_manager path="units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1" />
	<sequence_manager path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" />
	<sequence_manager path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2" />
	<sequence_manager path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1" />
	<sequence_manager path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3" />
	<sequence_manager path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy" />
	<sequence_manager path="units/payday2/characters/ene_swat_1/ene_swat_1" />
	<sequence_manager path="units/payday2/characters/ene_swat_2/ene_swat_2" />
	<sequence_manager path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1" />
	<!--object-->
	<object path="units/payday2/characters/ene_cop_1/ene_cop_1" force="true"/>
	<object path="units/payday2/characters/ene_cop_2/ene_cop_2" force="true"/>
	<object path="units/payday2/characters/ene_cop_3/ene_cop_3" force="true"/>
	<object path="units/payday2/characters/ene_cop_4/ene_cop_4" force="true"/>
	<object path="units/payday2/characters/ene_fbi_1/ene_fbi_1" force="true"/>
	<object path="units/payday2/characters/ene_fbi_2/ene_fbi_2" force="true"/>
	<object path="units/payday2/characters/ene_fbi_3/ene_fbi_3" force="true"/>
	<object path="units/payday2/characters/ene_medic_m4/ene_medic_m4" force="true"/>
	<object path="units/payday2/characters/ene_medic_r870/ene_medic_r870" force="true"/>
	<object path="units/payday2/characters/ene_tazer_1/ene_tazer_1" force="true"/>
	<object path="units/payday2/characters/ene_shield_1/ene_shield_1" force="true"/>
	<object path="units/payday2/characters/ene_shield_2/ene_shield_2" force="true"/>
	<object path="units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2" force="true"/>
	<object path="units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1" force="true"/>
	<object path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1" force="true"/>
	<object path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2" force="true"/>
	<object path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1" force="true"/>
	<object path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3" force="true"/>
	<object path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36" force="true"/>
	<object path="units/payday2/characters/ene_city_heavy_r870/ene_city_heavy_r870" force="true"/>
	<object path="units/payday2/characters/ene_swat_1/ene_swat_1" force="true"/>
	<object path="units/payday2/characters/ene_swat_2/ene_swat_2" force="true"/>
	<object path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1" force="true"/>	
	<!--mat_configs-->
	<material_config path="units/payday2/characters/ene_cop_1/ene_cop_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_cop_2/ene_cop_2_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_cop_3/ene_cop_3_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_cop_4/ene_cop_4_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_fbi_1/ene_fbi_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_fbi_2/ene_fbi_2_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_fbi_3/ene_fbi_3_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_medic_m4/ene_medic_m4_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_medic_r870/ene_medic_r870_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_tazer_1/ene_tazer_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_shield_1/ene_shield_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_shield_2/ene_shield_2_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_city_swat_2/ene_city_swat_2_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_city_swat_1/ene_city_swat_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_city_swat_3/ene_city_swat_3_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_city_heavy_g36/ene_city_heavy_g36_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_swat_1/ene_swat_1_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_swat_2/ene_swat_2_dead" force="true"/>
	<material_config path="units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1_dead" force="true"/>
</table>